A Windy Surprise!

Hey players of the Yu-Gi-Oh world. After long consideration I’ve finally decided to post another out of the blue deck (the last out of the blue deck being the water deck from last format) that can compete with the notorious plants, rabbit dino and agents.

The Deck

40 cards total.

Monsters 21:

2 Genex Worker

2 R-Genex Oracle

3 Genex Ally Birdman

3 Genex Blastfan

2 Summoner Monk

1 Glow-Up Bulb

1 Twin-Headed Behemoth

1 Sangan

2 Maxx "C"

2 Tragoedia

1 Blackwing- Zephyros the Elite

1 Gorz the Emissary of Darkness

Spells 12:

2 Terraforming

3 Divine Wind of Mist Valley

1 My Body as a Shield

1 Monster Reborn

1 Heavy Storm

1 Mystical Space Typhoon

1 Foolish Burial

1 Mind Control

1 Dark Hole

Traps 7:

3 Compulsory Evacuation Device

1 Torrential Tribute

2 Solemn Warning

1 Solemn Judgment

Extra Deck 15:

1 Armory Arm

1 Ally of Justice Catastor

1 Brionac Dragon of the Ice Barrier

1 Gaia Knight the force of earth

1 Black Rose Dragon

1 Ancient Fairy Dragon

2 Arcanite Magician

1 Genex Ally Axel

1 Scrap Dragon

1 Stardust Dragon

1 Locomotion R Genex

1 Trishula Dragon of the Ice Barrier

1 Leviar the Sea Dragon

1 Number 39: Utopia

Introduction to Combos and Strategies

A typical first turn for this deck would be setting glow-up bulb, sangan, twin-headed behemoth, and/or setting 1-2 spell/traps to finish the turn. Since you can’t attack on the first turn it’s advised not to go off since it is very difficult to create a Stardust Dragon on the first turn. You can still go off on the first turn, grabbing quick advantage with Divine Wind of the Mist Valley, Ancient Fairy Dragon, and Genex Ally Axel while setting down solemn Judgemnt and/or My Body as a Shield. Here is how you would go off on the first turn. In order to make the BEST out of advantage grabbing, you need to have Divine Wind of the Mist Valley and Summoner Monk + spell card or a Wind monster and Genex Ally Birdman.

Scenario 1 if going first:

You activate Divine Wind of the Mist Valley then normal summon Summoner monk and proceed to special summon Genex Blastfan from your deck and whenever Genex Blastfan is special summoned, you are then permitted to attain a Genex Ally Birdman to your hand. You now may send the Blastfan back into your hand in order to special summon Genex Ally Birdman, which in return triggers the effect of Divine Wind of the Mist Valley when a wind monster is return to the hand you are permitted to special summon a Wind Monster from your deck, now you have 2options at this point, you may either go for Genex Worker or Genex Blastfan again. The beneficial advantage play would be to go for Genex Worker, thus letting you special summon the Blastfan you just returned to your hand.  Since blastfan is being special summoned from Genex Worker, you are then permitted to search R-Genex Oracle, which is one of the new techs included in the deck, when R-Genex Oracle is added to the hand you are permitted to special summon it right down to the field. Now you have a 1 star tuner (Oracle), a 4star spellcaster(Monk),  a 3star tuner(Birdman), and a 4star Wind Spellcaster(Blastfan). You can proceed to create advantage by creating an Ancient Fairy Dragon, thus destroying your Divine Wind of the Mist Valley regaining 1,000 LP and searching another Divine Wind(in order to be able to be permitted to special summon a new wind monster from your deck to the field.) Now you have added Divine Wind, you place it down on the field, and synchro your R-Genex Oracle and Ancient Fairy Dragon to create Genex Ally Axel. Genex Ally Axel allows you to discard 1 card out of your hand to grab 1 Machine Type monster lv4 or lower from your graveyard to the field, and since you tributed Genex Worker that you attained from Divine Wind, that is the target you will select. After Worker is summoned from the Graveyard, you will be able to return Blastfan to your hand to be permitted to Summon Genex Ally Birdman again thus letting you attain a different Wind monster. IMPORTANT NOTE: This combo can only be done by having 2 Genex Ally Birdman or 1 Foolish Burial(send Blackwing Zephryous). An ideal play shortly after all of this would be setting My Body as a Shield or Solemn Judgment to end turn.

Scenario 2 if going first: Activate Divine Wind of the Mist Valley and Normal Summon any Wind monster, Return it to your hand to special summon Genex Ally Birdman to the field which permits you to summon Genex Blastfan to the field, letting you search another Birdman. Synchro Summon Ancient Fairy Dragon with Birdman (3 tuner) + Blastfan (4), now destroy your Field spell and Search another and keep the Wind monster you returned along with Birdman and a new Divine wind for next turn, and leave the Ancient fairy Dragon in Defense mode, you will have a +1 card advantage and an amazing set up for next turn regardless of what your opponent has to do.

The Match ups:


I finally realize that I’m the type of player that counters the good players but loses to the bad ones, and since I counter the good players a lot of my side deck choices and main deck options have to do with countering plants.

In the plant match up, it’s whoever goes off first(with a field full of synchros) and has Maxx “C” in their hand, an Ideal set up for this deck is to put early pressure with Arcanite Magician, forcing Enemy Controllers, Solemn Warnings, and Effect Veiler. You have to play extremely aggressive without subtracting too much against plants, because they need a turn or two to set up their field, which they will back it up with Maxx “C” searched off sangan.  Tragoedia and Gorz make big differences in akward situations in which plant decks like to put you in. You must think every play out on what they plan to do, if you can see what their plan is by the end of the turn and set yourself up to counter that field, you are in an amazing position and it’s not as easy as it sounds. You still have to play the combos correctly, and since the combo is more then 5 steps you will have to think quite a long time, although I have confidence you can use this deck, it’s NOT new user friendly.

In conclusion, summon your Synchro monsters first and you will most likely be the one winning.


I find this match up a little more difficult due to Archlord Kristya being the destruction of the deck, it dominates the field, and with only 4 outs main decked to Kristya you will end up losing if the card manages to stay on the field more than 3 turns. Best option against agents is too control their graveyard, try to make Locomotion R Genex to take their Gachi Gachi Gantetsu or Wind up Zenmaines.

Dino Rabbit

I find this match up the easiest, mainly because Evolzar Laggia cannot stop Tragoeida, Gorz the Emissary of Darkness, or monsters summoned from Divine wind of the mist valley. On top of that, Dimensional Fissure does not hurt the deck that much thus making it a great side deck/main deck card for this Wind Deck. The only way I see rabbit dino being a hard match up is if I’m relying on my normal summon with no backups which is rare with this deck, therefore leaving this to deck to be the easiest match up.

Pros & Cons


-It’s a Surprising deck, going off whenever you like throwing off the opponent with many new cards they have never seen, creating misplays on their part and advantage situations for you.

-Makes Arcanite Magicians easily

-Being able to adapt to different Scenarios for different decks (Ancient Fairy Dragon let’s you destroy your opponent’s necrovalley, Gate to the Dark World, Dragon Ravine)

-Being an innovative deck, it’s not sided for besides what they “think” will counter it.

-Being a Good players pays off when using this deck because you can bait your opponent into thinking you will do a certain play and can change it up when they think they stopped you.

-You can make this deck better and take it to YCS in the near future!


-It’s a tad bit less consistent then plants

-Some of the same issues that reside with plants reside with this deck

-Very easy to mess up

-Combos require 2-3 cards instead of 1-2 like other decks.

-Doesn’t use Floater Monsters except for Sangan

Final Thoughts

Most of this deck has been changing every week, I’ve tried Machinas in this deck, I’ve tried Mist Valley cards in this deck, and they just aren’t consistent as the above deck^. I can assure you that play testing and learning this deck you can make combos that I have not discovered yet. I will tell you a few more combos, since this deck can easily make Arcanite Magician, you can use a card called Miracle Synchro Fusion to create Supreme Arcanite Magician. You can use Dragon Ravine and the Wind monsters such as Phalanx and Dux mixed with Divine Wind can make easy Trishulas, easy Trident Dragions and other quick synchros, but the issue here is little to no traps in your deck. Mix and match with this deck until your comfortable with it.

Off Topic

Now for those of you who are subscribed to me on Youtube / Facebook or try to talk to me on a regular basis, I’m in the process of making a music video parody song, I’m also in college to be an electrical engineer, I work at a machine shop, writing a book to be published in the future, and I’m always hanging out with my close friends, leaving me little time to play or look at anything Yugioh related. I’m not going to claim I’m quitting and cause drama like other people do, but I will say I have other things to do right now, I’m not sure if I’ll show up to YCS Atlanta in February, but I can assure you I will be attending YCS Long Beach in March with an insane deck, this Wind deck was going to be it, but I think I found something that fits my style a little more, this Wind deck is too good for me.


I wanted to welcome all of the new ARG members to the team.  I encourage you to try this deck and show everyone how an unexpected deck can win! This is Kevin Silva saying see ya later & and as always Play hard or go home!