ARG Circuit Series Atlantic City: Round 6 Eric Brache (Burning Abyss) vs. Alyxander Lisgathe (Satellarknights)

Here in round 6 we finally get to showcase the new archetype of the Burning Abyss!  Based off of Dante's Inferno, the deck specializes in summoning fiends over and over again while generating massive advantage off of each other and cards like Supply Squad.  Your 2014 Player's Champ Alyx Lisgathe is running the feature match titans of Satellarknights.  Will the champ still stay on top?

 


Game 1

 

Eric wins the die roll and elects to go first.  He Normal Summons Tour Guide from the Underworld to grab Scarm, Malebranche of the Burning Abyss.  He then overlays for Dante, Traveler of the Burning Abyss and uses its effect sending Kuribandit, Scarm, and Rank Up Magic - Astral Force to the grave.  Scarm adds Cir, Malebranche of the Burning Abyss to his hand.  He sets two and passes.

Alyx draws for turn and Normal Summons Satellarknight Deneb which is stopped by Brealthrough Skill.  A Pot of Duality reveals Satellarknight Altair, Call of the Haunted, and Breakthrough Skill, adding Altair.  He sets three.  End Phase uses Karma Cut discarding Cir to banish Deneb.  Cir brings back Scarm.

Eric starts his turn with Dante who mills Foolish Burial, Tour Guide, and Graff, Malebranche of the Burning Abyss, but Alyx has Vanity's Emptiness to stop graff.  He sets one and passes.  End Phase Alyx's MST hits Eric's Divine Wrath

8000 (Eric) - 5500 (Alyx)

Alyx Normal Summons Unukalhai to send Deneb to the grave.  He sets one and passes.

Summon Graff then Xyz Summons Ghostrick Alucard which is hit with Breakthrough Skill.  Eric then activates Creature Swap and Alyx responds with Call of the Haunted on Deneb to add Vega to his hand.  Alyx gives Eric Deneb while Eric gives Alyx Dante.  Alucard crashes into Unuk, triggering Graff to special Scarm which is destroyed.  Deneb runs over Dante.  End Phase Eric grabs Cir  (missing the Dante trigger).

8000 (Eric) - 5000 (Alyx)

Akyx Normal Summons Vega to summon Altair which brings back Unukalhai to send Deneb.  Main Phase 2 he Xyz Summons Abyss Dweller.

6600 (Eric) - 5000 (Alyx) 

Eric draws for turn, sets a monster and a backrow and passes back.

Altair runs over Cir to bring back Scarm.  Alyx attempts to use Dweller but is hit with Divine Wrath.  Reinforcement of the Army for Altair gets back Deneb to search another Altair.  He then Xyz Summons Castel to shuffle Scarm into the deck.

Eric draws and passes.

Alyx swings then summons Altair to get back Deneb to search Unukalhai.  He then Xyz Summons Daigusto Emeral, sending back two Altair and Abyss Dweller to draw a card.  Sets two and passes.

2900 (Eric) - 5000 (Alyx)

Eric draws a card then scoops it up, unable to find an answer.


Game 2

 

Eric decides to go first, he sets three, plays supply squad, sets a monster and passes.

Alyx uses Reinforcement of the Army for Deneb.  He Normal Summons Veg but, Eric has Light-Imprisoning Mirror. He sets three and passes.

Eric draws and passes.

Alyx uses Pot of Duality for Stygian Dirge, Reinforcement of the Army, and Dimensional Prison, adding Dimensional Prison.  He sets one monster, one backrow and passes

Eric flips up Scarm then Normal Summons Cir.  He then Xyz Summons Alucard but Alyx has the Solemn Warning.  End Phase Scarm adds Tour Guide to his hand.

8000 (Eric) - 6000 (Alyx)

Alyx flips up Unukalhai then swings.  Main Phase 2 he Xyz Summons Castel.  Eric has Karma Cut (discarding Creature Swap) to banish Castel.  He sets one monster and backrow and passes.

5000 (Eric) - 6000 (Alyx)

Eric Normal Summons Tour Guide from the Underworld but Alyx responds with Vanity's Emptiness.

Alyx Normal Summons Altair, swings and passes.

2800 (Eric) - 6000 (Alyx)

Eric uses Allure of Darkness, banishing Cir.  He sets a monster, a backrow, and passes.

Alyx runs over Graff then hits direct.

1300 (Eric) - 6000 (Alyx)

Eric Normal Summons Cir but is stopped by Dimensional Prison during Battle Phase.  Out of options, Eric offers the concession.


Alyx is able to maintain a steady board presence and even under Light-Imprisoning Mirror, Eric is unable to deal with the stream of Satellarknights.

 

Joe Soto

Discussion

comments

  • Liquid

    “Responds with Call of the Haunted to grab Deneb (this is CL2 ON A CHAIN) to search Vega then gives opponent Deneb”

    Because as we all know, you can activate and resolve effects in the middle of a chain. No wonder this guy got first in swiss.

    • George Psichis

      I’m sure he added the Vega after Creature Swap resolved. It’s not like any Satellarknight misses timing.

      • Liquid

        You can’t activate the effect of your opponent’s monster, right?

        Resolve backwards.

        • Kevin Cornellius Ralph

          the effect activates while he controls deneb then the monster switches control so the effect to search goes to the player whos side of the field it was when it activated not when it resolves

          • George Psichis

            Ah. Thanks, Kevin.

          • Liquid

            How is he activating an effect in the middle of a chain?

            Because according to the article; CL2 is COTH, CL1 is Creature Swap.

            Deneb is special’d off of Call and can’t activate effect until Creature Swap resolves, so if Creature Swap resolves and he passes Deneb how is he activating the effect of a monster he doesn’t control at the time in the gamestate when the effect can legally be activated?