We're finally here at the Top 32! This feature match brings us upcoming Worlds competitor Sehabi Keireddine going up against Ned Salkovitch who finished 3rd at the ARG Player's Championship. Both duelists are no stranger to the feature match table as we hope to give you a good match between Sehabi's powerful Mermails and Ned's Traptrix Artifact deck!
Ned wins the die roll and decides to go first. He Normal Summons Traptrix Myrmeleo and adds Bottomless Trap Hole to his hand. He sets three then ends his turn.
Sehabi starts off with an Upstart Goblin. He then Normal Summons Genex Undine but is stopped by Ned’s Solemb Warning. He sets two backrow and passes.
8000 (Sehabi) - 7000 (Ned)
Ned Normal Summons Cardcar D but Sehabi has his own Warning. Myrmeleo connects directly.
4400 (Sehabi) - 7000 (Ned)
Sehabi Normal Summons Mermail Abysspike, discarding Mermail Abyssleed to the effect. In response, he chains Abyss-sphere to Special Summon Mermail Abysslinde. He adds Mermail Abyssgunde to his hand with Abysspike. During Battle Phase, Abysslinde crashes into Myrmeleo to Special Summon Mermail Abyssmegalo from his deck. In response to Abyssmegalo’s attack, Ned chains Artifact Sanctum to Special Summon Artifact Moralltach and destroy Abyssmegalo. Abysspike crashes into Myrmeleo then he sets one and passes.
4300 (Sehabi) - 7000 (Ned)
Ned swings with Moralltach, sets one and passes.
2200 (Sehabi) - 7000 (Ned)
Sehabi Normal Summons another Mermail Abysspike, discarding Abyssgunde as cost. Abysspike adds Genex Undine to his hand while Abyssgunde Special Summons Abyssleed from his grave in attack. Abyssleed is instantly met with a Bottomless Trap Hole. Sehabi flips up a set Abyss-sphere to Special Summon a third Abysspike in defense but Ned has the Book of Moon to turn it face down to stop an Xyz Summon. Sehabi sets one more and passes. During the End Phase Ned uses Sanctum to Special Summon Beagalltach in defense.
Ned draws for turn then Xyz Summons for Number 61: Volcasaurus but Sehabi has the Bottomless Trap Hole. Ned Dark Hole’s, sets one and passes.
Sehabi Normal Summons Genex Undine to send Atlantean Marksman to the grave to add Genex Controller. Marksman hits Ned’s set Moralltach which is Special Summoned to destroy Undine. Sehabi then Special Summons Tidal, Dragon Ruler of Waterfalls to run over Moralltach.
2200 (Sehabi) - 6500 (Ned)
Ned draws, sets, and passes.
Sehabi Special Summons Tidal again by banishing Marksman and Gunde. He Normal Summons Controller and in response Ned chains Call of the Haunted on Moralltach to destroy Tidal. Sehabi follows up with a Soul Charge for two on Tidal and Abysspike. He Synchro Summons Black Rose Dragon then Xyz Summons for Mecha Phantom Beast Dracossack. Dracossack makes two tokens then uses one to destroy Ned’s Call of the Haunted.
200 (Sehabi) - 6500 (Ned)
Ned draws, sets, and passes.
Sehabi draws for turn and immediately makes two more tokens, using one to pop Ned’s set Double Cyclone. He then banishes Black Rose Dragon and Abyssmegalo to Special Summon Tidal. He sets one and passes
200 (Sehabi) - 3900 (Ned)
Ned Normal Summons Dionaea but Sehabi has the Breakthrough Skill to stop the Special Summon.
Sehabi once again summons Tidal by banishing Abysspike and Linde and swings out.
200 (Sehabi) - 400 (Ned)
Ned sets one and passes.
Sehabi Special Summons Abyssteus by pitching Tidal and Ned concedes the game.
Sehabi punishes a potential game-ended Volcasaurus play by ned and clings on at 200 LP to take control of the field and finish the game.
Ned elects to go first for Game 2. He Dualities to reveal Wiretap, Torrential Tribute, and Soul Charge, adding Torrential Tribute. He sets two back row and passes.
Sehabi draws his first card and Normal Summons Genex Undine to send Tidal to grave and add Genex Controller. He sets two and passes
8000 (Sehabi) - 6800 (Ned)
Ned uses another Duality to reveal Sanctum, Dark Hole, and Maxx “C”, adding Sanctum. He fills his back row then ends, but not before Sehabi uses Abyss-sphere to bring out Abysslinde to then bring out Abysspike which discards Marksman to its effect. Abysspike adds Abyssgunde while Marksman blows up Ned’s set Breakthrough Skill.
Sehabi starts with a Normal Summon of Genex Controller and Ned responds with Torrential Tribute. He follows it up with a Special Summon of Moulinglacia the Elemental Lord to cause Ned to discard Mind Control. Tidal connects but in response ned uses Sanctum to Special Beagalltach to pop his set Moralltach which is then Special Summoned. Sehabi respond with Abyss-sphere but Ned flips Wiretap so Moralltach can destroy Moulinglacia.
8000 (Sehabi) - 4200 (Ned)
Ned Xyz Summons for Constellar Pleiades. He uses the effect to bounce Tidal then attacks. He sets one and passes.
5500 (Sehabi) - 4200 (Ned)
Sehabi uses Upstart Goblin to draw a card and gift Ned 1000 LP. He then reveals Abyssmegalo, discarding Abyssgunde and Tidal. Abyssmegalo searches an Abyss-sphere and Abyssgunde brings back Abysspike which discards another Abysspike to let him add Genex Undine to his hand. He then Normal Summons the Genex Undine to send Atlantean Heavy Infantry to the grave and add Genex Controller. Heavy Infantry destroys Constellar Pleiades, but not before it bounces Abyssmegalo back to Sehabi’s hand. Next, Sehabi uses Soul Charge for two on Abysslinde and Abysspike but Ned has the Bottomless Trap Hole to banish them both. He sets one back row and passes, unable to attack because of the death of Moulinglacia.
3500 (Sehabi) - 5200 (Ned)
Ned draws, sets, and passes. During the End Phase Sehabi flips Abyss-sphere to go into Abysslinde which brings out Abysspike. Abysspike discards Abyssmegalo to add Marksman to his hand.
Sehabi Normal Summons Atlantean Marksman and immediately attacks. Ned offers the handshake, facing lethal damage.
Ned is unable to stop the onslaught from Tidal and Moulinglacia as he succumbs to Sehabi's watery threats!