Greetings cardfighters! Last week, I was delving into cards from the newly released Fighter's Collection 2015. If you missed it, you can view the article HERE. This week, I'm going to continue where I left off while at the same time covering a few new faces that saw success during last weekend's ARG State Championships!
True Revenger, Dragruler Revenant
It's important to remember that Dark Dragon, Phantom Blaster "Diablo" is a persona stride and needs an already face-up G Unit to use its skill. So, we have to go into a different stride before we can start dunking. As I've said, I love stride units that have no strings attached and have simple, effective, and synergistic abilities. Dragruler Revenant carries all of these traits. Its ability does not look very impressive at face value, but it seamlessly synergizes with the Revenger strategy in many small ways that add up. I'll name just a few things that its skill assists with. It provides you with a guaranteed copy of Barrier Troop Revenger, Dorint, which is important to gain those un-flips with Blaster Dark Revenger. The card it calls also gains 3k power so assuming you call a Dorint, you get a guaranteed 10k booster for the turn. If you are not un-flipping with Blaster Dark Revenger, you can obtain either a 21k or 22k rear-guard lane with another Grade 3 unit or a Nullity Revenger, Masquerade respectively. In addition, Revenant also swaps out any card in your field to the drop zone at no cost in card advantage. This facilitates a faster legion set up for Revenger, Phantom Blaster "Abyss" at no cost of card advantage, in a similar aspect to cards in other legion decks like Dragon Monk, Gojo. This is great to set up ideal legions with trigger units at the advantage of not needing to guard with them to do so. There are also some people who are playing Blaster Dark "Diablo" as the alternate Grade 3 for Revenger decks. I do not necessarily agree with it, but some people are doing it anyway. True Revenger, Dragruler Revenant in this case provides the Revenger name if placed on top of Blaster Dark "Diablo", which would be very important for the Shadow Paladin player to use any of his rear-guard skills. You won't be able to use its ability in this case however, so you'd have to be planning to resolve multiple rear-guard abilities to make it worth using over Dark Knight, Grim Recruiter.Alone these plays are small, but it all ties in together for a very solid first stride for the Shadow Paladin deck. It definitely is not a card to ignore, as Revengers have taken the most top spots overall from last weekends' state championships.
Holy Dragon, Sanctuary Guard Regalie
While not technically a hidden secret anymore, this card definitely made Sanctuary Guard THE sleeper deck that exploded out of the gates at last weekend's ARG State Championships. Reports have come in that this deck took a whopping four out of the top 8 spots at Ohio's State Championship for example. This deck also very recently started topping events over at the JP side as well, and it may potentially challenge Seeker, Thing Saver Dragon's spot for the optimal Royal Paladin build. Holy Dragon, Sanctuary Guard Regalie is an absolute monster that re-defines how powerful a non persona-stride should be. I can spend an entire article discussing the absurd level of power this unit has with cards like Knight of Twin Sword and Transmigration Knight, Brede , but for our purposes here I'll keep the discussion solely on Regalie. Until now, most first strides usually have a on-hit +1 skill or something similar. Regalie on the other hand is a very impatient dragon and has decided it wants to take a page out of our good friend Marine General of Heavenly Silk, Lambros' book as early as Turn 3! This card churns out multiple 3 or 4 stage attacks with simplistic ease and speed, which results in massive pressure for the opponent. Thanks to the consistency and card advantage of the Royal Paladin clan (Jewel Knights in particular), Regalie is easily able to build large fields without necessarily drawing into them, which is something Aqua Force is rather restricted on. The card also has NO cost whatsoever! This leaves all your counterblasts open to maximize value on the deck's impressive line-up of Grade 2s, which is something Thing Saver builds can not boast. The only condition is having a Sanctuary Guard unit in the heart, which is not even a factor when you have both Sanctuary Guard Dragon and Sanctuary Guard Guarantee for both your Grade 3 slots. Expect this card to be a big contender at the ARG National Championship in August because the Sanctuary Guard deck is easily top-tier material and has very few poor match-ups, the only clan instantly coming to mind being Link Joker.
Rain Element, Madew
I'm going to tilt a few heads and say that Madew is definitely the best card to come out of Fighter's Collection 2015. I'm not necessarily saying it has an overwhelming ability, but it does flow very well into multiple legion decks and it gives some older 10k vanguards another good option to go into. The reason this works on legion vanguards is because many legion mates have 9k power, which fulfills Madew's condition of having a heart unit with 10k or less power. Madew is a great card because it is a guaranteed +1, which separates it from many +1 strides that require a hit in order to gain that plus. Of course, it is also FREE and I love free skills. Some very significant plays include striding this over a legioned Revenger, Phantom Blaster "Abyss" and then grabbing another copy of the card from the drop zone to re-legion next turn. You can stride this card in Bluish Flame Liberators to re-gain the Grade 3 you used to discard, which is important to conserve fuel for Bluish Flame Liberator, Prominence Glare. This is an important benefit for the Gold Paladin deck because until now, Bluish Flame's biggest weakness was not being able to play nice with striding due to losing the resources you need for Prominence Glare. Many Dragonic Overlord "the X" builds play Perdition Emperor Dragon, Dragonic Overlord the Great as an alternate Grade 3. Madew can stride on top of a legioned the Great to add a copy of X that found its way to the drop zone. Of course, there are relevant 10k vanguards that can use Madew. One cute combo is striding it on top of Majesty Lord Blaster to gain a copy of Seeker, Thing Saver Dragon that ended up in the drop zone somehow, perhaps through a heal trigger or the usage of a Perfect Guard. Other examples include Machining Stag Beetle and Sanctuary Guard Guarantee. Overall, Madew finds its way into many top tier and tier 2 decks as a useful utility option, which is why I feel it is the best card of the set.
Fighter's Collection 2015 definitely brought shifts and interesting additions to the metagame. Every clan has access to their own strides now and some older cards have been revived, even to the point of becoming the top build for certain clans. Stay tuned for next week when I start delving into G-BT03 Sovereign Star Dragon and see what is in store for this ever-evolving metagame.