Deck Doctor #25, Morphtronics and Gladiator Beasts

tyler nolanHey readers, this week we're going to start off by taking a look at TJ Hiles' Morphtronic deck:

Monsters: 17
3x Morphtronic Celfon
3x Morptronic Boarden
3x Morphtronic Slingen
2x Morphtronic Boomboxen
2x Morphtronic Radion
2x Morphtronic Remoten
1x Effect Veiler
1x Maxx “C”

Spells: 13
1x Dark Hole
3x Morphtronic Accelerator
3x Morphtronic Map
3x Pot of Duality
1x Smashing ground
2x Mystical Space Typhoon

Traps: 10
1x Compulsory
2x Feindish Chain
2x Mirror Force
1x Warning
1x Torrential Tribute
2x Windstorm of Equata

This has always been an interesting deck to me. The Morphtronic theme has only a couple of good monsters, but Morphtronic Accelerator is an extremely powerful support card. There are a lot of variants of Morphtronic, ranging in styles from stall burn, to a Power-Tool Dragon based swarm strategy. This build looks like it's just trying to play a slower game powered by Celfon rolls, protecting your board with Boardens and defense position Boomboxens.

The first cut I want to make is the Smashing Ground. This deck needs reactive cards that can prevent things like Black Rose Dragon from tearing your field apart. Boarden lets you ignore their monsters, so why bother with Smashing Ground? Similarly, I don't like Dark Hole in this deck. Why destroy on your own turn what you can just ignore on your own turn?

Similar again to the previous 2, I don't like running 3 copies of Slingen for the same reason. The card is good to have in the deck as a 1-of, but past that it's hardly a card you want to draw multiples of, or even see every game. I'm cutting down to a single copy of Slingen.

The random copy of Effect Veiler is almost certainly better off in this deck as just a 3rd copy of Fiendish Chain.

Morphtronic Map doesn't seem especially strong as a card. Being a field spell is nice and all, but looking at it for what it is, a lot of the time it isn't even as good as Gaia Power. The revival effect is cool, but it's so situational, and your opponent tends to have more control over it than you do. I'm cutting the 3.

Windstorm of Etaqua seems strictly worse than running Zero Gravity, which can be used to turn your Boarden attack force all into defense to keep it alive, and add counters to Map all while stifling the opponent's battle phase. However, I feel both cards are a little too combo-oriented, and unnecessary.

Torrential Tribute I also don't like in this deck. Your goal is to slowly build up a critical mass of Morphtronic monsters, and attack for a lot of damage through Boarden, Boomboxen, and Radion. However, it can take a couple turns to get to this point, and if you need to Torrential, you undo all the progress you've made. I much prefer cards like Bottomless Trap Hole in decks like this, which are reactive, but don't clear your own, hard to reestablish, board.

EffectVeiler-ORCS-EN-SR-LECuts in summary: 11
-1 Smashing Ground
-1 Dark Hole
-1 Effect Veiler
-3 Morphtronic Map
-2 Morphtronic Slingen
-2 Windstorm of Etaqua
-1 Torrential Tribute

I mentioned Bottomless Trap Hole and the 3rd Fiendish Chain earlier, so I'm just going to add those in.

I'm going to add 3 copies of Machine Duplication, and 3 copies of Armed Cybern. Okay, hear me out for a second before you just ignore me for being crazy. Obviously Machine Duplication has combos in this deck with Celfon, Boarden, and Remoten already. Cybern however, is the biggest reason to play Duplication in this deck. Armed Cybern + Duplication not only gives access to Lightning Chidori, but it's also the easiest way to summon Harpie's Pet Phantasmal Dragon. If there is one thing I learned while testing Harpies, it's that there are a lot of decks that just straight-up concede to that card if you can deal an extra 2000 damage somewhere, which shouldn't be too hard for this deck.

With Machine Duplication added, I want to add in a 3rd copy of Remoten, who certainly benefits quite a bit from being Duplicated later on in the game.

Lastly, I'm going to add 2 Call of the Haunted, to try to make this deck a little more resilient, and faster. Call enables quite a few power plays out of the graveyard, and allows you to not worry as much about protecting the Celfon, since you can revive it with a Call on the following turn.

The additions in summary:
+1 Bottomless Trap Hole
+1 Fiendish Chain
+3 Armed Cybern
+3 Machine Duplication
+1 Morphtronic Remoten
+2 Call of the Haunted

On a sideboard note, while I'm not sure I'd run Morphtronic Forcefield in the main, the card is certainly worth having in the sideboard, as it lets you ignore decks trying to destroy your monsters with spell/trap cards, since Forcefield can just search for another Forcefield and continue the loop!
Next, we're going to take a look at Jared Strah's Gladiator Beast deck:

Gladiator Beast BestiariMonsters: 11
3x gladiator beast laqauri
1x gladiator beast bestiari
1x gladiator beast retiari
1x gladiator beast murmillo
2x gladiator beast darius
2x gladiator beast equeste
1x brotherhood of the fire fist bear

Spells: 10
3x gladiator proving ground
2x fire formation tenki
3x forbidden lance
1x mystical space typhoon
1x dark hole

Traps: 21
3x gladiator beast war chariot
1x solemn warning
1x bottomless trap hole
1x torrential tribute
1x compulsory evacuation device
1x trap stun
2x mirror force
2x dimensional prison
3x waboku
2x fiendish chain
3x breakthrough skill
1x call of the haunted

Benjamin Franklin once said that there are three things guaranteed in this world, death, taxes, and that in any given event, someone will be running Gladiator Beast. I want to make some changes to this deck mostly to give it another angle of attack. While Test Tiger-less lists have been popular in the past, I want to show you a different variant made stronger by some newer cards.

The first cut I'm going to make is the Tenkis and Bear. Really, you want all your normal summons to be spent on Gladiator Beast Monsters, and Tenki searching Laquari isn't all that strong. I liked this engine quite a bit more while Tenki was at 3, but losing a copy made it pretty significantly worse.

I really don't like running the full 3 copies of Breakthrough Skill in this deck. Additional answers to Dracossack are nice, but the overlap with War Chariot isn't. Breakthrough also doesn't really help early on where you just want to connect with your monsters and tag. However, Breakthrough is really nice to have with a card I'm going to mention later on, so I'm going to keep 2 copies of it in.

I've never been a big fan of Call of the Haunted in this deck. It isn't terrible, but often you don't have much of a graveyard between Equeste, and Darius tags, not to mention how Test Tiger is often just a better Call of the Haunted, being able to fetch a Darius.

fiendish chainFiendish Chain certainly isn't where this deck wants to be. Not only do you already have plenty of cards to negate monster effects already, but Chain also leaves the monster around to wall your team, which often means you're going to need to waste another card just to be able to attack profitably with a Gladiator! I'm cutting both.

Cuts in summary:
-2 Fire Formation - Tenki
-1 Brotherhood of the Fire Fist – Bear
-1 Breakthrough Skill
-1 Call of the Haunted
-2 Fiendish Chain

With the additions, I want to add 3 Test Tigers, and 1 Secutor. Like in the previous decklist, Secutor provides access to not only Herk and Gyzarus, but also Harpie's Pet Phantasmal Dragon. Now, while Phantasmal Dragon isn't a Gladiator Beast for Chariot, if you can block a Black Rose he pretty much ends the game versus Dragon, and plenty of rogue decks just don't have answers to the Dragon. He's like an Obelisk at half size who attacks directly (and can't be attacked himself,) though he dies after 3 turns.

I'm a pretty big fan of Prideful Roar as a card right now, and if there is any deck where Roar is exceptional in, it's Gladiator Beasts. Prideful lets you dodge Spellbook of Wisdom, Infestation Pandemic, and even Forbidden Lance because you activate it in damage calculation, rather than the damage step like with Lance. Roar is a huge blowout versus decks trying to gain advantage through battle phase tricks like Prophecy, with Spellbook of Power, or Fire Fist with Lances. Not to mention just an all-around solid protection card.

The remaining 2 cards I'm just going to cut to drop the deck down to 40 cards.

Additions in summary:
+1 Gladiator Beast Secutor
+3 Test Tiger
+1 Prideful Roar

Well, that's all for this week. If you have a decklist you'd like doctored by either Johnny or myself, send us a message at
Hopefully by next week I'm over this obsession of mine with Phantasmal Dragon.
Until next time, remember to Play Hard or Go Home!