Deck Doctor

Billy Brake's Rock Stun Deck

The Rock Stun Deck is a really consistent deck, and it can make a lot of combos easily. In the build I think this cards could be added:

-Grandsoil the Elemental Lord would be a nice add, because the deck has too much earth monsters so it can be easily summoned with no problem, also it’s effect of special summoning a monster from either player’s graveyard can make really good combos for XYZ summon, Synchro summon, or just gain a monster with a good effect or even use a monster that your opponent had in his grave to your advantage. With it’s 2800 ATK points it can run over most of the monsters and since his effect of summoning from the grave is a trigger one, even if it gets trapped by something like a Bottomless Trap Hole, you can still summon from the grave something you need!

-Heavy Storm: I think Heavy Storm is a staple in this format, a lot of decks depend on spell and trap cards, and a well played Heavy Storm can destroy an opponents strategy. A lot of people don’t play it because they are afraid of getting Starlight Road chained to it, but if you know how to use it you don’t need to be afraid. Some other people don’t play it just because they don’t want to lose their own spell or trap cards, but if a Heavy Storm can give you game by destroying your own cards it is a good thing to play.

The cards that could be removed are:

- 2x Soul taker. I know it is a great card, it makes Elemental Hero the Shining lose the timing of his effect to get 2 banished Hero monsters back to the hand and Lightpulsar’s effect. But I think that this card could be more in a Side deck than in Main deck. In the Main deck it can get stuck in your hand and be something that you draw when you don’t need it….

So the deck could be like this:

Monsters: 20
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall
3 Block Golem

1 Grandsoil the Elemental Lord
2 Card Trooper
2 Maxx “C”
2 Fossil Dyna Pachycephalo
1 Neo-Spacian Grandmole

Spells:9
3 Mystical Space Typhoon
1 Heavy Storm
2 Pot of Duality
1 Seal of Orichalcos
1 Monster Reborn
1 Dark Hole

Traps: 12
2 Dimensional Prison
2 Solemn Warning
2 Call of the Haunted
2 Bottomless Traphole
2 Torrential Tribute
1 Solemn Judgment
1 Starlight Road

Extra Deck: 15
2 Gem-Knight Pearl
2 Kochi Kochi Dragon
2 Soul of Silver Mountain
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaister
1 Gachi Gachi
1 Fairy King Albverdich
1 Gaia Knight, Force of Earth
1 Naturia Beast
1 Naturia Barkion
1 Scrap Dragon
1 Stardust Dragon

Joe Giorlando's Gishki Hero Turbo Deck

Cards I would Add:

-Elemental Hero Absolute Zero: This Hero is like a Raigeki that can hit your opponent. I can make your opponent have a bad time trying to get rid of it because of his effect of destroying all your opponent’s monsters. If you run heroes and 1 o 2 water monsters, this guy here is a MUST HAVE. With an attack of 2500 it can run over a lot of monsters and even if it can not and gets destroyed, it’s effect triggers destroying everything including the monster that destroyed it, the cost of losing some life is nothing to the damage made to your opponent by doing this.

-Night Assailant: Since Tour Guide From The Underworld got semi-limited, a lot of people are playing Tour Bus… I feel that Tour Bus is a death draw, it’s effect is not that good at all. But this little guide here can be a good add in any deck that uses Tour Guide. Even if you draw it, by been flipped face up it can destroy an opponent’s monster, and if it is in your deck it can be summoned with Tour Guide and make an XYZ summon for a Leviair after you used Miracle Fusion to summon a Hero and get back to the field a monster that you used for the summon! Or even summon something that you used for the effect of Dark Armed Dragon!

-Elemental HERO Escuridao: I think this guy is not a must… But since the deck has a lot of Dark monsters it can be a good addition to the build. This card can be a real life saver, it has 2500 ATK, but it’s effect can make him get 100 ATK extra for each E-Hero in the grave. It is not a lot of boost, but in this game just by having 1 ATK point more than your opponent’s monster you can destroy it. And it also makes a good second option for summoning instead of Elemental Hero Absolute Zero.

Card I would Remove:

1x Tragoedia: Tragoedia is a good monster and can save you from a lot of OTK plays, but running 2 of them and a Gorz can really get you in a bad situation. Even if you can use it for the cost of Trade in, since this deck plays 2 Destiny Hero Diamond Dude, that cost can be ignored and also It runs 3 Destiny Hero Plasma and another copy of Tragoedia, and even the Gishki Soul Ogre if it gets stuck in your hand.

-Grenosaurus: this monster is a good XYZ, but for the cost of using 2 monsters to summon a 2000 ATK XYZ monster that can do 1000 extra damage, it’s better to summon something more useful that can give you more advantage.

-Gaia Dragon, Thunder Charger: Gaia is a really nice card to play, but I think that in this build it is only there… doing nothing… For Summoning it you need 2 level 7 monsters or 1 rank 5 or 6 XYZ monster. This deck only has Dark Armed Dragon and Gorz as the level 7 monsters and it would be really hard to summon them at the same time, I’m not saying that it isn’t possible, but it is not very likely to happen, so it’s better to change it for something that you could use more often. Also this deck doesn’t have any rank 5 o 6 monster to special summon this guy.

-Number 11: Big Eye: It’s effect is really good and it can get you out of bad situations, but it has the same problem that with Gaia Dragon, Thunder Charger. No easy way to summon it. So it will end up using room that it could be used by another monster.

The Deck would be like this:

3 Gishki Soul Ogre
3 Gishki Vision
3 Destiny Hero Plasma
2 Destiny Hero Diamond Dude
1 Trageodia

2 Tour Guide from the Underworld
1 Sangan

1 Night Assailant
1 Gishki Shadow
1 Elemental Hero Stratos
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness

3 Destiny Draw
3 Trade-In
3 Miracle Fusion
3 Mystical Space Typhoon
2 Salvage
1 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Monster Reborn

1 Elemental Hero Escuridao
1 Melomelody the Brass Djinn
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Temtempo Percussion Djinn
1 Maestroke Symphony Djinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Number 39: Utopia
1 Hieratic Sun Dragon Overlord of Heliopolis
2 Elemental Hero Absolute Zero
1 Black Rose Dragon

Ignacio Meono

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