
Hey readers, this week we're going to start off taking a look at Lucas Valentino's Machina Gadget list:
3 Machina Fortess
3 Machina Gearframe
1 Machina Cannon
2 Green Gadget
2 Yellow Gadget
2 Red Gadget
2 Maxx "C"
2 Tragoedia
1 Grandsoil the Elemental Lord
3 Mystical Space Typhoon
1 Monster Reborn
1 Heavy Storm
1 Dark Hole
1 Mind Control
1 Pot of Avarice
1 Book of Moon
2 Bottomless Trap Hole
2 Compulsory Evacuation Device
2 Torrential Tribute
2 Dimensional Prison
2 Fiendish Chain
3 Threatening Roar
So as most of us know, this deck is a pretty standard concept. Gadgets replace themselves, and you use those cards to summon Gigants and Machina Fortresses while your opponent slowly runs out of cards to answer all the threats you keep presenting.
The first cut I’m going to make is going to be the Machina Cannon, and it’s going to be for Machina Force. The reason for this isn’t immediately obvious, since Cannon is strictly better than Force for the most part. However, with the rise of Deck Devastation Virus, and how horribly low-impact summoning Machina Cannon is(I don’t think I’ve ever seen someone win a game where they summoned it,) I’d rather run Force right now, just to play around DDV.
I’m also not a big fan of Tragoedia in decks like this, yeah, you have Gadgets to replenish your hand, but you also set a lot of backrow, and when making pushes with Fortress you often deplete your hand. This deck often gets into late game grinds that come down to topdecks, and Tragoedia is a pretty miserable topdeck.
You don’t have any way to really manipulate, or fill up the graveyard, so we’re going to cut both the Grandsoil, and the Pot of Avarice. It’s just too much work to make them live.
Lastly for the cuts, I’m going to cut the three copies of Threatening Roar. I see people including this card in a lot of decks that really shouldn’t be running it. Yes, it keeps you alive, but unless you have a way to deal with the setup your opponent is presenting, the Roar doesn’t get you very far. I’d rather have cards to kill Abyssgaios and Fire Fist monsters than just try to hold them off for a turn.
Cuts in summary:
-1 Machina Cannon
-2 Tragoedia
-1 Grandsoil the Elemental Lord
-1 Pot of Avarice
-3 Threatening Roar
Now to add cards. As I said before I’m going to add the Machina Force, leaving us with 7 slots. The most obvious addition to me is 2 copies of Pot of Duality. For the first few turns your gameplan is just to dig through your deck, and hide behind your backrow. Duality is always great for these kinds of decks.
I’m also going to add 2 Mirror Forces. I really like Mirror Force as a card right now, as it’s a way to equalize board after Mermail makes a push, and it comes up surprisingly often that Fire Fist players have 2 monsters attacking. Speaking of traps though, not playing Warning/Judgment feels like it has to be incorrect.
Ultimate Offerings seems like something this deck would want as well, Offerings plus a gadget is usually game, and while there are games you don’t have a gadget, the potential power of the card it just too high to not run in my opinion.
Additions in summary:
+1 Machina Force
+2 Pot of Duality
+2 Mirror Force
+1 Ultimate Offerings
+1 Solemn Judgment
+1 Solemn Warning
In a few weeks when Hidden Arsenal 7 comes out, you’ll also get access to Tin Goldfish, who works great in this deck. When we get him, you can probably cut the Maxx “C”s and probably the Mind Control for 3 copies.
Next we’re going to take a look at Jordan DeGuzman’s Gravekeeper deck.
40 Total
16 Monsters
3x Gravekeeper's Spy
3x Gravekeeper's Recruiter
3x Gravekeeper's Commandant
2x Gravekeeper's Descendant
2x Malefic Stardust Dragon
2x Thunder King Rai-Oh
1x Spirit Reaper
14 Spells
3x Necrovalley
2x Royal Tribute
2x Gravekeeper's Stele
1x Dark Hole
1x Heavy Storm
2x Pot of Duality
2x Mystical Space Typhoon
1x Shard of Greed
10 Traps
2x Bottomless Trap Hole
1x Torrential Tribute
2x Fiendish Chain
2x Compulsory Evacuation Device
1x Solemn Warning
1x Solemn Judgment
1x Starlight Road
Extra Deck
3x Stardust Dragon
1x Number 16: Shock Master
1x Number 39: Utopia
1x Steelswarm Roach
1x Maestroke the Symphony Djinn
1x Abyss Dweller
1x Number 50: Blackship of Corn
1x Gagaga Cowboy
1x Photon Papilloperative
1x Number 33: Acid Golem
1x Wind-Up Zenmaines
1x Leviair the Sea Dragon
1x Leviathan Dragon
Good old Gravekeepers. Not my favorite deck, but still one I’m familiar with. I’m sure most of you know how this deck works, but for the newer players reading, Gravekeepers are slower deck that relies on its field spell Necrovalley to make it’s creatures sizable, and disrupt the opponent. Gravekeepers are typically good in formats where Necrovalley disrupts the top decks heavily, and while it doesn’t really do that right now, the deck does have some tools which are very powerful right now, like Royal Tribute.
The first cut I’m going to make is the Spirit Reaper. This card doesn’t belong in the maindeck right now with how easy it is for decks to deal with. Mermail has Marksman/Gaios, Fire Fist can just Bear, or Tiger King over it, and it doesn’t stop wind-ups from making their push, as they have plenty of extra deck options to take care of it.
I’m not a big fan of Thunder King right now, while it’s very good versus Wind-Up, that deck alone isn’t reason to main it. Versus Water I find it’s pretty mediocre, and while it looks like it’d be solid versus Fire Fists, they have so many cards that let them take care of it that it’s almost never relevant.
From the spells, I’m going to cut the Shard of Greed. While yes, it can help draw MSTs away from your Necrovalley, you’re still giving the opponent the option to destroy whichever they choose, and there are going to be a lot of times where you simply die before Shard gets to go off.
I’m also going to cut the Heavy Storm, where Heavy is one of the most powerful spells in the game, it really doesn’t fill a role in this deck. You aren’t making big pushes, and it’s going to be hard for you to even just gain advantage with it because of the traps you play, and Necrovalley.
Aside from that though, everything looks pretty solid.
The cuts in summary:
1 Spirit Reaper
2 Thunder King Rai-Oh
1 Shard of Greed
1 Heavy Storm
Now to add cards. I’m going to start by adding a Gravekeeper’s Guard, who functions as a sort of Gravekeeper Snowman Eater when dealing with extra deck cards, but he’s also Descendant fodder, and lv4 for xyz summons. I’m mostly adding it to give a slight boost up to the monster count, which I dropped to 13 with the cuts. He’s basically here to replace Spirit Reaper’s role of providing survivability.
Next, I’m going to add a Book of Moon to the spells. Not only is Book a great reactive card, but this deck can use it proactively by booking Spy in order to get another search. It leads to some pretty sweet lines with Spy and Descendant. I’m also going to add the 3rd Mystical Space Typhoon. Traditionally, I’m not a fan of MST in these kinds of decks, but with Fire Fists having Tenki, Wind-Ups having Factory, and Mermails having Sphere, I don’t see much reason to not max this card. Not only is it a great proactive card, since you can destroy opposing backrow to ensure a safe push, but it’s also a great card defensively right now.
Lastly, I’m going to add in 2 copies of Mirror Force. I’ve explained my reasoning for playing this card over Prison so many times now, I don’t think I need to again.
Additions in summary:
+1 Gravekeeper’s Guard
+1 Book of Moon
+1 Mystical Space Typhoon
+2 Mirror Force
As far as your side deck goes, you have some options. One of my favorite options you have access to post-board is Deck Devastation Virus. You can tribute a Descendant while Necrovalley is up, and DDV almost completely shuts Wind-Ups out of the game if activated early, and it puts in quite a bit of work versus Mermail as well. You also have a large enough trap lineup to support Banisher of the Radiance in your side, which is a card very difficult for Mermail to deal with.
If you’d like to submit a decklist for either myself or Johnny to doctor, post it on the facebook page here: https://www.facebook.com/ArgDeckDoctor
Until next time readers, Play Hard or Go Home!
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