Deck Doctor 90210!

Well hello guys my name is Robert, and I welcome you to my article.

Well lets get right to it since I know people usually like getting things over with. This is the first list that was given to us submitted by Billy Brake

Monsters: 19
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Maxx “C”
2 Fossil Dyna Pachycephalo
1 Neo-Spacian Grandmole

Spells:10
3 Mystical Space Typhoon
2 Soul Taker
2 Pot of Duality
1 Seal of Orichalcos
1 Monster Reborn
1 Dark Hole

Traps: 12
2 Dimensional Prison
2 Solemn Warning
2 Call of the Haunted
2 Bottomless Traphole
2 Torrential Tribute
1 Solemn Judgment
1 Starlight Road

Extra Deck: 15
2 Gem-Knight Pearl
2 Kochi Kochi Dragon
2 Soul of Silver Mountain
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaister
1 Gachi Gachi
1 Fairy King Albverdich
1 Gaia Knight, Force of Earth
1 Naturia Beast
1 Naturia Barkion
1 Scrap Dragon
1 Stardust Dragon

When I first saw this list I told my self  " I Hate these kinds of decks, they should not exist I hate decks that mostly loose, but when they beat you they make you mad but eh should be fun fixing, and seeing what I can do with one of these kinds of decks".

Now let me show you my built

Monsters: 16

  • 3 Koa’ki Meiru Guardian
  • 2Koa’ki Meiru Sandman
  • 3 Koa’ki Meiru Wall
  • 3 Block Golem
  • 2 Maxx “C”
  • 3 Fossil Dyna Pachycephalo

Spells:9

  • 2 Mystical Space Typhoon
  • 2 Pot of Duality
  • 2 Seal of Orichalcos
  • 1 Monster Reborn
  • 1 Dark Hole

Traps: 16

  • 2 Compulsory Evacuation Device
  • 2 Solemn Warning
  • 3 Call of the Haunted
  • 2 Bottomless Trap Hole
  • 2 Torrential Tribute
  • 1 Solemn Judgment
  • 2 Starlight Road
  • 2 Skill Drain

Extra Deck: 15

  • 1 Evigishki Merrowgeist
  • 2 Gem-Knight Pearl
  • 1 Kochi Kochi Dragon
  • 1 Number 39: Utopia
  • 1 Number c39: Utopia Ray
  • 1 SteelSwarm Roach
  • 1 Gachi Gachi
  • 1 Fairy King Albverdich
  • 1 Number 16: Shock Master
  • 1 Gagaga Gunman
  • 1 Photon Papilloperative
  • 1 Maestroke The Symphony Djinn
  • 2 Stardust Dragon

THE EXTRA DECK

So let us start of with the extra deck, or the place no one ever starts a deck profile with. The first thing you guys can see is that i played almost all the level 4 xyz, and this reason was that I need to have a out to every situation. The previous extra deck that was given by billy brake was really bad for many reasons: he played naturia beast with no earth tuner, and he had level 3 xyz with only one way to make them, and etc, so I had to change a lot of it. Also I am using the new xyz Gagaga Gunman for the fact he will come out before the end of this contest, and he is simply just amazing card he lets you beat over almost everything, and the burn damage isn't to bad either. The next in the line up of my extra monsters are Shock Master, Photon Papilloperative, Steelswarm Roach, Kochi Kochi Dragon,  Evigishki Merrowgeist, and Fairy King Albverdich my reasoning for these was Shock Master is probably one of the best cards to go into in a very crazy situation to stop monster effects, spell effects, and trap effects. The Photon Papilloperative is just there to deal with reapers, or cards that just seem scary face-down, but might look better faced-up. Steelswarm Roach was one card that I Knew I had to add simply because of the fact that dragons are seeing heavy play now a days, and this deck can loose to big monsters, and what better way to get rid of the big special summon monster then to negate them. Kochi Kochi is here because he can attack twice and sometimes that is all you need for game, and the Merrowgeist deals with cards like Wind-Up Zenmaites, and pest cards like that. Lastly Fairy King deals with a lot of bigger monsters, and the fact that your monsters are all pretty much earth really lets you beat you the person you are dueling.

THE TRAPS

Well the traps are one of the most important aspects to a deck like these because they survive off their traps. The first thing you guys should notice is that I took out the dimensional prisons my reason behind this was that most decks now a days go xyz, and etc before they beat your face in plus with the release of the Mermails it is even worse to set none chain able traps that is why I replaced them with compulsory evacuation device it is chain able in case the get rid of it, and it is so amazing against syncros or xyzs. Also I decided to play skill drain because it helps you keep up with your opponent, and of the monsters that can mess you up with their effects. The reason I did not play 3 was that it can get really cloggy, and you have wall in case they try to Mst it away, so it usually stays on board. The last two I wanted to talk about is starlight road, and call of haunted the rest are all standard. So the two starlight I think is really good you need to protect your monsters, or your back row in the case you do not have wall. The three call of the haunted I think is great because you need all your monster for different situations, and you have a low monster count so it is always good to have more ways to get monsters.

THE SPELLS

well as far as the spells go they are pretty much the same except for -2 soul takers, and -1 mystical space typhoon. and instead I added +1 book of moon, and + Seal of orichalcos. Well the things that I removed from the deck first the soul takers the main reason I took them out was the fact that giving my opponent 2000 free life points is to much I would rather get rid of monsters by a simple bottomless, compulse, or solemn warning. The mystical space typhoon was a simple take out for the fact that back row doesn't matter as much since I do have 3 walls to negate spells, and 2 sandman for traps , so 2 mystical space typhoon is enough. The adds to the deck were needed. First book of moon was needed for the fact that if I don't stop a problem monster I will loose, and the seal was mainly just to draw it because that card can win you the game.

The Monsters

The monster were pretty much the same except -1 Grandmole, -1 sandman, and -2 card trooper, and insted I added + 1 Fossil Dyna. The concept that Billy had seem interesting the whole mill, and call it back, but the thing it lacked was consistency I did not want to mill good cards, or my traps, so I knew I had to remove them. The next thing was the grandmole, and sandman the main problem was that my mole would get veilered since it is the only thing in the deck you really can veiler, and hurt me. The sandman was good but traps weren't as bad plus I run 3 call of the haunted so I have a lot of sandmans in the form of call of the haunted, and monster reborn. Fossil Dyna seems like a good replacement for those cards it stuns your opponent which is the point of the deck, and can be used as a dark hole the fact that you can call of the haunted it makes it a card that has to be ran at 3 because having it backed up by back row, your seal, or your 19 beat sticks makes it a big problem for your opponent.

The next deck I will do in a different way less info to see which one do people like more. The second list comes from one of my favorite players in this game Joe Giorlando which is:

3 Gishki Soul Ogre
3 Gishki Vision
3 Destiny Hero Plasma
2 Destiny Hero Diamond Dude
2 Trageodia

2 Tour Guide from the Underworld
1 Sangan
1 Gishki Shadow
1 Elemental Hero Stratos
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness

3 Destiny Draw
3 Trade-In
3 Miracle Fusion
3 Mystical Space Typhoon
2 Salvage
1 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Monster Reborn

1 Grenosaurus
1 Melomelody the Brass Djinn
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Temtempo Percussion Djinn
1 Maestroke Symphony Djinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Number 39: Utopia
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Number 11: Big Eye
1 Gaia Dragon, Thunder Charger
1 Black Rose Dragon

Off the back this deck just looks bad I can tell they are really trying to make us do our homework, but like the other deck I will try my best.

So here is my list:

Monsters 23:

  • 3 Gishki Soul Ogre
  • 3 Gishki Vision
  • 3 Hieratic Dragon Of Tefnuit
  • 2 Destiny Hero Diamond Dude
  • 2 Trageodia
  • 2 Destiny Hero malious
  • 2  Gishki Shadow
  • 1 Elemental Hero Stratos
  • 1 Dark Armed Dragon
  • 1 Gorz, the Emissary of Darkness
  • 2 Effect Veiler
  • 1 Luster Dragon #2

Magics 19:

  • 3 Destiny Draw
  • 3 Miracle Fusion
  • 3 Mystical Space Typhoon
  • 2 Salvage
  • 2 Gishki Aquamirror
  • 1 Reinforcement of the Army
  • 1 Allure of Darkness
  • 1 Dark Hole
  • 1 Heavy Storm
  • 1 Monster Reborn
  • 1 Pot Of Duality

Extra Deck 15:

  • 1 Photon Papilloperative
  • 1 Gem-Knight Pearl
  • 2 Heiratic Dragon King Of Atum
  • 1 Photon Strike Bounzer
  • 1 Stardust Dragon
  • 1 Inzektor Exa-Beetle
  • 1 Ally Of Justice Catastor
  • 1 Blade Armor Ninja
  • 1 Heroic Champion Excalibur
  • 1 Number 39: Utopia
  • 1 Hieratic Sun Dragon Overlord of Heliopolis
  • 1 Maestroke The Symphony Djinn
  • 1 Gaia Dragon, Thunder Charger
  • 1 Black Rose Dragon

Well now that you saw the list like I said I was going to change it up. Instead of talking about what I took out, or added I will talk about the new deck for the reason that when I change a deck I should stop talking about the old one, and insteadI will talk about what makes the new deck good. This deck is more made towards xyz every turn that is why u added the malisious in the deck, and the tefnuit which is a techanicle cyber dragon that when it is tributed which means by sacrificing it to summon a bigger level monster, or using the aqua mirror his effect is I can special a normal level 6 from my deck. So by simply launching the tefnuit, and just making the ogre I can make big plays, and make the game go my way. The spells are very simple like D Draws, Miracle fusions, or Pot Of Duality are all cards that you would like to mill. The extra deck is very basic as well like I said it can dish out big guys really f like Atum to bring out more tefnuits, and create more plays, or going Photon Strike Bounzer to get rid of problems. The rest is all basic but hope you guys enjoyed it and thanks for having me.

Remember Play Hard Or Go Home!

Roberto Gomez

Roberto Gomez

Well im just your typical player getting slowly better at this game i top regionals and stuff like that and im a normal day 2 at ycs but no ycs top yet but yeah hello
Roberto Gomez

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