Deck Doctor – Eitan Sapiro-Gheiler

Hello fellow Duelists! My name is Ethan, and I’ve been playing Yugioh since 2010. My little brother got me into the game and I thought it was fairly easy at first, then discovered more complex strategies. When I first saw Absolute Powerforce, the Koa’ki’s caught my eye wth their powerful effect. As I tried more and more different decks, I began to struggle with inconsistency and maintenance costs. When Wall was released, Rock Stun was born and it finally seemed to solve the Koa’ki problem. The deck focuses on using Rock monsters to support the Koa’ki Rocks by controlling your oppnent’s actions and constantly recycling monsters. Without further ado, here’s the deck:

Billy Brake’s Rock Stun Deck

Monsters: 19
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Maxx “C”
2 Fossil Dyna Pachycephalo
1 Neo-Spacian Grandmole

Spells:10
3 Mystical Space Typhoon
2 Soul Taker
2 Pot of Duality
1 Seal of Orichalcos
1 Monster Reborn
1 Dark Hole

Traps: 12
2 Dimensional Prison
2 Solemn Warning
2 Call of the Haunted
2 Bottomless Traphole
2 Torrential Tribute
1 Solemn Judgment
1 Starlight Road

Extra Deck: 15
2 Gem-Knight Pearl
2 Kochi Kochi Dragon
2 Soul of Silver Mountain
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaister
1 Gachi Gachi
1 Fairy King Albverdich
1 Gaia Knight, Force of Earth
1 Naturia Beast
1 Naturia Barkion
1 Scrap Dragon
1 Stardust Dragon

There is clearly a good idea at work here, using Card Troopers to get Koa’ki’s into the grave and toolboxing them back with Block Golem and Call of the Haunted. To help this strategy, the first thing I’ll cut is the two Maxx “C”. Since it isn’t Rock, it’ll prevent Block Golem from activating. For the same reason, I’ll cut Starlight Road and Stardust Dragon. Next, three MST is a bit too much with 3 Wall already, so I’ll cut one. With so many high attack monsters and other forms of monster removal, Soul Taker will go too. To review, here are my cuts.

-2 Maxx “C”

-1 Mystical Space Typhoon

-2 Soul Taker

-1 Starlight Road

This leaves me with 6 slots for new cards. First, I’ll add one Legendary Jujitsu Master. With so many powerful Extra Deck cards running around, this could be an excellent choice. Grandsoil the Elemental Lord is another powerful monster with a devastating effect. It’s simply too good not to include in an Earth deck with great grave manipulation like this one. Next, I’ll throw in two copies of Forbidden Lance. These will protect our monsters from facedowns, like MST, while also allowing us to run over big monsters, like Soul Taker. To replace Starlight Road, I’ll add a copy of The Huge Revolution is Over. Since this is a Counter Trap, it’ll be harder to negate, and it won’t conflict with Starlight Road. Finally, I’ll add a copy of Heavy Storm. This  card is just too powerful to exclude, even if we are playing a lot of backrow. This gives us a new decklist of

Billy Brake’s Revised Rock Stun Deck

Monsters: 19
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Fossil Dyna Pachycephalo
1 Neo-Spacian Grandmole

1 Grandsoil the Elemental Lord

1 Legendary Jujitsu Master

Spells:10
2 Mystical Space Typhoon
2 Pot of Duality
1 Seal of Orichalcos
1 Monster Reborn
1 Dark Hole

2 Forbidden Lance

1 Heavy Storm

Traps: 12
2 Dimensional Prison
2 Solemn Warning
2 Call of the Haunted
2 Bottomless Traphole
2 Torrential Tribute
1 Solemn Judgment
1 The Huge Revolution is Over

Now let’s look at the Extra Deck. Stardust Dragon has no reason to be here, and neither does Gachi Gachi. We can’t summon either of them. I’ll also cut Gaia Knight, the Force of Earth. Naturia Barkion will be a better option if we ever get hold of a Tuner, even if it has 100 less ATK. Next, I’ll get rid of Wind-up Zenmaister for another Fairy King Albverdich, which is similar (high ATK EARTH) but better. Finally, I’ll cut both Kachi Kochi Dragon. It may be EARTH, but its stats and effect aren’t good enough for us. So, here are the cuts

-1 Stardust Dragon

-1 Gaia Knight

-1 Gachi Gachi

-1 Wind-up Zenmaister.

-2 Kachi Kochi Dragon

To replace these, I’ll start by adding in 1 Leviathan Dragon and 1 Wind-up Zenmaines. These two are your go-to Rank 3’s, even if they aren’t EARTH. Zenmaines is a destructive wall, and Leviathan will run over what Temtempo can’t (non-XYZ monsters). Next, I’ll add a copy of Maestroke the Symphony Djinn. Like Zenmaines, it may not be EARTH, but it provides some much-needed stalling power as well as a sometimes useful flipping effect. As mentioned above, Fairy King comes in to replace Zenmaister, giving us better options for beaters. Finally, I’ll add one Gagaga Cowboy and one Photon Papilloperative to give us more Rank 4 options. The finished Extra Deck is
2 Gem-Knight Pearl
2 Soul of Silver Mountain
1 Temtempo the Percussion Djinn
2 Fairy King Albverdich
1 Naturia Beast
1 Naturia Barkion
1 Scrap Dragon

1 Number 17: Leviathan Dragon

1 Wind-up Zenmaines

1 Mastroke the Symphony Djinn

1 Gagaga Cowboy

1 Photon Papilloperative

Now onto our second deck, Gishki HERO Turbo. Unlike many decks, this one aims to use the Gishki monsters as food for Trade-In and HERO fusions rather than using easy tributes, like Hieratics, to summon them. It also brings in the Diamond Dude/Destiny Draw engine, something from before my time, but still a viable and interesting idea. Here’s the list:

Joe Giorlando’s  Gishki Hero Turbo Deck

Monsters: 20

3 Eviishki Soul Ogre
3 Gishki Vision
3 Destiny Hero Plasma
2 Destiny Hero Diamond Dude
2 Trageodia

2 Tour Guide from the Underworld
1 Sangan
1 Gishki Shadow
1 Elemental Hero Stratos
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness

Spells: 20

3 Destiny Draw
3 Trade-In
3 Miracle Fusion
3 Mystical Space Typhoon
2 Salvage
1 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Monster Reborn

Extra Deck: 15

1 Grenosaurus
1 Melomelody the Brass Djinn
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Temtempo Percussion Djinn
1 Maestroke Symphony Djinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Number 39: Utopia
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Number 11: Big Eye
1 Gaia Dragon, Thunder Charger
1 Black Rose Dragon

We can see that this deck will be running no traps and a variety of draw spells and search cards in order to get to its most powerful cards as quickly as possible. However, there is some clutter here that could be eliminated to make the deck run more smoothly. First, we’ll even out the numbers on Gishki Vision and Shadow, cutting one to add the other. This will help us get the Gishki we need (Ritual card or Ritual Monster) more consistently. Next, I’ll cut both Tragoedias—they don’t work with Trade-In and don’t really fit with the theme of the deck. I’ll also eliminate one Miracle Fusion and one Mystical Space Typhoon. Both are good, but not necessary in such high numbers. We don’t want to see those cards too often or in the wrong situations. Finally, Salvage is too situational to include at 2, so we’ll cut it to 1. It can be good, but will be worthless most of the time. To review, the cuts are

-1 Gishki Vision

-2 Tragoedia

-1 Miracle Fusion

-1 Mystical Space Typhoon

-1 Salvage

To replace these, I’ll enhance the Destiny Hero engine with 2 Destiny Hero—Malicious and one Evigishki Tetrogre. These cards will give us the option of Rank 6 XYZ monsters as well as Rank 8s while staying within our theme. One more copy of Gishki Shadow will balance out the Vision, and two copies of Forbidden Lance will protect our larger monsters while giving our smaller ones some more staying power. The new deck is

Joe Giorlando’s Revised Gishki Hero Turbo Deck

Monsters: 21

3 Evigishki Soul Ogre
2 Gishki Vision
3 Destiny Hero Plasma
2 Destiny Hero Diamond Dude
2 Trageodia

2 Tour Guide from the Underworld
1 Sangan
2 Gishki Shadow
1 Elemental Hero Stratos
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness

2 Destily Hero—Malicious

1 Evigishki Tetrogre

Spells: 19

3 Destiny Draw
3 Trade-In
2 Miracle Fusion
2 Mystical Space Typhoon
1 Salvage
1 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Monster Reborn

2 Forbidden Lance

Now onto the Extra Deck. This section needs some work, and we’ll start by eliminating monsters which have more powerful replacements. Grenosaurus and Melomelody will go—they are usually too weak and situational to be worthwile. A Gaia Dragon isn’t really needed, since we already have high-ATK monsters aplenty. Finally, Number 39: Utopia tends to get left out among more powerful Rank 4s with better effects, so he doesn’t make the cut. With few easy ways to summon them, Black Rose Dragon and Big Eye will also be removed. This is what we leave out:

-1 Grenosaurus

-1 Melomelody the Brass Djinn

-1 Gaia Dragon

-1 Number 39: Utopia

-1 Black Rose Dragon

-1 Big Eye

In these slots, we’ll put in some much-needed HERO fusions. 2 Absolute Zero and 1 Escuridao are the perfect fits for a WATER and DARK deck like this. One Photon Strike Bounzer and one Inzektor Exa-Beetle will serve as our Rank 6 Monsters with their powerful, game-changing effects. Finally, a Gagaga Gunman provides an easy way to dish out the little bit of extra damage and end the game, something this deck may fall short of. Here’s the Extra Deck, all fixed up.

1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Temtempo Percussion Djinn
1 Maestroke Symphony Djinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Hieratic Sun Dragon Overlord of Heliopolis
2 Elemental Hero Absolute Zero

1 Elemental Hero Escuridao

1 Photon Strike Bounzer

1 Inzektor Exa-Beetle

1 Gagaga Gunman

While these decks may not be as powerful or easy to play as some “Tier 1” decks, they are certainly just as enjoyable and have some winning ideas behind them. Who knows, one of these builds might be the next great deck! Best of luck to all aspiring Duelists out there—may you all enjoy this game as much as I have.

Eitan Sapiro-Gheiler

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