Deck Doctor – Mark Dizon

Hello Readers of Alter Reality Gaming, My name is Mark Dizon, and hopefully I will become your new deck doctor. I come from the Canadian yugioh scene, and I would like to help each other at getting better at this game. Yugioh has a massive card pool right now where the format has come to the point where anyone can take a deck and take on anyone else. The recent YCS proved to us that many decks are now viable. I believe that a deck doctor is there to not just make a deck better, but to improve upon the original idea of the deck builder.

When it comes to the game, I believe that many players have different play styles. The best players are the ones that can adapt and play in any situations. I have been playing yugioh competitively for ten years now. Ive recently translated into poker which the stamina to play multiple hours of cards. Its interesting to see the best players continuously win. That’s what separates the skill from luck. Variance can factor into singular wins but over a tournament or a series of matches, variance is lowered giving a better chance for the skillful players to win. Decks that are built with the format and a goal and purpose in mind succeed better then decks that are just put together. Both the decks that I have remixed have the ability to play both passively and conservatively. One decks goal is to create a gamestate where it can negate anything and forces your opponent to have few options while the other deck focus on exploding a finish in one turn.

Remixed Billy Brakes Rock Stun
The original

Monsters: 19
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Maxx “C”
2 Fossil Dyna Pachycephalo
1 Neo-Spacian Grandmole

3 Mystical Space Typhoon
2 Soul Taker
2 Pot of Duality
1 Seal of Orichalcos
1 Monster Reborn
1 Dark Hole

Traps: 12
2 Dimensional Prison
2 Solemn Warning
2 Call of the Haunted
2 Bottomless Traphole
2 Torrential Tribute
1 Solemn Judgment
1 Starlight Road

Extra Deck: 15
2 Gem-Knight Pearl
2 Kochi Kochi Dragon
2 Soul of Silver Mountain
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaister
1 Gachi Gachi
1 Fairy King Albverdich
1 Gaia Knight, Force of Earth
1 Naturia Beast
1 Naturia Barkion
1 Scrap Dragon
1 Stardust Dragon

The Remix:
Monsters: 18
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Giant Rat
1 Neo-Spacian Grandmole

1 Gaia Plate the earth giant

- 2 Maxx C
-2 Fossil Dyna Pachycephalo

+2 Giant Rat
+1 Gaia Plate the Earth Giant

2 Pot Of Duality
2 Mystical Space Typhoon
2 Forbidden Lance
1 Monster Reborn

1 Dark Hole
1 Mind Control

-1 Seal of Orichalchos

-1 Mystical Space Typhoon
-2 Soul Taker

+2 Pot of Duality
+2Forbidden Lance

Traps: 14
3 Call Of The Haunted
3 Skill Drain

2 Bottomless Traphole
2 Solemn Warning

2 Dark Bribe

1 Solemn Judgment

1 Phoenix Wind Wing Blast


-2 Torrential Tribute

-1 Starlight Road

-2 Dimensional Prison

+3 Skill Drain

+1 Call of the Haunted

+2 Dark Bribe

Extra Deck: 15
3 Fairy King Albverdich
2 Kaichi Kochi Dragon
3 Gagaga Gunman

1 Gem knight Pearl

2 Soul of Silver mountain
2 Temtempo the Percussion Djinn
1 Wind-Up Zenmaister

1 Maestroke the Symphony Djinn

- Synchro Monsters

-Gachi Gachi Ganentsu

+2 Fairy King Albverdich

+3 Gagaga Gunman

+1 Maestroke the Symphony Djinn

The Changes:

The major changes made to the deck was skill drain. Skill drain has the ability to stop many decks cold. Most decks need to use effects to work and skill drain makes it hard for them. The trap line is a beauty in its own. The Call of the Haunted play set allows you to bring back every monster in your deck and reuse there effect under skill drain. Skill drain also blocks the secondary effect of the K-Meiru monsters to reveal at the end phase. Your opponent thinks they've gotten rid of your monster and then you bring it back to attack or gain another free negation. The card also allows for some dirty plays with Block Golem allowing you to use Block Golemmore then once in one turn, allowing you the possibility to bring out 4 1900 attack monster. With the removal of Starlight Road, I added Dark Bribe as free negation, that way you can use Wall and Sandman for exceeds more then Guardian, because you have more outs for spell and trap negation.

The deck has the ability to negate everything, except counter trap cards of course. The three K-Meiru monsters negate a monsters effect,spell, or trap respectively. They are all tributed to activate there effects. They all have nineteen hundred attack which causes them to be able to apply pressure with constant attacking. . Playing this deck you want to apply constant pressure with the three K-meiru monsters. They can atk almost anything that isn't special summoned and negate other cards that threaten the other two. We've learned from Dino Rabbit that 1900 attackers are to be feared. The ability of block golem to bring two of them out is incredible , allowing all the monsters in the deck to be searchable. I took out the maxx “c” because skill drain can stop a lot of the special summoning. I debated with both fossil dyna and legendary jiujitsu master but decided to cut them out all together because they would not work under skill drain. Giant rat gets around this , it allows you to search block golem as well as card trooper or neo spacian gran mole. The mole is the only card that does not work under skill drain, you may say neither does card trooper, but you will still get the draw for him. The spell line up has removed an Mystical Space Typhoon as well as the soul takers. The mystical Space Typhoon was removed because of the spell and trap negation in the deck , and the soul takers were removed for forbidden lance. The lance allows the versatility to be used as both a protector against spells and traps , essentially making it a typhoon and doubles as a battle phase trick that brings down most monsters that try to atk the K-Meiru Monsters. The extra deck removed all synchro monsters for there was no way to summon them, as well as it added more Fairy Kings and Gagaga Gunmans, to utilize the earth theme. The addition of Maestroke was for utility. Finally i really like Phoenix Wing Blasts destruction ability and its perfect to use with with call of the haunted


In my opinion the deck can be played both aggressively and passively. The 1900 attack of the K-Meiru monsters apply pressure to your opponents monsters because they can take most monsters down. Skill drain shuts down a lot of there plays, and your monsters effects get around skill drain. When you exceed, you want to use the monsters that can detach, that way you can quickly grab back monsters will call of the haunted. If you can set up your field, you can control most of the game.


Joe Giorlando’s  Gishki Hero Turbo Deck

3 Gishki Soul Ogre
3 Gishki Vision
3 Destiny Hero Plasma
2 Destiny Hero Diamond Dude
2 Trageodia

2 Tour Guide from the Underworld
1 Sangan
1 Gishki Shadow
1 Elemental Hero Stratos
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness

3 Destiny Draw
3 Trade-In
3 Miracle Fusion
3 Mystical Space Typhoon
2 Salvage
1 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Monster Reborn

1 Grenosaurus
1 Melomelody the Brass Djinn
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Temtempo Percussion Djinn
1 Maestroke Symphony Djinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Number 39: Utopia
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Number 11: Big Eye
1 Gaia Dragon, Thunder Charger
1 Black Rose Dragon

The Remix

Joe Giorlando’s  Gishki Hero Turbo Deck

1 Darked Armed Dragon
2 Deep Sea Diva
3 Destiny Hero Diamond Dude
2 Destiny Hero Malicious
1 Destiny Hero Plasma
2 Effect Veiler
1 Elemental Hero Stratos
2 Gikshi Shadow
2 Gikshi Vision
1 Gorz, the Emissary Darkness
1 Sangan
2 Tour Guide of the Underworld
1 Tragoedia
3 Evigishki Soul Ogre

-2 Destiny Hero Plasma
-1 Gikshi Shadow
-1 Tragoedia
+2 Deep Sea Diva
+1 Destiny Hero Diamond Dude
+2 Effect Veiler
+1 Gikshi Vision
+2 Destiny Hero Malicious

Spells :18

1 Dark Hole
3 Destiny Draw
2 Gikshi Aquamirror
1 Heavy Storm
1 Lightning Vortex
1 Mind Control
3 Miracle Fusion
1 Monster Reborn
2 Mystical Space Typhoon
1 Reinforcement of the Army
1 Scapegoat
1 Trade in

-2 Trade in
-1 Mystical Space Typhoon
-2 Salvage
-1 Allure Of Darkness
+1 Gikshi Aquamirror
+1 Lightning Vortex
+1 Mind Control
+1 Scapegoat

Extra Deck
3 Elemental Hero Zero
1 Elemental Hero Shining
1 Ally of justice Catastor
1 Black Rose Dragon
1 Gaia Knight, Force of the Earth
1 Scrap Dragon
1 Stardust Dragon
1 Iron Chain Dragon
1 Blade Armor Ninja
1 Leviair the Sea dragon
1 Maestroke the symphony Djinn
1 Number 17: Leviathan Dragon
1 Windup Zenmaines

-1 Grenosaurus
-1 Melomelody the Brass Djinn
-1 Number 30 Acid Golem of Destruction
-1 Heroic champion Excalibur
-1 Number 39: Utopia
-1 Hieratic Sun Dragon Overlord of Heliopolis
-1 Number 11: Big Eye
-1 Gaia Dragon, Thunder Charger

+3 Elemental Hero Zero
+1 Elemental Hero Shining
+1 Ally of Justice Catastor
+1 Gaia Knight Force of the Earth
+1 Scrap Dragon
+1 Stardust Dragon
+1 Iron Chain Dragon

The Changes

My main changes in the monster lineup was to help the deck explode in one turn. I took the emphasis of f Destiny Hero Plasma and focused it on allowing you to drop Evigishki with another boss monster. Adding Destiny Hero Malicious allows this to happen in combination with Deep sea diva. Being able to bring out Malicious and then Diva, bring out two synchros and with a combination of Miracle Fusion and then the Evigishken Boss monster , is a one turn kill basically. I removed the Plasmas to remove the trade ins in the spell line up. I added another Gikshi Vision to be able to find the monster faster. The ability of Aqua Mirror to recycle these cards is amazing. Allowing you sometimes to bring out two Evigishkis in one turn. I removed a mystical space typhoon and added mind control to be able to take your opponents monsters for your exceeds and such. The vortex and Mind control also add alot for the destiny hero diamond dude plays. Scapegoat is there for your one plasma as well as defense.The extra deck has added the elemental hero fusions as well as synchros because of Deep sea Diva. The effect Veilers were added to fuel for Shining and some synchros. Shining is just a huge boss monster. There are no traps so it makes there spell and trap destruction dead.

The Playstyle
The point of this deck is to play passively and then drop your cards in one turn. Being able to grab advantage through Diamond Dude as well as Aquamirror trading off allows you to grab cards and play your rituals. You want to be able to play a elemental hero zero and let him sit there because most of the time your opponent doesnt want to destroy it. Being able to drop Dark Armed Dragon and bigger synchros against other decks brings you to be able to bring the amount of damage against other decks. Playing the deck you will see how you are able to generate these monsters and put pressure on your opponents.

Final Words

We play a game of incomplete information, with infinite playstyles. We are able to see a variety of decks and players and ways games are played. We should take the information from all the sources around us
and allow it to help is in our own deckbuilding and playstyles. Being able to play to have alot of information on the internet, i look at many different sources and use it with my own ideas to remix these decks. Thats what would seperate me from other deck doctors. We are looking to make you better as a player, not just mash a semi good deck. I would take my time to make your deck better and you better as a player and fully explain my changes. Theres an old adage in poker "Dont tap on the glass, youll disturb the fish". There are many yugioh players from walks of life. If you tell a player he is bad he will either get better or quit. As a community people such as Jarel makes other players better. Being kind to each other will make the game better. When i started i didnt know what i was doing and alot of the people in the community have made me better through my thought process and such.

Until next time
Play hard or Go home
Dizon Out

Mark Dizon

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