What’s up Yugi-Doods? Now that we have a new set to play around with I’d like to use this article to discuss the cards that I like the most and why I like them. I will also be giving my opinion on some of the cards and what I think about all the hype that some of them are receiving. YCS Philly is next week which means that it is the first YCS where Galactic Overlord will be legal. Hieratics have emerged and Evols received more support. This has added some new possibilities to the deck pool that you can expect to see next weekend. Some of the already established decks have gotten a few new tricks as well, especially Chaos Dragons and Inzektors. But for now let’s take a look at what stands out to me.
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
Level 2 Earth
Cardcar D is probably the most hyped card of the new set. This fact can be proven by its secondary market price. Its effect is very unique and has a lot of utility when combined with certain deck strategies but I think that it has some vices that we simply cannot ignore. It takes away your normal summon and your special summon for the turn and then it sends you straight into the end phase. This means that you can’t really do anything except activate spells and traps or set backrows. In the OCG, Cardcar D is being used by the Inzektor and the Hieratic decks. They don’t have Tour Guide from the Underworld which leads me to believe that they probably wouldn’t rely so much on Cardcar D if they did have Guide. In the TCG, ending your field without a monster on the board is almost certain death. It doesn’t have to be that turn but you will be put in a situation that is so terrible that you’ll lose eventually. Drawing 2 cards and then passing with no further plays will only get you so far in the TCG. This isn’t Japan where the game is a lot slower right now. The top decks in the TCG, which are Dino-Rabbit, Chaos Dragons, and Inzektors, are all able to deal lethal damage in one turn if given the opportunity. Dragons and Inzektors can do so through cards like Solemn Warning and Torrential Tribute with the help of Call of the Haunted and mass special summoning. This leads me to believe that Cardcar D is not all that insane in our country. I know it’s a good card but I don’t think that people should be tributing their first born to get a playset. It will have its shine in certain strategies—such as Chain Burn for instance--but I think that the decks that do a lot of special summoning would much rather have Tour Guide instead. Including both is possible but the hands become cluttered.
Photon Strike Bounzer
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
Rank 6 Light
This card is—in my opinion—one of the best cards, if not the best card, in the set. Most people have already realized that it has great utility in dragon decks where it can be easily summoned with the use of Chaos Sorcerers and Lightpulsar Dragons. Its effect resembles that of Evolzar Dolkka, except that it doesn’t destroy the card, but it deals 1000 damage instead and it can only be used once per turn. It does have a massive body though, weighing in at 2700 attack power which means that there aren’t many monsters that could beat it in battle. It can only negate the effects of monsters that activate on your opponent’s side of the field so be aware of that because cards like Sangan and Tragoedia can’t be negated. It cannot negate the summoning of Gorz but it can negate Gorz’s effect to create a token. This will help you to push for game in certain scenarios. Photon Strike Bounzer is one of the best cards to end your turn with since it gives you some added protection to your field of huge dragons. If there is an opportunity to summon this guy before ending your turn I would strongly recommend that you do.
Hieratic Dragon King of Atum
2 Level 6 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Deck, and make its ATK and DEF 0. This card cannot attack during the turn you activate this effect.
Rank 6 Light
ATK/ 2600 DEF/2100
This card is simply amazing! It does require type specific monsters to make but once it resolves it can create massive problems. It summons a dragon type monster of any level from the deck which will usually end up being a Red-Eyes Darkness Metal Dragon since he also has a special summoning ability. The only way to make this guy in Chaos Dragons is with 2 Lightpulsar Dragons. If you have the ability to summon 2 Lightpulsars you might not want to get rid of them unless you’re going for game. If you have a REDMD in your hand when you summon Atum then you can detach Lightpulsar, bring out a REDMD from the deck, revive the Lightpulsar, and then remove the REDMD on the field to summon the one from your hand and revive another dragon monster. Once all of that is said and done you can summon Gaia Dragon, the Thunder Charger by using Hieratic Dragon King of Atum as an Xyz material. Since Atum cannot attack the turn it activates its effect you will usually want to make the Thunder Charger to sneak in an extra 2600 damage that turn. However, if you feel like you can keep Atum alive then you will want to leave it on the field to abuse its ability on the following turn.
Queen Dragun Djinn
2 Level 4 monsters
Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.
Rank 4 Dark
Since we’re on the subject of dragons we might as well get them all out of the way. This lovely lady has a nasty ability to bring Dragons back from the graveyard. Since they can’t attack that turn and they will have no effects it would be wise to use them for Xyz material or to create swings in card advantage. You could also use her or the revived dragon as fodder for the summoning of REDMD. Queen Dragun also prevents your dragon monsters from being destroyed by battle, except herself, which means that you can crash your dragons into the opponent’s monsters during the mirror match and only theirs will die. The next time you have an Eclipse Wyvern and a Lyla just laying around remember to bring out Queen Dragun instead of Utopia.
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
Night Beam is one of the many incarnations of Mystical Space Typhoon. It is only a normal spell which means that it won’t do anything when set and it can only be activated on your own turn. It also only destroys set spells and traps so don’t expect to use it on a face-up Safe Zone anytime soon. What it does provide that MST does not is preventing the targeted card from being chained in response to Night Beam’s effect. However, if the opponent has 2 backrows and you target 1 with Night Beam, the opponent can chain the other backrow to Night Beam and then chain the card you targeted to the backrow. For example:
Player A activates Night Beam and targets Player B’s facedown Call of the Haunted.
Player B chains Mystical Space Typhoon to Night Beam and targets one of Player A’s backrows.
Player A has no response.
Player B then chains the set Call of the Haunted to Mystical Space Typhoon in order to dodge the prevention abilities of Night Beam.
Remember this trick because it could win you a game one day. Other than that there really isn’t much to say about Night Beam. MST is already on 3 so if you play even 1 copy of Night Beam you must be using a strategy that really hates backrows, like Hieratics.
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.
Level 2 Dark
Ladybug has been talked about a lot in the Yu-Gi-Oh community because of its ability to send itself to the graveyard like that of Inzektor Hopper but also because it turns your Inzektors into level 4 or 5 monsters. This means that you have more Xyz options when going through your typical Inzektor play of Dragonfly + Centipede. Hopper doesn’t allow you to attack in the same turn that you activated its effect twice which could be a real hindrance at times. Ladybug, on the other hand, will allow you to attack with all of your monsters and you have the option of making a Tiras, Keeper of Genesis to end your turn with. Tiras is one of the best Xyz monsters in the current metagame because of its destruction-proof effect. Also, having the option to go into Utopia is never a bad thing since any Inzektor that lives through the opponent’s turn is most likely game. What I don’t like about Ladybug is that it doesn’t do as well as Hopper as a standalone monster. It lacks attack power, weighing in at a measily 500, which means that you won’t be destroying anything in battle with the little runt. Actually, I could imagine someone bragging about how they killed a Veilered Rescue Rabbit with Ladybug but that situation won’t happen often. With Zektkaliber, Hopper was a real monster to fear because it had 2500 attack power which is more than both the Evolzars.
There are more cards in Galactic Overlord that I’m sure will make an impact at YCS Philly but I’ll leave some of the work to you. In the comments section below, please let me know which cards you like from the new set and why. Thanks.
Remember, Play Hard or Go Home!
~YCS Atlanta Champion