Garden City Second Place Regional Report

Hello everyone! I’m back this week to report on how my regional experience was at the Garden City regionals in Michigan this past weekend. I played Nekroz because I felt like it would give me the best chance to do well at the event, and I also wanted to test some ideas that I had for the 150th YCS this coming weekend. Before I get into the overall event and all that happened, I will display my deck list and elaborate on my card choices.

The Deck


Monsters (25)

1 Bull Blader

1 Djinn Releaser of Rituals

3 Manju of the ten thousand hands

3 Maxx “C”

3 Senju of the thousand hands

2 Shurit Strategist of Nekroz

2 Nekroz of Brionac

2 Nekroz of Clausolas

2 Nekroz of Trishula

3 Nekroz of Unicore

3 Nekroz of Valkyrus

Spells (16)

1 Book of Moon

2 Forbidden Lance

3 Mystical Space Typhoon

2 Nekroz Cycle

2 Nekroz Kaleidoscope

2 Nekroz Mirror

1 Preparation of Rites

1 Raigeki

2 Reinforcement of the Army

Side Deck (15)

2 Artifact lancea

3 Ghost Ogre and Snow Rabbit

2 Kycoo the Ghost Destroyer

1 Nekroz of Decisive Armor

2 Breakthrough Skill

3 Mind Crush

2 Royal Decree

Extra Deck (15)

1 Black Rose Dragon

2 Herald of Arc Light

1 Shooting Quasar Dragon

1 Abyss Dweller

1 Castel the Skyblaster Musketeer

2 Daigusto Emeral

1 Diamond Dire Wolf

1 Evilswarm Exciton Knight

1 Gagaga Cowboy

1 Lavalval Chain

1 Number 103: Ragnazero

1 Number 52: Diamond Crab King

1 Number 80: Rhapsody in Berserk

Bull Blader

I chose to play Bull Blader as one of my Djinn outs because I could search him out with Reinforcement of the Army. I had been juggling between D.D. Warrior Lady and Bull Blader for a few weeks, because I was not sure which one would be better to use in a 8+ round tournament. I decided that since the last event displayed a higher percentage of players main decking Artifact Lancea or just utilizing it period, I would opt to play a Djinn out that was not disrupted by Artifact Lancea. Bull Blader was also a much better solution to the Djinn because after you out your opponent’s Djinn lock you open up a window to produce a Djinn lock of your own. Unlike D.D. Warrior Lady, Bull Blader remains on the field after he outs the Djinn, which is why you can follow up with a Djinn lock of your own after outing your opponent’s Djinn lock.

Maxx “C”

I elected to main deck three copies of Maxx “C” because I always wanted to go second. Going second with Maxx “C” almost ensured that in the mirror match I would not get Djinn locked and even if I did they would have given me at least three cards to use on my next turn. Starting your turn with extra cards expands the amount of options you have to combo throughout the course of your turn. Maxx “C” was also important in helping me prevent Shaddoll players from special summoning Falco after fusion summoning. If a Shaddoll player activates a fusion spell you should just chain Maxx “C” to the activation because then they have to give you a plus one in order to set the Falco off of a Squamata or Construct’s effect.

Two Trishula

Multiple copies of Trishula aren’t anything new, in fact I played two Trishula in my very first Nekroz deck that I went undefeated with at the Columbus regional a few months back. In Columbus I used two Trishula to out Effect Veiler and at Garden City I used multiple Trishulas to out Veiler as well as make my mirror match more favorable. In the mirror match if your Trishula gets removed from play your opponent usually stops playing around Trishula, which makes for a great opportunity to utilize the second Trishula’s devastating effect. Trishula also prevents your opponent from using Farfa or Book of Moon to out your Djinn lock.

Two Forbidden Lance

I elected to use two copies of Forbidden Lance because I didn’t want to lose to Lose One Turn along with other backrow hate like Breakthrough Skill. I also found Forbidden Lance to be quite effective against Shaddolls in game one. If you have a Nekroz of Unicore on the field and have a Nekroz of Valkyrus in your hand along with a lance set you can put yourself very far ahead if the following scenario occurs:

  • Have Unicore on the field.
  • Have Forbidden Lance set.
  • Have Nekroz of Valkyrus in hand.
  • Your opponent attacks your Unicore with an El Shaddoll Construct/Shekhinaga/Anomalilith.
  • You respond with Nekroz of Valkyrus in hand.
  • Your opponent uses El Shaddoll fusion to dodge your Nekroz of Valkyrus, and then attacks with their new monster.
  • You respond in the damage step with Forbidden Lance, which targets their monster.

At this point your opponent has summoned two new Shaddoll fusion monsters and gotten no value out of them.

Ghost Ogre and Snow Rabbit

Qliphorts? Snow problem. I was afraid of Lose One Turn and Re-Qliate in the Qliphort match-up because those cards prevent my deck from playing optimally. Although I did not face any Yosenjus I had planned on siding in Ghost Ogre and Snow Rabbit against them too because of Lose One Turn. I didn’t want to let Ghost Ogre’s tuner ability to go to waste, which prompted me to extra-deck Black Rose Dragon because if I could make it against Qliphort or Yosenjus I felt like I would be able to get far ahead in the respective game.

Kycoo The Ghost Destroyer

I used Kycoo the Ghost Destroyer for the mirror match and the Infernoid match-up, which I found to be quite problematic in testing. The reason I elected to use Kycoo for the Nekroz mirror match was because it prevented my opponent from using Trishula, Valkyrus, and using their mirrors to dig through their deck for side deck cards. Also if I ever had a Valkyrus in hand with Kycoo my opponent’s outs were very limited.

The Tournament

Saturday morning Jeff and I woke up quite early to get to this event because we had to help set things up for the vendors at the regional. We filled out our deck lists listened to a few judges discuss rulings and got ready to play eight rounds of Yugioh! Before the event started I helped my friends from Ohio with their Nekroz decks and we all ended up playing similar main decks, with minimal differences in our side decks.


Round One: Satellarknights

I sat down, shook my opponent’s hand, rolled some dice, and got my game on! Game one was very long and grindy, but I ended up winning due to my opponent not managing his resources well enough.

Game two was very fast because I resolved Trishula multiple times on my opponent, which meant he didn’t have a lot of resources to work with. It didn’t take long for me to cut him off from his Denebs and win the match


Round Two: Infernoid

As this round began I walked to table three thinking it was where my game was, but I misread the pairings and scurried over to my actual table, which was 33. I get to my table and am greeted by my nicest opponent of the day. I sit down apologize for being a few seconds late and we begin to duel. I look at my hand and feel kind of weird because the only play I have is to discard a Clausolas, search out a cycle, play the cycle, tribute the Djinn releaser, and then summon back the Clausolas making a very weak Djinn lock. My opponent laughs to himself, tries to get things going but evidently loses to my soft Djinn lock.

Before game two begins, my opponent says,

“Man, I think I’m going to go first this time. Maybe I’ll get to play my deck!”

He looks at his hand, smiles, sighs, sets one card, and passes. I look at my hand and feel really bad because I know I’ve just won. I use Mystical Space Typhoon on his facedown card, which was Vanity’s Emptiness, and then I Djinn lock him and set Forbidden Lance, and have Artifact Lancea in my hand. He tries to fight back but I use Forbidden Lance and he says,

“Yup! It’s definitely going to be one of those days!”

He smiles and scoops up his cards.



Round Three: Qliphort

As round three began, I instantly knew what I was playing against because I recognized the guy from Jeff’s local store and he was playing Qliphort. The first thing the guy said was,

“Well I haven’t played in two years, so you probably just win”

I was terrified going into game-one because I have this irrational fear of Qliphort due to a particular player at my local back home in Wisconsin. Nonetheless I was able to win game one because I had a few timely Mystical Space Typhoon’s for my opponent’s Lose One Turns.

Game Two began and my opponent let me go first. I did the standard Valkyrus and Emeral play to dig through my deck and find my side deck cards. At the end of my turn I ended up seeing two Mystical Space Typhoons, but I failed to draw one copy of Ghost Ogre and Snow Rabbit (I really wanted to use it, because it looks so cool). My opponent summoned a Qliphort Carrier and ended his turn with a very annoyed look on his face. I took this as an indication that his hand was filled with monsters. I summoned a Valkyrus, killed his Carrier and set a Mystical Space Typhoon. He drew and continued to look frustrated and it was at this point that he told me he had all monsters in his hand. He tried to set up his Pendulum scale, but I used my MSTs to disrupt his plays and ended up winning on my following turn.


Round Four: Mecha Phantom Beasts

Much to my surprise I was played Mecha Phantom Beasts while 3-0, but I did my best not to take them lightly and play around as many cards as I could. I won game one fairly easily due to Trishula’s immense power.

Game two was a breeze because I flipped Royal Decree and depleted him of his resources fairly fast.


Round Five: Satellarknights

As round five came around, I sat down very excited to play my next round and our match began fairly quickly. Once I realized I was playing Satellarknights I felt very confident, as I had already crushed that deck earlier in the day. I won game because I was able to resolve Trishula multiple times and his backrows always met my Mystical Space Typhoons or Forbidden Lances.

Game two looked very grim for me because he has Imperial Iron Wall, Anti-Spell Fragrance, and Mistake up at the same time. I somehow managed to breakthrough everything because I drew one Mystical Space Typhoon and had multiple breakthrough skills for my opponent’s Triverr effects. Once I had slashed through his forest of backrows I was able to devastate him with my Decisive Armor and Trishula to score the victory.


Round Six: Shaddolls

Heading into round six I was feeling really good being 5-0 and not having dropped a game, but I still had to remain calm. My opponent let me go first, which prompted me to do the standard Valkyrus Emeral play and dig for resources for my following turn. My opponent revealed to me that he was playing Shaddolls and set up with a Falco and a Construct. On my following turn I Raigeki’d his entire field, and then Trishula’d him, which cut his hand down to just one card and he had no other cards on the field. I put him down to 3000 life points and was feeling like I’m in the greatest position! He draws a Mathematician for turn, sends another Falco and ends his turn. I have no way to prevent his Falco from flipping so just pass. He draws and sets another card. I draw Preparation of Rites and feel like I’ve won the game, but he responds with Mistake! It was truly unbelievable that he drew two perfect cards back to back. I still fail to finish the game off and pass. He draws and plays Raigeki and in my head I want to flip the table, but I keep calm and just smile. I end up losing my first game of the day as we head into game two.

I look at my hand for game two and it’s incredibly mediocre, which severely disappoints me. He ends his turn with a set Falco and a set Shaddoll Beast with two facedown cards. I draw for turn, normal summon a Manju, but my Manju is met with a facedown Mistake! I then try to ritual summon, but he chains El Shaddoll Fusion and makes El Shaddoll Anomalilith, which prevents me from playing the game. After a few turns of not seeing outs to his floodgates I concede my first loss of the tournament.


Round Seven: Nekroz

I sit down across from my friend Tyler and instantly know that he is using Nekroz. Our game one is a back and forth grind between both of us Djinn locking and the other player outing the Djinn and simplifies down to Tyler having a Solemn Scolding set and me having multiple Nekroz mirrors with a Shurit in hand. I activate Nekroz Mirror and Tyler flips scolding to negate it, which surprises me because it puts his life points in a lethal range and opens up the opportunity for me to Trishula him for the second time (He was unaware I was using two). I Trishula him with Nekroz Cycle and Shurit and he loses game one.

Game two starts and Tyler allows me to go first. I look at my hand and release that I’ve won. I produce a Djinn lock with Artifact Lancea and Valkyrus in hand, with a Forbidden Lance facedown. Tyler struggles to break the lock and concedes defeat.


Round Eight: Satellarknights

This was it, the last round. If I managed to win, I’d be in and if I lost I’d be out. I was in a similar situation to this the last time I visited Garden City for Regionals, but the last time I lost the last round and finished in 11th. I was determined to place in the top cut at this event to snap the poor run of form I had been in lately at events. Game one began and I won fairly easily because I was playing against Satellarknights.

Game two started and ended fairly quickly because I resolved a Royal Decree and pinned down four set trap cards.


After the swiss rounds were completed I checked the standings and saw that I got 2nd place! Feeling pretty good about my performance, I went out to dinner with Jeff and all his friends at Applebees.

I look forward to playing in the 150th YCS this coming weekend and hope to see as many of you there as possible! Until next time, Play Hard, or Go Home!

Maximillian Reynolds
Maximillian Reynolds

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