Gear Second

The Geargia starter deck recently hit shelves, and it packs quite a punch with the new 4-star Machine monster, Geargiauger. The first thing I thought about when I saw the card was how I loved the olden days when we played Troop-Dupe-Scoop. If you’re unfamiliar with the phrase, it comes from a 2006 format where Card Trooper was allowed at 3 per deck, and Machine Duplication was considered overpowered. Since then, the game has changed a lot, so what was once considered overpowered is now only slightly unfair (see Raigeki). However, Geargias have always been a naturally solid and consistent theme, and if you’re looking for something fun to play at locals/regionals, I might have just the answer.

Monsters: 14

3 Geargiarmor

3 Geargiarsenal

3 Geargiauger

3 Geargiaccelerator

1 Geargiano

1 Debris Dragon

Spells: 9

3 Machine Duplication

3 Upstart Goblin

1 Soul Charge

1 Raigeki

1 Book of Moon

Traps: 17

3 Vanity’s Emptiness

3 Wiretap

3 Call of the Haunted

3 Breakthrough Skill

2 Dimensional Prison

1 Bottomless Trap Hole

1 Solemn Warning

1 Compulsory Evacuation Device

Side Deck: 15

3 Shadow Imprisoning Mirror

3 Rivalry of the Warlords / Stygian Dirge

3 Mind Crush

3 Mystical Space Typhoon

1 Neo-Spacian Grand Mole

1 Ally of Justice Cycle Reader

1 Mind Control

Extra Deck:

3 Gear Gigant X

2 Castel, the Skyblaster Musketeer

1 Abyss Dweller

1 Number 101: Silent Honor ARK

1 Cairngorgon, Antiluminscent Knight

1 Diamond Dire Wolf

1 Number 82: Heartlandraco

1 Evilswarm Exciton Knight

1 Number 103: Ragnazero

1 Number 80: Rhapsody in Berserk

1 Daigusto Emeral

1 Black Rose Dragon

Gear Gigant XRight off the bat, you’ll notice that I maxed out on just about every card that I could. I wanted this deck to be consistent at what it does, which is either exploding with Machine Dupe, or grinding away your opponent’s resources. If you open with Geargiauger and Machine Dupe, your ending field will have 3 copies of Gear Gigant X, and you’ll have 5 cards in hand. To do this, simply use Geargiauger to search Geargiaccelerator, then special summon Geargiaccelerator and play Machine Dupe on Geargiauger. Overlay the Auger with the Accelerator to bring out the first Gear Gigant, then use his effect to get either the same Accelerator or one from the deck. Repeat this process two more times and you’ll have 8 cards on turn 1. You can even add back a Geargiauger with the last Gear Gigant instead of adding back Accelerator. This gives you a follow-up play for next turn in case something goes wrong.

Usually, that opening is unbeatable. You have too much advantage, and your opponent has to adequately deal with ALL OF IT or they lose on the very next turn. Sometimes, they will lose regardless because it might take everything they have to get rid of your ridiculous opening field.

If you don’t open with this 2-card combo, you can fall back onto one of your 9 other solid openers—Geargiarmor, Geargiarsenal, or Geargiauger by itself. Actually, if you open with Auger, you can make a first turn Gear Gigant X, but I advise against it unless you have adequate protection, or you KNOW you aren’t playing against Shaddolls. Having 1 Gear Gigant X to their free Shaddoll Fusion play is not worth it.

The reason why I chose to incorporate Raigeki into this deck is because you can make Abyss Dweller very easily, and then clear an opposing Shaddoll or Burning Abyss field with no repercussion. None of their monsters will get their effects, which—depending on how deep into the game it happens—will usually be enough to cripple their entire setup.

debris dragonDebris Dragon can bring back Geargiauger or Geargiano for some instant Synchro/Xyz plays, which basically translates to 1-card Evilswarm Exciton Knight or Black Rose Dragon. It can also help you to make Daigusto Emeral, which is a key part of this deck because it puts back your Geargiaugers. This will allow you to effectively make use of the multiple copies of Machine Duplication in the deck, though you really only need to resolve 1 to win, usually. Outside of that, the Debris Dragon can pretty much become any Rank 4 you need at the time, including Castel, the Skyblaster Musketeer, Diamond Dire Wolf, Number 50: Blackship of Corn, Number 103: Ragnazero, Abyss Dweller, Number 101: Silent Honor ARK, Cairngorgon, Antiluminescent Knight, Number 80: Rhapsody in Berserk, etc. It’s an alternative to playing MKII, and in my opinion, it’s just better because Rank 3s are pretty underwhelming.

Call of the Haunted adds to the explosiveness of the deck by allowing you to summon Geargiarmor on your opponent’s endphase. From there, you can flip it facedown and then flip it right back up on your own turn, netting you a free search. Since no one is playing Black Horn of Heaven in the main deck anymore, you have nothing to fear, and this can be a quick and easy way to get out a Rank 4 for free, essentially. You actually have very little to fear right now because most traps don’t affect this deck as harshly as they do others. For example, it has always been difficult to seal a game against Geargia with Vanity’s Emptiness. The deck can easily sit behind Armor and backrows until it regroups, and then mount an offensive. Secondly, it does a lot of inherent special summoning, so you would often have to flip the Emptiness preemptively. Artifact Sanctum will only punish you when you have to summon Geargiarsenal, and you still have a plethora of traps to fall back on. Breakthrough Skill is pretty weak against Gears, as it always has been. You would actually prefer that they use Breakthrough on one of your monsters because it will often just be a minus on their part. At the same time, though, Phoenix Wing Wind Blast is your worst nightmare. That means Burning Abyss will be a tough matchup, too, since they have free access to that AND Ghostrick Alucard. I think after game one, your matchup becomes significantly better by throwing in Shadow Imprisoning Mirrors and Rivalry of the Warlords, though. Also, the deck isn’t AS reliant on setting monsters as it used to be earlier this year, thanks to Geargiauger, so that helps a lot, too.

If you’re looking for something that’s both decent and consistent, then try out the new Geargia. If you’ve already been playing around with the deck, then let me know how your build varies from mine.

Until next time, duelists! Remember, Play Hard or Go Home!

-Frazier Smith

-The Dark Magician


Frazier Smith

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  • Tim NoneYa

    “You can even add back a Geargiauger with the last Gear Gigant instead of
    adding back Accelerator. This gives you a follow-up play for next turn in case
    something goes wrong.”

    You already summoned all three Gear Gigant X’s. What possible follow up can you do when you are only allowed to special summon Machine monsters when you search with Geargiauger? Your out of Machine Xyzs. Do you mean for them to summon Geargiauger, search, and then just pass?

    • Nicholas Cage

      Pshhh wind up zenmaines all day!

  • Brandon Oldham

    Are you not a fan of Limiter Removal in the deck?

  • Terrence Cheng

    how come you chose wiretap over trap stun

    • Martin fisher

      Thre are a few reasons why it’s a better choice for example spell speeds, being the highest means that traps like nova are not as big of a threat as it would be with a set trap stun as it would do nothing. Also trap stun allows people to chain off it (burning abyss will punish you for an early trap stun with the likes of karma cut or PWWB).
      Secondly bouncing a trap like solemn warning or sinister shadow games to be drawn later in the game can be such a hindrance to your opponent that it can actually win a game on its own.

  • Lucas Johnson

    My only concern is what do you do with the extra machine duplications if you draw into them or open up with more than 1? In my build I run the 3 auger along with 3 Nishipachi and only running 2 machine duplications to avoid brick hands. Granted, I won’t open up the auger and machine duplication as often, but my deck will be more consistent and that’s what I’m shooting for. Other than that, I really like this build!

    • Gerardosdr

      you have emeral to return the augers, kinda like you did when geargiagear was at 3, also it doesnt really matter, resolving 1 is powerful enough to make it worth

    • Alan Davies

      Opening Auger + Duplication less often is being LESS consistent, not more. It’s the same reason people play 3 Sanctum 2 Moralltach, and in the past, 3 Geargiagear with 4 targets. You want to see your power plays as much as possible, the scenario of drawing into your dead third copy is rare because it means you used your power play twice already and somehow didn’t win.

    • Khrys Jacek

      Bro you worry about dead Machine OP duplication but run nishipachi.

    • bob

      If you read the whole article you see that he cycles back the targets for machine dupe with daigusto emeral, and that he usually only needs to resolve 1 machine dupe to win. If you do have another one you can just set it as a bluff and you will open up the combo more often 😉

  • Robby Fish
  • Jay Chernak

    Debris Dragon looks like a genius idea. Also, the title made me think of this:

  • Tyler

    Monsters 16
    3 geargiauger
    3 geargiarmor
    3 geargiarsenal
    3 geargiaccelerator
    2 fire hand
    2 ice hand

    Spells 6
    2 mst
    1 book of moon
    1 Raikegi
    1 dark hole
    1 soul charge

    Traps 18
    3 vanity’s emptiness
    3 fiendish chain
    3 dimensional prison
    2 breakthrough skill
    2 trap stun
    2 call of the haunted
    1 compulse
    1 solemn warning
    1 bottomless trap hole

    This is the build I’ve been working on. I love how explosive machine dupe makes the deck. However, I feel like the deck needs defense to compete with Shaddolls and I feel like my build aims to stay out of the extra deck and play the grind game where gears play best. :p