What’s up boys and girls, it’s T-Time! Rather than doctoring decks, I am going to go ahead and give you a few that are creative and interesting in their own right. Today I am going to talk about a deck idea that I originally got from Brandon Smith, the Vangaurd world champion. I figured that it would only be fair to give him credit, since when I first saw his deck I laughed. Then I drew a few hands with it and realized it is pretty amazing. I made a few changes to make it my own but I am sure you will like it. So here it is, Inzektor Agents!
Monsters: 31
The Agent of Creation-Venus x3
Mystical Shine Ball x3
Master Hyperion x3
Inzektor Centipede x3
Effect Veiler x3
The Agent of Mystery-Earth x2
Tour Guide from the Underworld x2
Inzektor Hopper
Tragoedia x2
Sangan
Gorz the Emisary of Darkness
Inzektor Ladybug x2
Inzektor Hornet
Inzektor Giga-Mantis
Chaos Sorcerer
Black Luster Soldier Envoy of the Beginning
Inzektor Dragonfly
Spells: 10
Insect Imitation x3
Mystical Space Typhoon x2
Heavy Storm
Foolish Burial
Monster Reborn
Mind Control
Dark Hole
Extra Deck: 15
Gachi Gachi Gantetsu
Leviair the Sea Dragon
Number 17: Leviathan Dragon
Temtempo the Percussion Djinn
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Number 96: Dark Mist
Daigusto Phoenix
Scrap Dragon
Ancient Sacred Wyvern
Ally of Justice Catastor
Armory Arm
Abyss Dweller
Wind-Up Zenmaines
Maestroke the Symphony Djinn
I’m sure you can already see the concept of the deck. It combines two decks together due to the synergy of one specific card: Insect Imitation. When you use Venus’s effect to get Shine Balls, you can play the Imitation on one of them in order to search out and special summon a level 3 Inzektor (ideally Hornet or Dragonfly). If necessary, you can use it on Venus which gets you Hopper. It really doesn’t seem like that great of a move, but in the grand scheme of things, it actually tends to be necessary for OTKs. You can also Imitate Ladybug to get Dragonfly and that seems pretty self-explanatory. You can also use it on Earth if necessary. Generally speaking, it just helps fill in the gaps that each deck can have, since you will have bits of each combo generally speaking. The general move is to summon Venus, summon 3 Shine Balls, make Gachi Gachi, Imitate for Hornet, then make Leviathan detaching Hornet (if you already have an Inzektor in hand). If not, it is often good to make Zenmaines, since they will have a lot of trouble dealing with both Zenmaines and Gachi, especially with Zenmaines being a 1900 offensive weapon.
The Light Dark combo also works well for a Chaos theme that is also integrated with Black Luster Soldier and Chaos Sorcerer. With your Insect Imitations, you will be loading the graveyard relatively frequently, so it will be pretty easy for you to drop your boss monsters. Also, you will constantly be removing things for your Leviair plays, which should be pretty frequent. The trick of the deck is to make your opponent deal with the Agents while you get ready to kill them with Inzektors and/or boss monsters. It is more of a “deal with this” deck than a combo deck.
Its obvious weakness lies in its limited defense. You are running no trap cards what so ever, so it is very hard to stop OTKs and to protect your monsters. You are playing Veilers over Maxx C specifically because it can stop your opponents plays, even if Maxx C would give you more advantage and is all around better this format. It is also a light and a tuner, which works since you are playing Mind Control and Synchro monsters. The Tragoedias allow you to make a lot of cool XYZ and Synchro plays, but is also one of your only defenses and can often be another “deal with this” type of card. Gorz is obviously the same, with less versatility and more power.
There are also some pretty critical cards that are great in each respective deck that there just wasn’t room for. You aren’t playing Inzektor Sword Zektcaliber because of the tight fit, though it is an absolutely amazing card. You barely have room for Giga-Mantis. Another huge card from Agents that you aren’t playing is Archlord Kristya. One of the most devastating boss monsters in the game (in my opinion) simply couldn’t find room in this deck with everything else going on. Another card that goes well in both decks, Call of the Haunted, didn’t make the cut since you aren’t playing any backrow, it gives them a perfect target with their otherwise dead backrow removal. However, if you recall my last article (from a month ago), “What are the Odds”, you will know that exceeding 40 cards isn’t the end of the world.
I have tested this quite a bit and it is actually pretty good. It can beat all of the top tier decks, though consistency is obviously a problem.
However, it will prove to be far more consistent than you may assume. It takes a lot of thinking, but if you can move from conservative to aggressive at the right time, you should pick up plenty of wins. Obviously this is more of a fun or concept deck, but I do believe it can do decent at any event. I think that it can use a lot of tweaking to maybe incorporate the cards that it is lacking as discussed in the last paragraph, and if cards are added, those are certainly the ones that should be.
I know that I haven’t written an article lately, but I will be back writing much more consistently. Please leave a comment, as I look forward to answering any questions and taking any suggestions for the deck. I am trying something new where I will respond with a Youtube video discussing this article a few days after it is published in order to respond to your comments, questions, and concerns accordingly. I hope you try and like the deck and until next time, play hard or go home!
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