Kaijudo Meta Analysis
I’ve searched all over the internet for a comprehensive database of the current meta, there are opinions of every deck you could possibly imagine; but what decks really do see consistent wins?
That’s the purpose of this article, I’m going to analyze the decks that have been performing well all over the world; I’ll save you the time and put all of them in one place—right here!
A Quick Glance
If there’s any one deck you want to see, I’ll post a quick search link right here. CTRL + F will be your friend! Just type out the bold letters and you’ll be instantly taken to that list.
DWF (Darkness/Water/Fire Control)
BLP (Blurple aka Water/Darkness Aggro: Tempo)
TMN (Transmission aka Unleash the Beast)
CBC (Cobalt Control)
FLR (Fire/Light Rush)
DFR (Darkness/Fire Rush)
DSB (Dark Saber-Bolt)
BUG (Darkness/Water/Nature Aggro: Mid-Range)
FWN (Fire/Water/Nature Aggro: Mid-Range)
CLD (Mono Water Aggro)
HRM (Honorable Mentions – Decks that for various reasons missed out of Top 10)
The Decks:
Do note that there are so many variants of each deck out there that it is literally impossible to give you the exact list that will always perform the best, but what I have done is found lists that have multiple reported wins or are very close to lists that have multiple reported wins and then added a list of cards commonly played in similar deck lists.
These decks are not posted in any order.
Please be aware that I can not verify all of the information or give credit solely to the deck’s original creator; there are too many variants out there.
(DWF) Darkness/Water/Fire Control
This is a deck that has performed well and besides Blurple, likely has the most variants out there. This deck is capable controlling the game incredibly well; the Water generates draw, the darkness provides both discard and destruction, and the fire provides destruction and threats. With the right hand this deck is capable of being very aggressive, otherwise it will generate constant answers to threats while gaining advantage by playing its own threats like Tatsurion the Unchained. Don’t forget, Gilaflame can be removal for Neptas/Medusa/Neuron!
Author: Aiden_Thorne
Darkness:
1x Skull Shatter
3x Terror Pit
2x Razorkinder Puppet
2x Hydra Medusa
3x Bone Blades
3x Fumes
2x Screeching Scaradorable
3x Scaradorable of Gloom Hollow
Water:
2x Milporo, Council of Logos
2x King Neptas
1x Crystal Memory
2x Spy Mission
2x Rusalka, Aqua Chaser
3x Aqua Seneschal
3x Logos Scan
3x Reef-Eye
Fire:
3x Tatsurion the Unchained
1x Tatsurion
3x Barrage
1x Tornado Flame
3x Gilaflame the Assaulter
Commonly seen cards in other variants:
Bolt-Tail Dragon
King Coral
Dark Scaradorable
Heat Seekers
(BLP) Blurple aka Water/Darkness Aggro: Tempo
Blurple has so many variants it will make your head spin, but this is with good reason; when it comes to making the game go at your pace, no deck shines like Blurple does. I’ve often heard this deck referred to as Neuron/Medusa beat down, and well, a lot of games will end up with you playing Neuron and gaining advantages off of him until you can start dropping the Terror Pit with legs and continuing to break shields. Seneschal into Screeching or Rusalka will show you why this deck consistently wins games. When you think of a deck that can constantly create threats while gaining advantage and then switch into conservative styles this is your go-to list.
Author: Team Peach
Water:
2x King Neptas
3x Rusalka, Aqua Chaser
2x Emperor Neuron
3x Aqua Seneschal
3x Logos Scan
2x Cyber Trader
3x Cyber Sprite
Darkness:
2x Skull Shatter
3x Terror Pit
2x Dark Scaradorable
3x Hydra Medusa
3x Bone Blades
3x Screeching Scaradorable
3x Scaradorable of Gloom Hollow
3x Gigabolver
Commonly seen cards in other variants:
Spy Mission
Fumes
Gigastand
Ice Blade
(TMN) Transmission aka Unleash the Beast
Transmission was a deck that came way out of left field, it appeared out of no where and drew cards with Mother Virus and then proceeded to beat people down with Flamespike Tatsurion. It’s a deck full of tech (heh rhymes) that can effortlessly switch ‘gears’ to meet the required play style of a match up!
Author: Christopher Claybern
Water:
1x Waterspout Gargoyle
2x Milporo, Council of Logos
2x Mother Virus
2x Crystal Memory
3x Logos Scan
1x Hovercraft Glu-urrgle
2x Emperor Neuron
2x Cyber Trader
3x Cyber Sprite
Darkness:
2x Skull Shatter
3x Terror Pit
2x Razorkinder Puppet
3x Bone Blades
Nature:
1x Terradragon Regarion Doom
2x Tendril Grasp
2x Flamespike Tatsurion
2x Reap and Sow
2x Bronze-Arm Tribe
1x Bronze-Arm Sabertooth
2x Razorhide
2x Essence Elf
3x Prickleback
Commonly seen cards in other variants:
Root Trap
Gigahorn Charger
Rusalka, Aqua Chaser
Aqua Seneschal
(CBC) Cobalt Control
This is a deck that has been seeing more and more play recently, and it’s been performing incredibly well. Originating in Texas, Cobalt Control has been tapping and killing creatures all the way to the top of the meta! It gets your opponent to no cards and then proceeds to control the game with tap related removal and discard. You don’t need shields, you can just get more!
Author: Bobby Brake
Light:
2x Orion, Radiant Fury
1x Grand Gure, Tower Keeper
3x Cobalt, the Storm Knight
3x Stormspark Blast
3x Keeper of Dawn
3x Star Lantern
3x Blinder Beetle
3x Chasm Entangler
Darkness:
1x Skull Shatter
1x Megeria, the Collector
3x Terrror Pit
2x Razorkinder Puppet
3x Bone Blades
2x Fumes
2x Specter Claw
2x Dark Return
Water:
1x Waterspout Gargoyle
1x Milporo, Council of Logos
3x Crystal Memory
3x Spy Mission
2x Rusulka, Aqua Chaser
3x Logos Scan
Commonly seen cards in other variants:
Razorkinder
Halon, Paragon of Light
Death Smoke
Scaradorable of Gloom Hollow
(FLR) Fire/Light Rush
In Kaijudo you can always expect at least one form of rush deck to be a top tier deck, this time around there are actually two! Rush decks as usually are hit or miss, but that’s the beauty of the Light variant, with Stormspark Blast as a Shield Blast you can potentially win games that shouldn’t be won (I see this happen far more often than it should).
Author: Aiden_Thorne
Fire:
1x Barrage
3x Gilaflame, the Assaulter
3x Draglide the Swiftest
3x Jet-Thrust Darter
3x Comet Missile
3x Badlands Lizard
3x Lava Leaper
2x Kenina the Igniter
3x Blaze Belcher
Light:
2x Stormspark Blast
3x Helios Rings
2x Shaw K’naw
3x Blinder Beetle
3x Cloudwalker Drone
3x Magris the Magnetizer
Commonly seen cards in other variants:
Sparkblade Protector
Laser-Arm Drakon
Sunshock
Covering Fire
(DFR) Darkness/Fire Rush
As I said earlier, there were two rush archetypes around this time, and while the Darkness variant can’t shield blast a Stormspark Blast; it can play Screeching Scaradorable and Hydra Medusa! On top of that Return From Beyond can be a pseudo Fast Attack if necessary, otherwise it tends to be even more removal!
Author: Team Peach
Darkness:
2x Hydra Medusa
3x Bone Blades
2x Return From Beyond
3x Screeching Scaradorable
3x Locomotivator
3x Gigazanda
3x Gigabolver
3x Marrow Ooze
Fire:
3x Gilaflame, the Assaulter
3x Jet-Thrust Darter
3x Drakon Weaponsmith
3x Lava Leaper
3x Comet Missile
3x Blaze Belcher
Commonly seen cards in other variants:
Terror Pit
Draglide the Swiftest
Scaradorable of Gloom Hollow
Kenina the Igniter
(DSB) Dark Saber-Bolt
This is a variant of Pogiforce’s Aqua Saber-Bolt originally created by Matt Segura that completely changed a civilization; forget about draw, this is all about the aggression! This version allows for constant pressure and more reliable removal at the cost of being able to replenish resources, the goal is to get to 8 mana as quickly as possible and drop more threats than your opponent can deal with.
The popularity of this deck has completely swept the internet recently and variants are popping up everywhere, this has made it hard to pinpoint which decks have been successful in tournaments and which have not. I found a list very similar to decks that have won tournaments.
Author: Statistic
Dark:
3x Skull Shatter
3x Terror Pit
3x Bone Blades
3x Scaradorable of Gloom Hollow
Fire:
3x Bolt-Tail Dragon
1x Tatsurion the Unchained
2x Barrage
3x Gilaflame the Assaulter
2x Heat Seekers
Nature:
2x Tendril Grasp
3x Bronze-Arm Tribe
3x Bronze-Arm Sabertooth
3x Reap and Sow
3x Razorhide
3x Prickleback
Commonly seen cards in other variants:
Dark Scaradorable
Tatsurion
Gigahorn Charger
Tornado Flame
(BUG) Darkness/Water/Nature Aggro: Tempo
Darkness/Water/Nature is very strong in the mid-game, and poses more threats than any control variant at that point. This strength comes with a weakness though, it happens to die out into the later game in comparison to the control variants. This deck archetype has some consistency issues. Reap and Sow along with removal in the form of Root Traps and Terror Pits makes sure you always have an answer!
Author: Kyle Rickevicius
Darkness:
3x Terror Pit
2x Razorkinder Puppet
2x Hydra Medusa
2x Screeching Scaradorable
2x Fumes
3x Bone Blades
2x Gigastand
Water:
2x Rusalka, Aqua Chaser
2x Emperor Neuron
3x Aqua Seneschal
3x Logos Scan
2x Cyber Trader
3x Cyber Sprite
Nature:
3x Root Trap
2x Reap and Sow
2x Bronze-Arm Tribe
2x Bronze-Arm Sabertooth
3x Razorhide
3x Prickleback
Commonly seen cards in other variants:
Dark Scaradorable
Flamespike Tatsurion
Gigahorn Charger
Crystal Memory
(FWN) Fire/Water/Nature Aggro: Mid-Range
This was a deck that actually had the first notable variant come from Canada, created by Pojo user AHShadow. TheKaijudoChannel has a very powerful variant of the deck; this is actually the one he played against Chuck Arnett at Wizards of the Coast. This deck remains strong throughout the entire game, shining especially bright in the mid-game.
Author: TheKaijudoChannel
Fire:
2x Bolt-Tail Dragon
2x Tatsurion the Unchained
1x Tatsurion
3x Barrage
1x Tornado Flame
2x Gilaflame the Assaulter
3x Heat Seekers
Water:
1x Mother Virus
1x Crystal Memory
2x Rusalka, Aqua Chaser
2x Hydro Spy
3x Emperor Neuron
3x Logos Scan
3x Aqua Seneschal
2x Cyber Trader
3x Cyber Sprite
Nature:
3x Root Trap
3x Tendril Grasp
3x Gigahorn Charger
3x Reap and Sow
Commonly seen cards in other variants:
Crimson Wyvern
King Neptas
Bronze-Arm Tribe
Spy Mission
(CLD) Cyber Lord Deck (Mono Water Aggro)
Mono Water is the only mono Civilization deck that has consistent tournament wins; this is not to say it is better, only that it has more consistency due to its ridiculous amount of draw. This deck will never run out of steam, and it will apply pressure (Get it, like the ocean depths), and even tech support! The major downfall is the deck’s inability to deal with large threats such as Bolt-Tail Dragon or Flamespike Tatsurion, the only defense is bouncing them and hoping they win the race.
Author: jurracmaster
Water:
1x Waterspout Gargoyle
1x Milporo, Council of Logos
2x Aquatic Expulsion
3x Hokira, Council of Logos
2x Reef Prince Glu-urrgle
3x Finbar, Council of Logos
3x Veil Vortex
3x Emperor Neuron
3x Hovercraft Glu-urrgle
2x Aqua Seneschal
3x Reef Gladiator
3x Logos Scan
3x Search the Depths
3x Cyber Trader
2x Ice Blade
3x Cyber Sprite
Commonly seen cards in other variants:
King Neptas
Emperor Axon
Rusalka, Aqua Chaser
Hydro Spy
(HRM) Honorable Mentions
Aqua Saber-Bolt by Pogiforce aka The Kaijudo Hatter – Though this deck is capable of being more consistent than its Darkness counterpart, it lacks the reliable removal and sheer ferocity that pushes through most control decks. Be careful when you’re running Aggro though—this deck will eat you.
Hyperspeed Dragon by Carl Reddish – A bit outdated, but Hyperspeed isn’t something to count out, especially with an entire Dragon set coming out—keep an eye out for this one.
Mono Darkness Aggro by Team Peach – I really like this deck, but there weren’t enough success stories; don’t count this one out yet though! Dat Medusa.
Four Civilization Control by Bryan Anderson – This deck is a very powerful control variant, and gives you access to the strengths of four different civilizations—this variant specifically ignored Light. It sadly wasn’t consistent enough to make the cut, but four civ control has seen success all over, and though it isn’t top tier; it’s certainly very close.
Cyber Beastdown by Drizer – Though lacking in consistency at times, this deck is able to ‘beast’ opponents down with an overwhelming field of low cost large bodies. —This knocked Lepidos and Mana Ramp off the list!
All decks used with the permission of their creators, permission was gained for all 15 listed decks before they were split into Top 10 and Honorable Mentions.
Check out my Youtube channel here. You'll be able to see follow up videos as well as be given the latest updates on the follow up article!
- Aiden Thorne of Team Gates
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