Lavals after Cosmo Blazer!

What's up boys and girls, it's T-Time! Welcome to another Thunder Thursday and today we will be talking about Lavals. No, not the Lavals that will be coming out in the unforeseeable future through Hidden Arsenal 7, but rather the ones that can be played after Cosmo Blazer comes out. Is there such a thing? Absolutely there is. Is it as good as the future build? Probably not, but I have managed to make it at least a semi-competitive option in the current meta.

Monsters: 23
Laval Lakeside Lady x3
Laval Handmaiden x3
Laval Magma Cannoneer x3
Flamvell Firedog x3
Laval Cannon x3
Tragoedia x2
Pyrorex the Elemental Lord x2
Boost Warrior x2
Gorz the Emissary of Darkness
Laval Forest Sprite

Spells: 17
Rekindling x3
Instant Fusion x3
Mystical Space Typhoon x2
Forbidden Lance x2
Mind Control
Heavy Storm
Dark Hole
Pot of Avarice
Reinforcement of the Army
Monster Reborn

Extra Deck: 15
Flame Swordsman x2
Charubin the Fire Knight
Shooting Quasar Dragon
Shooting Star Dragon
Stardust Dragon
Scrap Dragon
Laval Stennon
Black Rose Dragon
Lavalval Dragun
Ally of Justice Catastor
Laval Dual Slasher
T.G. Hyper Librarian
Armory Arm
Formula Synchron

So as you can see, this deck is much better suited for a grind game than an instant Quasar. Though with the right combination of cards, you will be able to drop an early Quasar every so often anyways. Without Molten Conduction Field, it is harder to bust out the big guy. However, many people don't know how Laval's being out Quasar in the first place, so I will start by explaining that process.

First you need to load your graveyard with 3 Laval Handmaidens and 2-3 Laval Magma Cannoneers (easy to accomplish with Conduction Field once legal). This is accomplished simply by having Handmaiden's effect go off, sending 2 more Handmaidens and a Cannoneer (assuming there was already a Cannoneer in your grave, proceed). You will then have to activate Rekindling and make a field of 2 Cannoneers and 3 Handmaidens. First, you synchro summon T.G. Hyper Librarian. Next, you synchro either Ally of Justice Catastor or Dual Slasher and draw for Librarian. Next, you need to Special Summon Boost Warrior. You will synchro summon Formula Synchron with Boost and the last Handmaiden to draw 2 cards. Finally, you will synchro all 3 monsters on your field for Shooting Quasar Dragon. Once that happens, it will be very difficult for your opponent to get rid of it.

A similar effect to Conduction Field can be accomplished by summoning Lavalval Dragun. This can be accomplished either by summoning Flamvell Firedog and getting his effect to go off summoning Laval Forest Sprite and Synchro Summoning him. Another way is to have either Laval Lakeside Lady or Laval Handmaiden and Instant Fusion. You Instant Fuse Charubin or Flame Swordsman respectively to give you Laval Dragun. From there, you can use his effect to dump Handmaiden, who would then go off if you have a different Laval monster in grave. If not, dump Lakeside Lady. Dragun's effect can be used every turn, so if it survives, you can use its effect again the next turn for Handmaiden.

Laval Lakeside Lady and Laval Cannon work in tandem to give you optimum control. Backrows shouldn't be a big problem for you with that working in your favor. Plus the way Lakeside will be working, Cannon can make you either a lv 7 Synchro or a lv 5. Laval Dual Slasher can be very good late game and Catastor is a consistent challenge for decks to face. It also gives you the ability to Black Rose the field, but also to summon Laval Stennon. A lot of people don't play this card, but I think he is worth a shot. The 2700 attack is pretty lofty, plus his ability is pretty cool. Unfortunately you have to discard a card when he is summoned, but it is a small price to pay to not be targeted by card effects.

Another reason I really wanted to try this deck out is because Laval is the only deck that makes Pyrorex a practical card. Three tended to clog too much and one was a little unmotivated. However, with two of the fire Elemental Lord in your deck, your opponent will think twice about leaving big monsters on the field, as Pyrorex can deal a 4000 lifepoint swing in a turn just on his own. The Tragoedias will also help you in a slow game while you set up as well as a potential synchro material monster for any given situation.

The three Rekindlings will give you plenty of chances to explode on your opponent. The three Instant Fusions will give you plenty of synchro options early and late game. Mystical Space Typhoon is necessary to avoid Solemn Warning which can be the bane of this deck since it can be used to gain card advantage against you easily if played wisely. The Forbidden Lance's are obvious picks for a way to keep monsters on the field through Bottomless and Torrential, plus work well with Flamvell Firedog. The Mind Control can turn games around quickly in this deck because of your tuners. The Scapegoat can be used as both a defensive and offensive weapon. Don't forget how powerful Scapegoat was in Plant format, and this deck lets you abuse it again with Formula Synchron among other cards. You are going to want to save your Avarice in case of having to use your Formula Synchron early. The same goes for several other synchro monsters. Without traps, defense can be scary, but your opponent will be must more frightened since Lavals can erupt any turn.

Do I think this is going to be Tier 1? No, however it will give this deck a competitive chance if you want to play it right now and don't feel like waiting for the indefinite release of HA07. I hope you enjoy this deck and give it a chance and add to it. I am sure that with more testing it can be greatly improved. I am looking forward to your input on this through further testing. If you have any questions, comments, or concerns, please leave them below. Until next time, play hard or go home!



Hello, I am Alex Vansant. If you want to know more about me you can add me on Facebook or check out my youtube site ate

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