Monster Mash Wind-Ups: Best Deck in the Format?

What’s up boys and girls, its T-Time! I am going to ride the wake of the largest TCG tournament of all time, the 100th YCS. I again missed the top cut, losing on the bubble to my own misread. More or less, I played the same deck that let me go 9-2 at YCS Atlanta. There is no way around the fact that this deck should have toppoed twice in a row now. This is going to be an Alter Reality Games exclusive as I decided to turn down many people asking for a profile on their Youtube channels. Without further ado, here is my deck list!

Monsters: 35
Wind-Up Shark x3
Wind-Up Rat x3
Cyber Dragon x3
Gallis the Star Beast x3
Tour Guide from the Underworld x3
Tragoedia x2
Genex Ally Birdman x2
Effect Veiler x2
Snowman Eater x2
T.G. Warwolf x2
T.G. Striker
Gorz the Emissary of Darkness
Black Luster Soldier-Envoy of the Beginning
Chaos Sorcerer
Sephylon the Ultimate Time Lord
Sangan
Tour Bus from the Underworld
Junk Forward
Kagemusha Knight
Wind-Up Hunter

Spells: 4
Heavy Storm
Dark Hole
Monster Reborn
Pot of Avarice

Traps: 1
Treacherous Trap Hole

Extra Deck: 15
Wind-Up Carrier Zenmaighty x3
Wind-Up Zenmaines
Number 30: Acid Golem of Destruction
Number 17: Leviathan Dragon
Leviair the Sea Dragon
Number 20: Giga-Brilliant
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Chimeratech Fortress Dragon
Magical Android
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Scrap Dragon

Side Deck: 15
Shadow-Imprisoning Mirror x2
Royal Decree x2
Mystical Space Typhoon x2
Torrential Tribute x2
Kinetic Soldier x2
Spirit Reaper
Compulsory Evacuation Device
Smashing Ground
Macro Cosmos
Effect Veiler

So as you can see, this is not a normal Monster Mash deck, nor is it a traditional OCG Wind-Up deck. The idea for the deck started with the OCG Wind-Ups that use cards like Instant Fusion and Gilasaurus to lob lv3 monsters on the field in order to race to the Wind-Up loop and it was often effective. However, I had two major issues with the deck. First of all, you can take 3-4 cards, but then what? Sit back on a rank 3 XYZ? Accept a minus one every time you XYZ summon one from that point on? The next issue I had was that most of the cards in the deck were bad on their own. Seldom is the time where I think to myself “Man… That Gilasaurus card sure is broken!” or “Wow… If I only drew Monster Slots”. The cards that the deck used were often intrinsically bad. So I set off to create a deck that can do all of the things the original version could, just with good cards.

So I started with the need to play Gallis the Star Beast. Unlike every other lv 3 Special Summon I can think of, it can be brought out at ANY TIME during the main phase. Not just when you summon or special summon a monster, or have no cards on the field, it is an anytime card. Not only that, but it loaded the graveyard for my boss monsters, but I will get into that later. A huge advantage is that every time it sends a level 7 or higher monster to the graveyard, I may just change my strategy from looping my opponents hand to attacking for game right there and then. Next, I wanted to add cards that supplement Gallis but are good on their own like T.G. Warwolf and Genex Ally Birdman. I added T.G. Striker as a search for Warwolf and as a way to synchro into outs against unforeseeable situations. Both Birdman and Striker gave me access to synchros which gave me a huge advantage. People have seemed to forget that cards like Brionac or Black Rose Dragon still exist. The unique effects of synchros have given me win after win in every event where I played this deck.

Side Note: In Atlanta, Trishula was legal. I played 3 Genex Ally Birdman at the time and it allowed me to take all 5 cards from my opponent. If I opened with Birdman and Tour Guide, and I could special an additional monster, I can go for the 4 card Wind-Up loop using Tour Bus. When it was all over, instead of making a lv 3 XYZ, I had a Birdman and 2 lv 3 monsters on the field so I made Trishula to take the last card. Without Trishula, I had to change my deck again, but it is just as good now as it was then.

I found that I needed some more speed for different situations. I added one Kagemusha Knight and one Junk Forward because they are both amazing cards in their own situations. Kagemusha Knight allows you to bait out Effect Veilers with your Tour Guide and Junk Forward helps you play around Maxx C. Next I considered what boss monsters I wanted to drop. I consider Tragoedia a boss monster because it is all around broken in this deck. It is a dark and a level 10, making it an ideal mill with Gallis. Also, it can be a big monster drop to take care of problem cards like Solemn Warning, Evolsaur Laggia, and Thunder King Rai-Oh. It also allows me to take monsters and XYZ with them in a lot of situations. I have taken many lv 3 monsters with him and quite a few level 5s (often other cyber dragons) and XYZ summoned the Wind Up loop, Tiras, or anything else.
Black Luster Soldier-Envoy of the Beginning and Gorz, the Emissary of Darkness need no explanation as to why they are broken. Chaos Sorcerer was equally amazing since I actually run synchros. There has also been many times when I would use my Chaos monsters to remove, and then bounced them back with Birdman to remove again! Finally, there is Sephylon the Ultimate Time Lord. In Atlanta, he was an additional Chaos Sorcerer and in testing I had tried out Dark Armed Dragon. None of those cards compared to Sephylon based on its nature. Having 10 monsters in the graveyard is childs play for this deck, considering the Wind-Up loop leaves you sending 10 once the final XYZ monster is gone (original 2 monsters used+hunter+3 rats+3 zenmaighty+1 rank 3 XYZ). It is also light and a great mill with Gallis since it is level 10. More importantly, Sephylon is the card to drop once they have dealt with everything else. It gets around cards like Necrovalley and Skill Drain as well.
Cyber Dragons are just good in general since they are light beatsticks that can XYZ with Sharks to make instant rank 5s. They are easy to synchro with and aren’t a bad mill with Gallis. It is also shocking how many machines there are out there. Summoning Cyber Dragon against Wind-Ups, you could Chimeratech a Carrier. Against Inzektors, you can eliminate a Card Trooper. Most notably, against anything, Cyber Dragon can easily remove a Zenmaines. I left in two Effect Veilers because they are light and tuners and can be useful in a lot of random situations. They decimate Inzektors and can be useful against almost every deck. I cut Maxx C because I saw it to be less useful with Wind-Up being less popular. I assumed that I would see a lot of Heroes and Inzektors, and in both cases, Maxx C is bad. I also don’t love it against Dino Rabbit. I often wish it was a card that can get me out of trouble. It is useless for dealing with Dolkka and Laggia, though it gives you a plus if you already had it on the Rabbit drop. Regardless, I would rather have more useful cards, so I decided to not play Maxx C (though I played 3 in Atlanta).

A major issue deck is Rescue Rabbit, since Evolsaur Dolkka can be a real problem. Snowman Eater is broken against this deck and against Heroes, so I decided to main two. They also tend to end up surviving attacks and can end up starting a Wind-Up loop. The Spell lineup should seem obvious, though I did consider Mind Control before cutting it. It ended up consistently being a “win more” card since no monsters that sit on the field are problems outside of XYZs. Treacherous Trap Hole is one of my favorite cards in the deck. The surprise factor is good enough to make it amazing, but the guaranteed 2-1 even better. Opponents always get greedy, and this is a great way to capitalize. I used this card to great success in my feature match round 3 (though in game 3 it got stopped by Solemn Judgment).

The Extra Deck is extremely tight. I was unable to fit a lot of cards that I really wanted, so the cards in there were musts. There is probably some confusion over Magical Android. In Atlanta I chose to play Ally of Justice Catastor instead and that was a huge mistake. First of all, I play 3 Cyber Dragons. They loved to Monster Reborn then and send them with Catastor to the grave for Chimeratech Fortress Dragon. That is why I rarely make Wind-Up Zenmaines unless I really have to. Also, it is a Light monster which I often need. The final Level 3 I XYZ into after a Wind-Up loop is generally Giga-Brilliant. Next it has 2400 Attack and an effect that doesn’t trigger upon attack declaration. That made Catastor useless against the decks biggest threat, Evolsaur Dolkka. Finally, I chose it over T.G. Hyper Librarian because decks synchro so rarely that there was no reason to play him, I would much rather play a Light that gives me 600 LPs every End Phase. The rest of my choices should be obvious, and Wind-Up Zenmaioh just wasn’t as good as Tiras or Adreus. Cards I wish I could fit include Armory Arm, Stardust Dragon, Scrap Archfiend, Ancient Fairy Dragon, Arcanite Magician, Mist Wurm, Wind-Up Zenmaioh, T.G. Wonder Magician, and Ally of Justice Catastor. Unfortunately, that was all I could play. If you have any more questions about that, ask in comments and I may try to answer them.

The Side Deck was a little bit last minute, though I think it was very effective. I think that I should have probably sided a little less for Heroes and a little more for Rabbit. Against Wind-Up Rabbit I tended to bring in 9 cards, Smashing Ground, Reaper, Compulsory, 2 Torrentials, 2 Decrees, and 2 MSTs in place of Chaos Sorcerer, Treacherous Trap Hole, 2 Effect Veilers, Tour Bus from the Underworld, 3 Gallis the Star Beast, and Sephylon the Ultimate Time Lord. Decree stopped their traps which they brought in en masse and it allowed me to get tricky. MST did the same thing and the other cards should seem obvious. Since I brought in spells and traps, Gallis and Trap Hole had to go. Veiler is weak against the deck so I cut that, and therefore I needed to cut Chaos Sorcerer via a lack of lights. I cut Sephylon and Tour Bus since the loop isn’t going off as fast and Bus is irrelevant against my opponents Graveyard.

Against Inzektors, Tour Bus ended up MVP sending back Hornets and Giga-Mantis. Against them I sided in 8 cards: 2 Shadow Imprisoning, Macro Cosmos, Effect Veiler, 2 Royal Decree, and 2 MSTs. Decrees let me shut off my own traps when I needed to, allowing me to be tricky. I took out Treacherous, 3 Gallis, Gorz, Sephylon, and 2 Birdman. Against Wind-Ups I kept my main deck in for the most part. I sometimes brought in an extra Veiler or Spirit Reaper in place of Sephylon or Snowman, but I was usually just that much faster than them. Against Heroes I brought in 10 cards: 2 Decrees, 2 MSTs, Compulsory, Smashing Ground, 2 Torrential Tributes, and 2 Kinetic Soldiers. I took out Treacherous Trap Hole, Sephylon, Tour Bus, 3 Gallis, 2 Effect Veilers, Chaos Sorcerer, and a Birdman.

You may notice I kept taking out cards that I talked so well about earlier in the article. Those cards are still incredibly broken and are the heart and soul of the deck. Whenever I was going first in the match, I try to bring the deck as close to the main deck as possible to allow it to go off faster. You can easily play around Veiler, and if the Maxx C, you are already set up to go off next turn. I hope you like the deck and I hope you give it a chance. If you start playing with it and actually know what you are doing, you should be able to beat all of the “top tier” decks with relative ease. I challenge somebody to top with this deck, since I won’t be at Dallas. I went 9-2 in Atlanta with this getting 37th and I lost the last round of Long Beach to my own misplay. Allow me to explain because I am a little salty.

My opponent had a backrow that had been sitting there for a while and had just summoned a Jurrac Guiba and attacked me directly. He had no hand and his life points were at 3400 to my 4200. I have plenty of cards including an in hand Dark Hole. I start going off knowing that it wasn’t a Torrential. My ending field was Junk Forward, Sangan, Leviair, and Zenmaighty all in attack. Attacking over the Guiba that left 3500 damage going through. I at first read lance, so I almost XYZed into Acid Golem, but then I started fearing Mirror Force. I couldn’t bring out Zenmaines because I wouldn’t have game that way. I figured leaving the Sangan for a search was worth it, plus we just went into time and I was holding Dark Hole. I was hoping for MST set so I swung with Leviair right into Forbidden Lance… He got another Guiba and I was forced to Dark Hole and get my Sangan search for Tour Guide. His final draw was Rescue Rabbit and he attacked me for game with 2 Sabersarus. I wasn’t upset with the top deck, I was upset that I had game in my own hands before I punted it away. Oh well, some you win, some you don’t. Besides, he was a really nice guy and deserved the top.

Anyways, for the sake of showing you the deck is good despite my mistakes, it should have topped 2 events already. That is being piloted by only one person. Other decks were run by hundreds of people and yet place so few (Dark World cough). Oh, and if I hadn’t given you enough reason to want to play this yet outside of being able to play out of almost anything, the deck naturally decimates Dark World. Well, have fun guys and try this out. I will do my best to release another deck within the week. I’ve been getting requests to see my Jurrac/Flamvell deck that I played on the Live Stream a week ago. It’s a budget deck and I will try to get it up. Until then, stay classy everyone.

Thunderpants

Thunderpants

Hello, I am Alex Vansant. If you want to know more about me you can add me on Facebook or check out my youtube site ate www.youtube.com/thethunderpants123
Thunderpants

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Discussion

comments

  • superawesomecooldude

    This deck weak to skill drain decks round 1.

  • Matthew

    Will you run this deck at nats? If so what would you change seeing the current meta? There wwasnt really any side for Chaos Dragons in this build, and most people are maining 3 veilers now. Also do you see any threat in the hieratic archetype or the need to side against them?

  • kevin

    can someone tell me if there is misstiming in any form between Kagemusha Knight and a tourguide thank im asking this cus someone tell me that if tourgide do his eff i cant Kagemusha Knight even if the tourguide is veilered

  • Great article man. I was wondering how crucial tour guide is to the deck? I’m very interested in testing the deck but can’t afford the TGU’s. Do you think their is any replacement that can provide as much speed as the tour guides?

    • Thunderpants

      To be blatantly honest, no. Tour Guide is extremely important to the deck

  • Andrew Thomas

    Eh, High Monster beat trends well, but I’m kind of surprised you didn’t get beaten down against a skill drain or anti-meta focused deck.

    Either one of those two decimates the deck. Also, how on earth does this deck decimate Dark World? You don’t really have a way to remove backrow, and all they have to do is pop Deck Devi and you’re done. Or chain it to a chaos sorc play.

    The sided macros, decrees, and shadow imprisonings might be able to stop them, but any worthwhile Dark World player is going to side knowing to expect those kinds of cards.

    I’m really not seeing what this claim is based off of, here.

    • Thunderpants

      Dark World doesn’t generally get of DDV turn 2, it needs a sec to build. Anti-meta etc with skill drain is an issue but you can drop Acid Golem on them and beat them down. Also, don’t forget that if you go first, you will almost certainly drop their hand. Anti meta may play hand traps, but dark world doesn’t. So against Dark World, if you go first, you take their hand and they lose. Seems pretty simple. If you go second, its a back and forth match, but you should be able to get them most of the time. With anti-meta, you just have to play smart and beat them. Acid Golem is big there though, you just have to play around Skill Drain. Also, Synchro ASAP since theyre bigger than a lot of XYZ guys with Skill Drain out
      ps. do what you can to make effects resolve off the field by knowing timing tricks against Skill Drain

      • Andrew Thomas

        No, I get that part…But a DDV is a win condition in a DW deck against something like this. Even moreso if they tech skill drain in the first place. While I see your point about forcing them t topdeck turn 1, how often have you forced a *good* Dark World player into that position and then killed them before they could start mounting a comeback?

        Your major win condition is Sephylon in that matchup, from what I can tell. Far from an autowin. Though.

  • Gabriel

    i saw your last duel when the fat guy topdecked rescue rabbit

    • Thunderpants

      ;_; I did a lot of out-playing in that game too =(

  • -Thi

    @Anonymous1:
    Dark World allows you to dump through use of Dealings/Dragged Down, only fueling your chaos/sephylon plays, and the deck doesn’t have a whole lot of field presence that it would fear losing to Grapha’s effect.

  • Anonymous

    Cool deck

  • Anonymous

    Can you explain how this deck naturally decimates Dark World? I hate Dark World as much as the next guy so I was just wondering how.

    • Thunderpants

      Dark world needs a turn or two to set up. This deck should drop their hand before they have the opportunity. Even if they want to DDV you, they usually wont be able to do it first turn. They dont play hand traps and you can drop everything fast. If Grapha happens, use Tour Bus to handle it. Also make sure you stay agressive with Acid Golem etc and keep that field card off the board. If you do that, you will win easily

  • J

    Wind up Gallis is so fun! Your build looks really well thought out. I always lose to dolkka though . . .

    • Thunderpants

      Just race to Acid Golem or a Synchro when he comes out

  • Lucas Ziobro

    great article! i enjoyed reading and really dig this deck. looks like lota fun!

  • Archaevis

    if plague ends up in your hand, there is no reliable way to dump him and becomes a dead card real quick

  • nikos

    Why no plague in the buids with gallis?

  • Michael ward

    TTH = win!