

Rush Variants
Gavin D - 1st Place, ARG Circuit Series - Nashville, TN
3 Blaze Belcher
3 Blinder Beetle
2 Blitzer-Mech Falkora
3 Cloudwalker Drone
3 Flame Spinner
3 Gilaflame the Assaulter
3 Jet-Thrust Darter
3 Magris the Magnetizer
2 Major Ao
3 Metal Max
2 Shaw K'Naw
3 Blinder Beetle Prime
2 Sparkblade Protector
2 Comet Missile
3 Stormspark Blast
3 Blinder Beetle
2 Blitzer-Mech Falkora
3 Cloudwalker Drone
3 Flame Spinner
3 Gilaflame the Assaulter
3 Jet-Thrust Darter
3 Magris the Magnetizer
2 Major Ao
3 Metal Max
2 Shaw K'Naw
3 Blinder Beetle Prime
2 Sparkblade Protector
2 Comet Missile
3 Stormspark Blast
Total: 40
Very straightforward strategy here, break all of your opponents shields as fast and efficiently as possible. I watched the videos of Gavin play in his top 4 match as well as the finals, and boy was I impressed. Both by the power level of the deck and its ability to overcome adversity in board states, as well as Gavin's tight play. Did I mention he's like, 12 years old?
This deck's strengths are the critical mass of fast attacking creatures in the deck, coupled with 6 turn 1 attackers and a solid curve. This deck, at times, can have almost unbeatable draws against blocker light decks, and can even win games against multiple shield blasts. However, it can also have a few very slow hands which lead to the inability to apply pressure against certain decks that you don't want getting to the late game. You'll also notice a lack of shield blasts, but usually by the time your shields are getting attacked, you're in pretty bad shape.

On top of this deck, there are of course Mono Light, Mono Red, and a number of other rush strategies that will pop up as well, but all have a similar game plan to this deck.
Dragons
Bobby Brake - 1st Place, Kaijudo Winter Championships, Irving, TX
2 Andromeda of the Citadel
3 Aqua Strider
2 Cassiopeia Starborn
3 Herald of Infernus
1 Infernus the Awakened
2 Infernus the Immolator
3 Lux
3 Lyra, the Blazing Sun
3 Nix
2 Shadeblaze the Corruptor
2 Umbra
2 Bone Blades
3 Crystal Memory
3 Jump Jets
2 Mesmerize
2 Piercing Judgment
1 Reverberate
3 Stormspark Blast
3 Terror Pit
3 Aqua Strider
2 Cassiopeia Starborn
3 Herald of Infernus
1 Infernus the Awakened
2 Infernus the Immolator
3 Lux
3 Lyra, the Blazing Sun
3 Nix
2 Shadeblaze the Corruptor
2 Umbra
2 Bone Blades
3 Crystal Memory
3 Jump Jets
2 Mesmerize
2 Piercing Judgment
1 Reverberate
3 Stormspark Blast
3 Terror Pit
Total: 46
Tom Rogers - 2nd Place, Kirwan's Gaming Store 1k, Catskill, NY
3 Andromeda of the Citadel
1 Aqua Strider
1 Bolshack Dragon
3 General Finbarr
1 General Skycrusher
3 Herald of Infernus
1 Heretic Prince Var-rakka
1 Infernus the Awakened
1 Infernus the Immolator
3 Keeper of Laws
3 Lux
3 Lyra, the Blazing Sun
3 Nix
1 Scaradorable of Gloom Hollow
1 Squillace Scourge
1 Tatsurion the Unchained
2 Umbra
3 Bone Blades
3 Jump Jets
3 Piercing Judgment
2 Stormspark Blast
3 Terror Pit
1 Aqua Strider
1 Bolshack Dragon
3 General Finbarr
1 General Skycrusher
3 Herald of Infernus
1 Heretic Prince Var-rakka
1 Infernus the Awakened
1 Infernus the Immolator
3 Keeper of Laws
3 Lux
3 Lyra, the Blazing Sun
3 Nix
1 Scaradorable of Gloom Hollow
1 Squillace Scourge
1 Tatsurion the Unchained
2 Umbra
3 Bone Blades
3 Jump Jets
3 Piercing Judgment
2 Stormspark Blast
3 Terror Pit
Total: 46

The "Herald of Infernus plus put a huge Dragon into play" deck has been around since Dragonstrike Infernus. There isn't much new technology that has come about since Gerry T's famous words of "You guys need to be playing more Jump Jets in your Dragon decks". Cassiopeia has proved itself to be a great way to get around a field of Eternal Havens, and giving that guy or Infernus the Immolator Fast Attack is certainly an appealing option.
Dragons have been historically weak to the Haven-based control decks, but have mostly been evolving in order to try and shore up those match ups. Most tempo strategies have struggled playing against the Herald of Infernus plan, especially with little to no way to interact with their early birds. With the ability to dump out cards like Andromeda and Infernus the Awakened quicker than any deck in the format, aggressive strategies also tend to be a good match up for Dragons.
There are also LWF variants of Dragons that have seem to have fallen out of favor that play 40 cards, but the lists including a darkness section have been putting up more consistent results.
General Finbarr Tempo
Carl Miciotto - 2nd Place, Kaijudo Winter Championship - Irving, TX
2 Aqua Seneschal
1 Aqua Strider
2 Cyber Scamp
3 General Finbarr
3 Humonculon the Blaster
3 Keeper of Laws
3 Lyra, the Blazing Sun
3 Manapod Beetle
3 Rain-Cloud Kraken
3 Rusalka, Aqua Chaser
3 Sword Horned
2 Tricky Turnip
3 Blinder Beetle Prime
3 Oathsworn Call
3 Piercing Judgment
1 Aqua Strider
2 Cyber Scamp
3 General Finbarr
3 Humonculon the Blaster
3 Keeper of Laws
3 Lyra, the Blazing Sun
3 Manapod Beetle
3 Rain-Cloud Kraken
3 Rusalka, Aqua Chaser
3 Sword Horned
2 Tricky Turnip
3 Blinder Beetle Prime
3 Oathsworn Call
3 Piercing Judgment
Total: 40
Noah Koessel - 4th Place, Kaijudo Winter Championship - Irving, TX
2 Andromeda of the Citadel
3 Aqua Strider
3 Cyber Scamp
3 General Finbarr
3 Keeper of Laws
2 King Neptas
3 Lost Patrol
3 Lyra, the Blazing Sun
2 Scaradorable of Gloom Hollow
2 Screeching Scaradorable
2 Squillace Scourge
3 Bone Blades
2 Logos Scan
3 Piercing Judgment
1 Snake Trap
3 Terror Pit
3 Aqua Strider
3 Cyber Scamp
3 General Finbarr
3 Keeper of Laws
2 King Neptas
3 Lost Patrol
3 Lyra, the Blazing Sun
2 Scaradorable of Gloom Hollow
2 Screeching Scaradorable
2 Squillace Scourge
3 Bone Blades
2 Logos Scan
3 Piercing Judgment
1 Snake Trap
3 Terror Pit
Total: 40

Decks that only play 40 cards are very appealing due to their consistency, but I would definitely want to be playing 1 or 2 less multi-civ cards than these above lists in order to maintain that consistency. There are probably 4 or so other versions of the above strategies that have been popping up here or there, but the general game plan for all of them is the same.
The tempo decks tend to struggle a bit against Dragons, like I mentioned above, but have strong match ups against the slow control decks that are just trying to accelerate into the late game. The LWN deck most likely has a bit of the edge in the head-to-head match up, as cards like Blinder Beetle Prime are tough for LWD to deal with, but the LWD version has a better time against aggressive decks, and has a slightly easier time with Dragons.
Kalima Variants
Dave Pendergrass - 6th place, Kaijudo Winter Championship, Irving, TX
3 Andromeda of the Citadel
3 Grudge Weaver
2 Lyra, the Blazing Sun
1 Mad Watcher
3 Megaria, the Deceiver
3 Queen Kalima
3 Ripper Reaper
2 Scaradorable of Gloom Hollow
2 Screeching Scaradorable
2 Serpens, the Spirit Shifter
3 Spire Puppet
2 Stingwing
3 Bone Blades
1 Dark Return
3 Mark of Kalima
3 Mesmerize
2 Panic and Disorder
2 Snake Trap
3 Terror Pit
2 Toxic Fog
3 Grudge Weaver
2 Lyra, the Blazing Sun
1 Mad Watcher
3 Megaria, the Deceiver
3 Queen Kalima
3 Ripper Reaper
2 Scaradorable of Gloom Hollow
2 Screeching Scaradorable
2 Serpens, the Spirit Shifter
3 Spire Puppet
2 Stingwing
3 Bone Blades
1 Dark Return
3 Mark of Kalima
3 Mesmerize
2 Panic and Disorder
2 Snake Trap
3 Terror Pit
2 Toxic Fog
Total: 48
The Kalima-based strategies have been having a tough time surviving since the printing of Reverberate, so I'm not entirely certain of their viability going into the Invasion Earth meta game section of the KMC season. I felt posting a list and mentioning the deck was worth it, as I know people will continue to play this deck in some variety. I highly doubt it will be as highly played as it was at Champs. but I would still have the deck in consideration for the KMC season.
You can check out Bobby Brake's article talking about how he feels about Kalima decks currently here on ARG, posted earlier this week.
Haven Control Variants
Tyler Hine - 1st place, Kirwan's Game Store 1k, Catskill, NY
3 Andromeda of the Citadel
3 Aqua Strider
1 Cassiopeia Starborn
2 Cyber Walker Kaylee
3 Eternal Haven
3 Fullmetal Lemon
2 General Skycrusher
1 Heretic Prince Var-rakka
2 Lyra, the Blazing Sun
3 Major Ao
1 Squillace Scourge
1 Wildstrider Ramnoth
3 Bone Blades
3 Crystal Memory
3 Drill Storm
2 Mana Storm
3 Mesmerize
1 Reverberate
2 Skull Shatter
3 Sprout
2 Stormspark Blast
3 Tendril Grasp
3 Terror Pit
Total: 53

I expect a number of different iterations of this deck to pop up, some with all 5 civs, some without Fire, some without Darkness, some without Nature. The strength of this deck is being able to change around what cards you play to the expected meta game that you will face for a specific tournament. These decks are inherently strong against Dragons strategies, most variants are inherently weak to tempo strategies, but for the most part are sporting an "about 50/50" match up against most decks in the format.
Those are the top 5 decks on my radar going into the KMC season before the release of 5 Mystics. The above will be the majority of decks you will likely see at the top tables and taking down tournaments, but I'm hoping to see some more innovation! Best of luck to everyone competing in KMCs in the coming weekends, and be on the lookout for more strategy articles about this KMC season right here on ARG!
Shout out to www.kaijudochannel.com for making looking up all of these decklists SUPER easy and well-organized. This website is a great tool for any players looking to do some research of decks and the meta game. I strongly consider you visit this website on a regular basis if you are looking for the most up-to-date information of what is going on in the game.
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