Redrum Control for YCS Chicago

Even after the surprising events of ARG Vegas (where Bujins were able to take out Blue Eyes Mythic Rulers in the finals) Mermails and Fire Fist are still the most popular decks, and with the format quickly coming to a close and YCS Chicago on the horizon, I wanted to end the format with something cool and innovative.

I was talking with my good friend Robby B and he mentioned he had a really cool Ghostrick deck which played Dark Necrofear. I sat there and wondered... okay? But, how do you win? He told me you dont really win, and you constantly go into time, but it was still very cool. He never showed me his list but, later that night I was bored and decided to screw it and mess around with the idea of Dark Necrofear, the original Queen of the Fiends.

A lot of people close to me will tell you for awhile I was trying to constantly figure out a way to abuse Rank-up Magic Astral Force, because the idea of going from Ghostrick Alucard into Crimson Knight Bram was just SO FRICKEN COOL. However, I was never able to come up with anything very consistent, until now. So I grabbed the idea of Dark Necrofear, smashed together the Ghostricks, and then also an engine for Rank 3 monsters, and ta-da! We have this!

I call it "Redrum Control", which stands for "Really Exciting Dark Rank-up Magic Control!"

Be warned, decklist for YCS Chicago is subject to change.

2 Dark Necrofear
2 Caius the Shadow Monarch
3 Tour Guide from the Underworld
3 Ghostrick Jiangshi
3 Crane Crane
1 Ghostrick Jack Frost
3 Ghostrick Specter
3 Ghostrick Mary

1 Allure of Darkness
3 Rank-up Magic Astral Force
1 Dark Hole
2 Forbidden Lance
2 Pot of Duality
3 Mystical Space Typhoon

1 Bottomless Trap Hole
1 Torrential Tribue
3 Fiendish Chain
2 Call of the Haunted
1 Solemn Warning

1 Gaia Dragon the Thunder Charger
1 Tiras, Keeper of Genesis
1 Number 61: Volcasaurus
2 Crimson Knight Vampire Bram
1 Downerd Magician
1 Grenosaurus
1 Number 17: Leviathan Dragon
3 Ghostrick Alucard
1 Mechequipped Angineer
1 Windup Zenmaines
2 Ghostrick Dullahan

For those of you who don't know what the main card of my deck does, here is

Rank-up Magic Astral Force
Normal Spell

Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

Many of you may remember from my Ghostrick Spirit deck that I talked about what an amazing card Ghostrick Mary is, and how it created a "Ghostrick Engine" for other decks.  Ghostricks give you a stable source for consistent monsters and advantage, while allowing you also to block many monsters attacks, and setup for future plays. The Ghostrick part is familiar to most of you, but the combos really lie with the Rank 3 shenanigans, which allow you to make Alucard.

After you go into Ghostrick Alucard, you can destroy 1 set card on the field, then all you need is Astral Force. This allows you to use Alucard to Xyz Summon the very powerful Crimson Knight Vampire Bram. Bram allows you to once per turn, Special Summon 1 monster from your opponents Graveyard, but if you do, for the rest of the turn only that monster can attack. So you can attack with all your other monsters, and then during your Main Phase 2, use Bram's effect to Special Summon a monster. However, this is not all Bram does. If your opponent destroys Bram with a card effect, or by battle, during the next Standby Phase Bram will Special Summons himself in Defense Mode. This means he is VERY hard to get rid of outside of Banishing him. So not only do you get to steal your opponents best monsters, you also get a monster that never dies!

Another great thing is that once Alucard goes to the graveyard from your Bram as an Xyz Material, Alucard will trigger and get you back a Ghostrick card to your hand. Alucard does not care how it gets to the graveyard to trigger this effect, be it the field, Xyz Material, or heck, even if it gets Solemn Warninged it will still trigger. My favorite Ghostrick to get back is Specter. With the ability to spam Alucard over and over, alongside Dullahan, you can easily keep getting back Specter and dropping it over and over again to cycle through cards in your deck.

Alucard into Bram is not the only option for Astral Force either. You can go from Grenosaurus into Volcosaurus to steal a game with hefty amounts of damage, or you can go from Mechequipped Angineer into Tiras, Keeper of Genesis for a protective play and destroy an opponents card. Even though you are less likely to use these comapred to Alucard and Bram, having the options there is great.

Even though you can steal opponents monster from their GRAVE, sometimes it can be a tad difficult to deal with monsters on the field. This is why I added 2 Caius the Shadow Monarch as it deals with ANY card that could be annoying you. It is also a Fiend-type monster, which goes hand in hand with my favorite card in the deck; Dark Necrofear.

Dark Necrofear, the original Queen of Fiends can be Summoned by banishing 3 Fiend-type monsters from your Graveyard. Fiend-type monsters in this deck include Tour Guide, Mary, Specter, Caius, Jack Frost, and the Xyz monster Dullahan, so you can see all of these cards go to the grave easily to fuel Necrofears summon. When Dark Necrofear is destroyed as a monster card, during the End Phase you can equip her to an opponents monster and take control of that monster. So while Bram steals all the monsters in graveyard, Necrofear will seduce your opponents monsters on the field to come work for you. Her stats are nothing to joke about either, while she has 2200 attack, her 2800 defense is something many decks cannot attack over, and if they do somehow deal with her, you can steal any opponents monster. Most of the time I will just ram Necrofear into a monster with higher attack to take control of it however.

As for other Spell cards, I use 2 Forbidden Lance to protect the summon of Alucard, as it is very important for it to survive Bottomless Trap Hole or Compulsory Evacuation Device, as well as the Summon of Dark Necrofear, you certainly dont want her to get Dimensional Prisoned either. 3 Pot of Duality seemed to clog way too much, and if you have the Bram loop going, its really bad to have in hand. Its mainly good opening turns in conjunction with opening up with a Mary or Jiangshi.

Traps are staple except Call of the Haunted, which is just REALLY good in here. You can Call of the Haunted back your Alucards to either Rank-up Magic again, or you can chain to a Typhoon to grab Alucard, it will die and you get back a Ghostrick card. Something important to remember is Astral Force 2nd ability. Instead of drawing for your turn, you can return it from your Graveyard to your hand, but you can only Special Summon this turn via Astral Force, and no other ways. Call of the Haunted can let you bypass this, by End Phase of the opponents turn Call of the Haunting Alucard, then returning Astral Force to hand to bring out Bram.

So thats about it boys and girls, this is my cool deck for YCS Chicago. Give it a try, steal some monsters, and Dark Necrofear your opponent and make them go "What just happened?"

Lets hope I'm able to take out some Fire Fist and Mermails and make my way to the Drafting part of Day 2! Thanks for reading, and be sure to check out the upcoming ARG Circuit in Richmond, VA, April 26-27.

Until next time duelist, play hard or go home!




Latest posts by LMJeffJones (see all)