Snake in the Grass: Heroes

The title “Snake in the Grass” is coming from the old concept of having a deck a deck that is underestimated, but still holds the power it needs to have to compete on a similar level as the current “meta” decks. It is different from the concept of “black sheep” decks, because these decks are well known, but underestimated. It is important to keep in mind I define meta as the most popular decks. This article, as you could tell from the title, is heroes.

Now when I mention heroes people usually automatically assume I am going to talk about Bubble beat, or Light Beat, Hero Stun, Gemini Beat, there is a half a million names for the second version, I prefer to call it Gemini Beat. I am going to touch base on both of these decks, but I would like to send special mentions to my good friend Alex Ashton who gave me hope in this deck again by showing me his version of heroes, which is a strong combination of the two decks.

First I am going to talk about Bubble beat, this deck utilizes bubble man to OTK your opponent as fast as you can, and control the game with pure aggression and basic trap control

Rodrigo Togores. Bubble Beat

3 Elemental HERO Neos Alius

3 Elemental HERO Bubbleman

1 Elemental HERO Stratos

 

3 E – Emergency Call

1 Forbidden Chalice

3 Pot of Duality

3 Gemini Spark

1 Monster Reborn

1 Book of Moon

1 Heavy Storm

2 Mystical Space Typhoon

1 Reinforcement of the Army

1 Dark Hole

3 Miracle Fusion

 

2 Torrential Tribute

2 Fiendish Chain

1 Mirror Force

2 Dimensional Prison

2 Hero Blast

2 Solemn Warning

1 Solemn Judgment

1 Starlight Road

I did not post his side or extra because I would like to concentrate on his main deck, which I will do for the Gemini beat deck as well.

You will first notice his really low monster count, 7 monsters, with 4 search cards, not including stratos which would be the fifth. His large trap count helps him keep alive until he pushes for game. The power with this is just how fast it can kill your opponent. It is fast, and strong. But it is victim to bad hands that take too long to push back from. My personal belief is that the deck seems to lose to decks that have more control power then them. One particular one I remember is watching this deck loose to an early game Hyperion that was backed up by really basic traps. He could not over power it, and lost out because of it. This deck could be a strong contender against many of today’s popular decks. Here are some reasons why.

Mermails –

This deck does amazing against mermails in any decent hand case, if the player realizes the other player is using mermails before it’s too late to come back. Abyss Dweller is something that can be easily made, and will usually have its attack boost while backed up by traps. Absolute Zero also hurts the mermails a lot.

Wind-ups –

This matchup is really hard for heroes to win in my opinion. Wind-ups have more versatility, and a single factory can win wind-ups this game because heroes usually cannot come back from the card advantage.

Gemini Beat is the next one I would like to cover, it focuses more on beating your opponent down with 1900 attack monsters while controlling anything bigger they try to use with trap cards.

Joseph Giorlando 2012 YCS Long Beach 4th Place Gemini Beat.

Monsters: 9

3 – Elemental HERO Neos Alius

2 – Thunder King Rai-Oh

2 – Beast King Barbaros

1 – Elemental HERO Stratos

1 – Crusader of Endymion

 

Spells: 16

3 – Gemini Spark

3 – Miracle Fusion

3 – Pot Of Duality

2 – E – Emergency Call

1 – Reinforcement of the Army

1 – Heavy Storm

1 – Book of Moon

1 – Monster Reborn

1 – Dark Hole

Traps: 15

2 – Torrential Tribute

2 – Skill Drain

2 – Hero Blast

2 – Dark Bribe

2 – Solemn Warning

2 – Dimensional Prison

1 – Solemn Judgment

1 – Mirror Force

1 – Starlight Road

This deck is a power house and a much better option than bubble beat in my opinion, I am sure many people would argue with that, but the control this deck offers is amazing. This deck got 4th place at the largest YCS so far because of how much control it offered. There is not much more I can say about this build except it offers an amazing amount of control, and then late game power.

Mermail –

This is a hard match up for this particular deck because of the heavy monster effects being used to push their way past trap cards since abyss dweller is a lot less likely to come out early game.

Windups –

Windups were a huge deck during this event so a few of his main deck choices specifically were there to damage them and other on field effect based decks such as inzektors. This deck has a good match up against Windups if they open well.

Next I am going to talk about my friend’s build (Alex Ashton), which took the two strongest aspects of both decks, and used them. This deck made me respect heroes again. At first I didn’t believe the power he claimed to have with the deck, but after watching him top 16 a regional with them (specifically the first Alter Reality Regional which he got 9th place with a x-1 record), and a lot of playing against it, there was no deck that had better then a 50/50 match up with this, and many match ups he had a clear advantage.

Heroes

3 Elemental Hero Neos alius

2 Elemental Hero bubbleman

1 Elemental Hero stratos

1 evocator chevalier

2 thunder king  rai-oh

 

2 Pot of duality

3 Miracle Fusion

3 Gemini spark

2 e – emergency call

2 mystical space typhoon

1 super polymerization

1 reinforcements of the army

1 dark hole

1 monster reborn

1 heavy storm

1 a hero lives

2 forbidden lance

 

1 call of the haunted

2 solemn warning

1 solemn judgment

1 torrential tribute

1 mirror force

1 bottomless trap hole

1 starlight road

2 compulsory evacuation device

1 dimensional prison

1 hero blast

 

Extra deck

2 Elemental Hero the shining

1 Elemental Hero absolute zero

1 elemental hero escuridão

1 Elemental Hero Gaia

1 Elemental Hero nova

1 Elemental Hero great tornado

1 stardust dragon

1 blade armor ninja

1 Heroic Champion - Excalibur

1 abyss dweller

1 steelswarm roach

1 photon papilloperative

1 Heroic Champion - Gandiva

1 Number 16: Shock Master

 

Side deck

1 snowman eater

1 neo-spacian grand mole

1 fossil dyna pachycephalo

1 mystical space typhoon

1 system down

1 super polymerization

2 dimensional fissure

2 royal decree

2 shadow-imprisoning mirror

1 bottomless trap hole

2 skill drain

You can see how he combined the two deck ideas. This deck has both the speed and versatility that today’s decks require to win. There are many main decked 1 ofs which give options across the board for multiple decks.

Mermail –

I watched this deck 2-0 mermail every time I have watched it play against it, not saying it auto wins against it, but it seems to have an amazing match up.

Windups –

In the windup match it seems to depend a lot on who goes first and who opens with a more usable hand. This matchup is 50/50 without side decking after personally playing against it about 8 matches without side decking.

This deck is something I would love to see more of in the future. It has good match ups across the board and barely anyone has side board options against this deck right now.

It’s important to keep in mind many decks that you may or may not see at any event, or even use. Some decks have great match ups against the current meta, and the meta isn’t even prepared to play against it. It’s important to keep these kinds of decks in mind, the snakes in the grass.

Next article I am going to cover Six Samurai.

If you would like to talk to me about this article please post here, find me on facebook, or check out my new Youtube Team channel AfterlyfeIx.

Thomas Balaban

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