Soulfire for ARGCS, VA

jeff jonesSoul Charge. A card that now strikes fear into the hearts of all duelist. A card that is more powerful thansoulcharge that of [ccProd]Return from the Different Dimension[/ccProd], [ccProd]Monster Reborn[/ccProd], and even [ccProd]Dimension Fusion[/ccProd], all cards that have made their way to the Forbidden List.
Going into ARG Richmond, VA this weekend, many people are trying their best to figure out ways to abuse the cards from Dragons of Legends, including but not limited to Soul Charge, Mathematician, Kuribandit, Ice Hand, and Fire Hand.
Since Soul Charge's announcement, so many people have been talking about the fact that [ccProd]Lonefire Blossom[/ccProd] and Soul Charge is a turn 1[ccProd]Shooting Quasar Dragon[/ccProd]. While yes, this is great and nearly unbeatable in most cases, most of all of these people don't realize the true potential and other combos in which I am about to unleash upon the dueling world. Now, with this deck, I have not tested it much, I gave that honor to my friends Steve Silverman, Jerry Williams, and Robert Boyajian. I simply came up with the combos and a sample list, and let the rest be up to them to work out the kinks. So without further delay, here is a sample list of my:
"Soulfire" Deck
 [ccDeck="Main Deck"]
1 Chirubime, Princess of Autemn Leaves
1 Crane Crane
1 Dandylion
2 Lonefire Blossom
3 Mathematician
3 Maxx C
1 Mystic Macrocarpa Seed
1 Redox, Dragon Ruler of Boulders
3 Spell Striker
1 Spore
1 Tytannial, Princess of Camellias
1 Foolish Burial
3 Mystical Space Typhoon
1 Reinforcement of the Army
3 Soul Charge
3 Super Solar Nutrient
3 Upstart Goblin
2 Breakthrough Skill
2 Vanity Emptiness
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Solemn Warning
1 Torrential Tribute[/ccDeck]
[ccDeck="Extra Deck"]1 Ally of Justice Catastor
1 Armory Arm
1 Crimson Blader
1 Formula Synchron
1 Leo, Guardian of the Forest
1 Naturia Barkion
1 Scarred Warrior
1 Scrap Dragon
1 Shooting Quasar Dragon
1 Shooting Star Dragon
1 TG Hyper Librarian
1 Naturia Beast
1 Mechquipped Angineer
2 Meliae of the Trees[/ccDeck]
First off, let me tell you that there are SO many different combos in the deck even I am still learning them, and probably dont know them all, but lets start with some of the basic and absolutely need to know. I will exempt the Lonefire + Soul Charge Quasar combo because that is popularized and you can find it infinite other places.
1) Mathematician + Super Solar Nutrient
Mermails have the popular combo of [ccProd]Mermail Abysstrite[/ccProd], [ccProd]Bahamut Shark[/ccProd], and [ccProd]Mechquipped Angineer[/ccProd], a combo which many people say is nearly unbeatable if pulled off early. This combo is very similar to that, but even better, and only requires the above 2 cards.
Mathematician sends[ccProd]Dandylion[/ccProd] to grave, netting you 2 tokens. You then use Super Solar tributing a token, allowing you to get Lonefire Blossom. From there you use Lonefire's effect to get you Macrocarpa, overlaying it with Mathematician for Meliae of the Trees, using her effect to bring back Lonefire, which tributes your remaining token for a Chirubime in defense mode. With these 2 cards you now have a field of Chirubime, Meliae, and a Lonefire, with 4 cards in hand. Chirubime prevents your opponents from attacking any of your other plants, meaning Meliae and Lonefire stick around to use next turn for even greater combos, and if your opponent by chance can deal with Chirubime, this will allow you to pull Tytannial from your deck as well.
2) Mathematician + Soul Charge
This time Mathematician sends Lonefire to grave, to be revived by Soul Charge. You use Lonfire to go into Dandylion, and overlay for Meliae, detaching Dandylion for her effect to get Lonefire back, and getting 2 tokens. From here you use Lonefire on the tokens, to get another Lonefire, and then Chirubime, giving you Chirubime, Meliae, and 2 Lonefires, OR you can overlay both Lonefire Blossoms for an Angineer giving you even more protection.spellstriker
3) Lonefire + any spell in grave + [ccProd]Spell Striker[/ccProd]
Lonefire goes into Dandylion, followed by a Special Summoned Spell Striker. From here you do the above combo like Mathmatician and recieve the same results.
4) Mathmatician + Spell Striker + Super Solar
This one was tricky, and while this may not be the best play, we believe as I write this currently, that this is the best opening play for this hand.
Mathmatician sends Dandylion to Graveyard. Super Solar brings out a Lonefire Blossom which tributes itself for another Blossom, which Tributes a token for Chirubime. Summon Spell Striker and overlay with Mathematician for Meliae, to bring back Lonefire and tribute that for Tytannial, ending with Tytannial, Chirubime, Meliae, Lonefire Blossom, and 3 cards in hand. Again, there may be something better, but as I write this I cannot find one.
5) Mathematician + Spell Striker + Soul Charge
While more specific, it's something you certainly need to know.
Mathematician sends Lonefire to grave, followed by Spell Striker. Go into Meliae, Summoning back Lonefire, and using it to get another, and using that Lonefire to tribute Meliae for Macrocarpa. You use Macrocarpa's effect to make it Level 2, and Synchro with Lonefire into Scarred Warrior. You then Soul Charge back Marcocarpa and double Lonefire Blossom tributing Lonefire for Spore then the other for Dandylion. Syncro Dandylion and Macrocarp for Naturia Beast giving you 2 tokens, leaving you with 2 tokens, Scarred Warrior, Naturia Beast, and Spore. Use [ccProd]Spore[/ccProd] and a token for [ccProd]Formula Synchron[/ccProd], then Banish Lonefire for Spore, to return it to field, Synchroing with your final token for a Level 5. Your Field is then Level 5 Synchro, Scarred Warrior, Naturia Beast, and Formula Synchron. Make Quasar Dragon with Level 5 Synchro and Scarred Warrior, and end with Quasar Dragon, Naturia Beast, and 4 cards in hand. Good luck, have fun.
These are some of the basics and most common combos. There are obviously many more when involving things like Redox (which is used as a Monster Reborn) and [ccProd]Foolish Burial[/ccProd].
More specifically now, I decided to use 3 [ccProd]Maxx "C"[/ccProd] as certainly the most popular decks will now involve Soul Charge. This includes Dragon variants which I believe will be the most popular deck going into the ARGC.
Because you do not want to be too reliant on your Normal Summon, 1 [ccProd]Crane Crane[/ccProd] to go into Meliae and bring back Tytannial or Chirubime.
The Spells are all explanatory.
The Traps are important, but iffy. My peers are currently working on their own decks so all of theirs will probably look slightly different, but the Monster and Spell lineup is almost set in stone.
I think using 2 [ccProd]Breakthrough Skill[/ccProd] is great. It helps stop [ccProd]Abyss Dweller[/ccProd], along with problems other decks can create for you like Felgrand, [ccProd]Stardust Spark Dragon[/ccProd], and Naturia Beast, and hell, even a Quasar.
Speaking of Naturia Beast, he is one of the most important cards in my opinion, going into this upcoming format, and he goes perfectly with the Trap card Vanity Emptiness.
With so much Special Summoning about to happen, [ccProd]Vanity's Emptiness[/ccProd] very much will make a return to play, and when Naturia Beast is out, it makes sure you can stop your opponents Special Summons with also preventing them from playing Spells. Yes, Naturia Beast will trigger Vanity's effect to kill itself, but if that is the case, you still 1) Have prevented an opponents Special Summon first and 2) Are still negating your opponents Spells.
Beast is pretty easy to make in this deck, since Macrocarpa can manipulate its level and such. This allows for some games to be instantly won, as people will be playing more Spells than ever like [ccProd]Upstart Goblin[/ccProd], Soul Charge, [ccProd]Dragon's Shrine[/ccProd], etc.
The extra deck is also somewhat iffy, and something I have let the decision making go to those using it. Some cards aren't really gone into often, like the level 8 Synchros, but seem somewhat needed in specific situations (especially [ccProd]Crimson Blader[/ccProd]), but Scarred Warrior is something people arent using, and is needed for Quasar combos, as its a Level 5 Synchro who is Earth, which means Macrocarpa can make it.
In the end, this is very much so a combo deck. Not something like Fire Fist, or Bujins, which are grind decks, but an actual combo deck. It makes big plays which ends up forcing your opponent into a position where they just cant do anything, something that seems to be getting more and more popular in Yu-Gi-Oh as of late.
So by all means, go ahead, test the deck. Try and figure out combos that I could not, and of course, have fun.
Good luck to everyone at the ARGCS, and especially my friends who decided to use my deck. Until next time duelist, play hard or go home!



  • john torrey

    Wassup man my name is john torrey and i wanted to know if u could build me a really good gemknight deck im not that great at deck building,and i just thought your thoughts and ideas on deck building is really grea


  • The guy

    Why scared warrior over a second beast. Beast is amazing and the only difference is it cant be made with lonefire

  • hannah

    why do you play spell striker instead of junk forward? jw

    • Jafer Ali Ababwa Hooda

      Junk Forward won’t work if you have another monster on board. While most of the above combos without an established field can use them interchangeably, if not use Forward better, in any given situation where you’ve already got a field, Striker can still be summoned if you already control other monsters. Early on, it might seem like it’s better to have Forward, but a spell card in the grave is often easier than having no monsters, especially later game.

      Also, it can attack directly, so you can do some cute stuff with poking.

  • The great one

    Deck is inconcistent

    • Thomas Chacko

      inconcistent isn’t a word.

  • Fred Edgar

    I have an answer to most decks trying to use soul charge…… Evilswarms.

  • Guest

    Soul charge. soul charge. soul charge. Hope you guys all run nothing but level 4 monsters cause otherwise evilswarms still own all of the major ideas with that card.

  • Chris Manz

    Umm how do u make shooting star dragon without stardust dragon?

    • Jose Carlos Gonzalez

      Summoned off quasar’s destruction.

  • Stephen Naumovski

    Really liking this list and use of Macrocarpa Seed. But like TenguPlant and QuickdrawDandy, would you say this deck in particular “loses” to Maxx “C” (as it does seem to have to special summon to maintain some kind of advantage)? Also, in testing, have you ever found that drawing from Maxx “C” can interfere with your Lonefire plays (drawing your Lonefire targets prematurely)? Has the absence of battle-stoppers like Scarecrow ever been inconvenient in any way?

  • Dave

    Rather than using Macrocarpa and forced to use Scarred Warrior (which is actually not good and eat a space in such tight extra deck). Why not just use Nettles and dedicate an extra deck space to something more useful like Leviair or maybe Black Rose?

    I get the versatility of Macrocarpa because he can make Meliae with any lvl 3 earth, but even in those situation going to Naturia Beast instead of fap longer will generally be good enough play anyway considering playing more “good” extra deck card should be worthed.

    Rosewhip won’t be useful because mostly macrocarpa will be used to synchro lvl 5 so that you can make quasar.

    • Stephen Naumovski

      I play something similar to this deck and played 2 Nettles when the Quasar combo was first “discovered,” Here’s why I wouldn’t play it now that Jeff has made use of Macrocarpa as an alternative:
      1.) Bad/Inconvenient when you draw it
      2.) Not a great use of your normal summon
      3.) Macrocarpa can do what it does, but better.
      4.) Its effect to kill a different plant besides itself is almost never consistently used

      • Álvaro Ramírez Quesada

        And now that the new list is revealed as a 5) Macrocarpa can make Goyo Guardian

  • Tim NoneYa

    Wouldn’t Naturia Rosewhip be better than Mystic Macrocarpa Seed. It being limited to only earth monsters could make it dead and Rosewhip has a ok effect. Also, I understand using Upstart Goblin as fuel for Spell Striker, but giving your opp 1000 life in a Soul charge format is like asking to be OTKed by them. Maybe find a better spell to run that won’t backfire? Mind Control also seems like a auto in for this deck. Or maybe even a single Mark of the Rose to steal games.

  • Michael Ward

    Im a bit confused on the combo that uses Mathematician, Spell Striker, and Soul Charge. It seems as though a spell is also required in grave for this?

    “Mathematician sends Lonefire to grave, followed by Spell Striker. Go into Meliae, Summoning back Lonefire, and using it to get another, and using that Lonefire to tribute Meliae for Macrocarpa.”

    This is not possible turn 1, with only the cards listed.

    • Stephen Naumovski

      Probably a typo, most likely meant to add something like Upstart Goblin.

  • It seems broken but Lightsworn Ruler may be stronger, it will be an interesting event

    • Stephen Naumovski

      “Broken” isn’t really the right term for that deck, in my opinion. It still has some minor and major inconsistencies that need to be worked out.

  • Shozuka

    Interesting, definitely different. I like it. Spell striker and the macrocarpa are definitely unique for the meta, lol

  • Cody Mullis

    This is the coolest fucking thing I’ve seen since plants

    • Stephen Naumovski

      What else would you expect from Jeff Jones?

      • Juan Oliveira

        Sorry but it’s notJeff. He is not eventhefirst one to write aboutit. But yeah,as he is oe of the wrold greatest players and have such mates, he can stillsaying it and you guys will believe.

        I just can respect him. But there is no way it’s “his”creation.