Hello boys and girls, It’s T-Time! I am back from Yugioh Championship Series Orlando, and what an event it was! I want to say thank you for everyone who congratulated me on my top 32, it means a lot. A lot of you may have seen my deck on the main Konami website and wondered what it was, how it worked, and why I played it. I will explain all of those things, but for those of you who do not know the list, here it is:
Monsters: 19
3 Effect Veiler
3 Reborn Tengu
2 Green Gadget
2 Yellow Gadget
2 Red Gadget
2 Lonefire Blossom
2 Karakuri Watchdog mdl 313 “Saizan”
1 Spore
1 Dandylion
1 Glow-Up Bulb
Spells: 12
3 Pot of Avarice
2 Mystical Space Typhoon
1 Foolish Burial
1 One for One
1 Limiter Removal
1 Monster Reborn
1 Giant Trunade
1 Mind Control
1 Dark Hole
Traps: 9
3 Ultimate Offering
2 Solemn Warning
2 Dimensional Prison
1 Mirror Force
1 Call of the Haunted
Extra Deck: 15
2 Trishula, Dragon of the Ice Barrier
2 Formula Synchron
1 Black Rose Dragon
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Scrap Dragon
1 Magical Android
1 Karakuri Steel Shogun mdl 00X “Bureido”
1 Karakuri Shogun mdl 00 “Burei”
1 Stardust Dragon
1 Chimeratech Fortress Dragon
1 Colossal Fighter
1 Armory Arm
Side Deck: 15
3 Chain Disappearance
2 Smashing Ground
2 Forbidden Lance
2 Beast King Barbaros
2 Cyber Dragon
2 Dust Tornado
2 Kinetic Soldier
They called my deck “Tengu Synchro”, but I have decided its name is T-Time Special! Of course, by T-Time I mean Trishula Time. I had to have summoned over 25 Trishulas in that weekend alone. In fact, Reborn Tengu was not added until only 5 days before the event. It originally ran 9 Gadgets, but I needed something that could last on the field and deal with King Tiger Wangu. When I was thinking about what deck to play, I had a few really cool ideas. Oddly enough, one of them was Zombie Plants. I really disliked it because it required my opponent to foolishly attack my monsters. If they were wise enough to not, I would end up getting blown away. My other idea was Ultimate Offering Gadgets and THAT was definitely a good idea.
First, I want to talk about Ultimate Offering. Nobody seems to understand what this card does, so this must be discussed. Your opponent CANNOT activate your Ultimate Offering to summon monsters, this is just a misconception. You can use this effect multiple times in the same turn, or even in the same chain. It is a quick effect, which means if your opponent chains Mystical Space Typhoon to its activation, you can activate it again in response. If they have no response, you can activate it again and again in that chain. Your opponent cannot Solemn Warning your Ultimate Offering. It does not get destroyed by Solemn Warning and they cannot activate it unless the monster being summoned is the last on the chain. They cannot interrupt the chain if a monster is sandwiched within the summoning process. Basically, unless they negate the activation of Ultimate Offering, they are in big trouble.
That being said, you would naturally want to play Gadgets in that deck. So now what do we have for tuners? Effect Veiler of course! The most multipurpose monster in the game comes into play as not only an out to Legendary Six Samurai Shi-En etc, it is a level 1 tuner which shoots out Trishulas and Catastors like nobody’s business. I needed more lv 1 tuners though so naturally Glow-Up Bulb was a great choice. Then of course I wanted to play One for One to get them to the field. I also had to play Pot of Avarice to send my Gadgets and Tengus back to my deck to continue going off with Ultimate Offering or to maintain constant searches in the long game. It was only natural that I would put in the entire Plant engine. The advantage you get from it is just obscene.
Finally I decided to add in the Karakuri Watchdogs. Level 4 tuners are good by nature, but these are special. You can easily spit out a Karakuri Shogun Burei via Catastor+Formula Synchron. He gets you a Watchdog. Watchdog makes Karakuri Steel Shogun Bureido which gets another. That allows you to summon yet ANOTHER level 8 monster. Watchdog’s effect is good in general though. 1800 Defense is a lot to get over, and with one or two attacks, he can become a 2200 Attack beat stick. Three was excessive, so I chose to go with two. It is also Earth and machine, letting me synchro out under Gozen Match and Rivalry of Warlords (Bureido and Scrap Dragon come into play).
My side deck was designed to defeat stun decks. Beast King Barbaros is a good way to handle any anti-special summon tricks my opponent sides in. It is 1900 attack but when combined with Ultimate Offering, it is a 3000 attack monster that can blow away my opponent’s full field during their Battle Phase. Cyber Dragon is simply big and fast. It can synchro with opponent’s machines and attack over Chimeratech Fortress Dragon if need be. Most importantly, it is a machine that when combined with Limiter Removal, can end games very fast. Smashing Ground allows me to deal with those large monsters that I would normally have a problem with like Thunder King Rai-Oh, Vanity’s Fiend, and King Tiger Wangu. Dust Tornado not only blows away backrow cards and field spell cards, but it allows me to set Ultimate Offering and Call of the Haunted without much interference at the End Phase. Kinetic Soldier is good against any deck playing warriors including Elemental Heroes. I did use Limiter Removal on my Kinetic Soldier for game during one of my matches as well, which is just another reason why he is so good. Forbidden Lance allowed my big synchro monsters to hit the field without any problems and it also let my Gadgets and Tengus take down just about any reasonable monster in the game. Damage Step shenanigans are always fun. Finally, Chain Disappearance is good against almost every deck. It devastates Plants, Karakuris, Samurais, Fish, X-Sabers etc. There are fewer decks that it doesn’t hurt than decks that it destroys. Anyone not playing that card in their side deck must not know what it does. Also, don’t forget that if they do not remove the maximum amount of copies from their deck/hand, you are allowed to verify their deck and hand. That alone is a massive advantage.
This is the full run down of my deck and why I chose to use it. If you have any questions please feel free to ask me. I whole heartedly believe that this, or a variation of such, is the best deck in the game as it stands hands down. It is an EXTREMELY difficult deck to play, so don’t be discouraged if you are not winning with it on the first few runs. Also, don’t forget that you should never let your opponent know if you are holding more than one Gadget or Tengu. Make them find out themselves, but they will fear the advantage sitting in your hand more if they don’t know what it is. Again, thank you for all of your support! Until next time, drink milk, stay in school, and think creatively!
Get
Connected