All posts tagged Cardfight Vanguard

Welcome to Round 2 everyone! The duel kicks off with Tahmid rolling a 6 against Moore’s 4 and he elects to take first. Tahmid opens with Mermail Abysshilde, Patrick Hoban, Genex Undine, Atlantean Marksman, Mermail Abyssocea and Mermail Abyssmegalo. He kicks things off with Undine sending Atlantean Dragoons to graveyard to add Genex Controller to his hand while netting him Moulinglacia the Elemental Lord with Dragoons. Upstart follows drawing him a Maxx “C”. He presses onward by discarding Hilde and Marksman to special Megalo netting him a Abyssphere to his hand while Special Summoning Ocea from his hand with Hilde’s Read more


The world of Cardfight!! Vanguard has had a very solid set of rules and ratios ingrained in deck building that have stayed ironclad throughout the game’s 13-set history.  Before I speak about breaking the meta, I want to clearly state the things that define the meta.  Almost every single deck that tops at a regional or greater level tournament is a monoclan deck.  The only real exceptions are decks featuring Majesty Lord Blaster, who requires the non-Royal Paladin, Blaster Dark,  in soul to get his full effect.  Most of these decks have similar grade ratios, hovering around 17 grade 0’s, 13-15 Read more


Hello there! My name’s Caesar E.S, and this is my entry for ARG’s Vanguard writing contest. I’m an Indonesian player who has played since BT-02 JP first came out, and a user of Dimension Police since BT-03 JP (You read that right. Well…mixed with Nova Grapplers, actually.) and am currently running Dimensional Robo decks both in ENG and JP. By chance, the team that uses Dimension Police in the anime is called Team Caesar. Coincidence? Probably. (Or not.) Either way, I’m very eager to write about my thoughts on the game, and of course, my favorite clan! But today, I’m Read more


When it comes to deck building in Vanguard, people usually tend to avoid mixing in units from different clans. This is because a lot of units in the game can only really work within their own clans. There comes a time however when a certain card is released and it shows synergies in completely different clans. One of those cards I’d like to discuss today is Demonic Dragon Mage, Mahoraga. Mahoraga is a 5,000 power grade 1 Kagero that gains an additional +5,000 power when you retire an opponent’s rear guard, until the end phase, making it essentially the successor Read more


Hello, and welcome to my first article for ARG’s Cardfight Vanguard article contest. In this article I want to go over one of my favorite clans in the game, Pale Moon. The clan debuted in BT03 and focuses on utlizing your soul to work with your rear guards to either apply pressure or pure offensive power. It’s one of my clans mainly because it can do so much with the soul, which is one of Vanguard’s most unique mechanics in my opinion. This article, albeit a long read, will cover all of the cards that I feel are relevant when Read more


Ah, look at that field of columns with total powers of 20000 or 21000 each, all waiting to force out a minimum of 2 cards from your opponent for each attack because their Vanguard is defending with a Power of 10000 or 11000. But wait, BT05: Awakening of Twin Blades has appeared, and with it, a trio of units that shall change the way we play the game! With the new expansion set come the hybrid unit, Majesty Lord Blaster, and the Crossride units, Dragonic Overlord the End and Phantom Blaster Overlord. These units have made it possible to guard Read more


Remember Wingal? That old grade 1 from the original trial deck that had no use other than to support Blaster Blade? Well, he’s back. Wingal Brave is a new addition to the already established Royal Paladin clan. Introduced in BT05 along with Majesty Lord Blaster, this card helped create one of the most successful decks in the Japanese metagame, as well as one of the first decks to be punctured by the Japanese restriction list. But how exactly did this card become so important? And more importantly, what can other decks do about it? First, let’s take a look at the Read more


As many Cardfight players already know, the release of Booster Set 5: Awakening ot Twin Blades was last weekend. The set introduces the game to crossrides and boosts the already dominant Royal Paladin and Kagero, along with other decks such as Shadow Paladin, Dimensional Police, and Oracle Think Tank. The set also marks the debut of Neo Nectar and Murakumo. Most people familiar with the game already witnessed the release of this set in Japan and noticed how the metagame shifted due to the introduction of “crossrides” and Majesty Lord Blaster. But how exactly did the metagame shift? We can Read more


Out of the numerous clans that inhabit Cardfight!! Vanguard, you’re bound to pick out one that you like the most. It could be that you just really like their artwork, their style of play, or maybe you just tend to win an unnatural amount of games with them. Everyone has their own reasons and, likewise, everyone has their own favorite clan. There is no single “best clan” in the game, which means that no matter what clan you favor, it will always have a fighting chance. My personal favorite is Tachikaze. No matter what game I play, I tend to Read more


I. Introduction II. What is Cardfight!! Vanguard? III. Why play it? IV. Clan Overviews V. Building a Deck! VI. Tips for Playtime VII. External Resources   I. Introduction Hi there!  Thank you for viewing my article.  This is sort of a beginner’s guide thing intended to help aspiring players and new players get a lot of the basic knowledge they need to know about Cardfight!! Vanguard, but it might yield some helpful tips for veterans and competitive players as well, so please give it a read.  If you already play the game and don’t care about the fluff and introductory Read more