All posts tagged multi-civilization

Clash of the Duel Masters is finally here! I hope you were all able to attend your local Set Premiere event this past weekend. Clash limited play is actually very involved. You end up likely having to play all 5 colors (and a generous helping of multi-civ cards), which makes your mana decisions very difficult. Getting early attackers onboard while the opponent is still charging tapped mana can make a world of difference, since there aren’t any removal shield blasts at common or uncommon. You may also stumble upon a locked-down board state that stagnates until one player busts it wide open with Read more