The (Deck) Doctor is In…

Hello everybody! My name is Anthony Tachella, and I’m here to bring you some Deck Doctor Therapy! As many of you know, Alter Reality Games is anxiously looking for a new Deck Doctor for the article section for their website. I heard about that and figured I would at the very least give it a try, what harm can come of that, right? Anyways, today we are going to be looking at two different decks, both of which have been drafted by ARG writers Billy Brake and Joe Giorlando. The first deck we will be looking at is Billy’s Rock Stun variant, afterwards we’ll check out Joe’s Gishki HERO deck.

For now, I’m going to start by showing you guys the list I was given for Billy’s Deck:

Billy Brake’s Rock Stun Deck

Monsters: 19

3 Koa’ki Meiru Guardian

3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall

3 Block Golem

2 Card Trooper

2 Maxx “C”

2 Fossil Dyna Pachycephalo

1 Neo-Spacian Grandmole

Spells:10

3 Mystical Space Typhoon

2 Soul Taker

2 Pot of Duality

1 Seal of Orichalcos

1 Monster Reborn

1 Dark Hole

Traps: 12

2 Dimensional Prison

2 Solemn Warning

2 Call of the Haunted

2 Bottomless Traphole

2 Torrential Tribute

1 Solemn Judgment

1 Starlight Road

Extra Deck: 15

2 Gem-Knight Pearl

2 Kochi Kochi Dragon

2 Soul of Silver Mountain

1 Temtempo the Percussion Djinn

1 Wind-Up Zenmaister

1 Gachi Gachi

1 Fairy King Albverdich

1 Gaia Knight, Force of Earth

1 Naturia Beast

1 Naturia Barkion

1 Scrap Dragon

1 Stardust Dragon

To start off, Billy’s Rock Stun deck seems pretty standard, however, it is teching 2 Card Trooper and a Seal of Orichalcos. Both of which are very smart cards to be using in a deck like this. Card Trooper lets you fill up your graveyard for Block Golem plays, and also feeds Call of the Haunted into being an even more amazing card than it already is. Then we have the Seal of Orichalcos, which makes all of your Koa’ki Meiru monsters 2400, which makes them immediately stronger than most monsters your opponent can easily summon (sans Machina Fortress). Overall the deck seems good; however, I feel some small changes should be made that can make this deck function even better

-2 Maxx “C”

-1 Mystical Space Typhoon

+3 Naturia Cherries

Call me crazy, but in my opinion, Naturia Cherries is one of the best things to happen to EARTH based decks (Next to Mr. Grandsoil). If you start turn 1 with a Koa’ki Meiru, Naturia Cherries, and a Call of the Haunted means that you can have a potential Turn 2 Naturia Beast and Naturia Barkion field. For those of you who don’t know what Naturia Cherries does, here it is:

EARTH/Plant/Tuner

Level 1 ATK 200 / DEF 200

If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.

This combo is really simple, and only uses 3 cards from your hand, whilst thinning out 2 from your deck. The way to do this is to start your turn by simply setting Naturia Cherries and Call of the Haunted, along with any other Spells and Traps you may want to set (Solemn Judgment, Starlight Road, etc). Then let your opponent attack your face-down Cherries, use its effect to summon two more from your deck. Then, on your turn you summon a Koa’ki Meiru, synchro it with one of your Naturia Cherries into Naturia Beast, then synchro Beast into Naturia Barkion, and use Call of the Haunted to bring back Beast! Now you might be wondering why I kept Seal of Orichalcos in here, considering it can potentially destroy these monsters, right? Call of the Haunted and Monster Reborn are the reasons, while you cannot Special Summon them from the Extra Deck, you still can bring them back from the Graveyard!

Speaking of the Extra Deck, with these small, but powerful changes I made to the Main Deck, some small alterations are needed (I feel), in the Extra Deck as well. For the extra deck we have some small changes:

-1 Gachi Gachi Gantetsu

-1 Soul of Silver Mountain

+1 Gagaga Cowboy

+1 Fairy King Albverdich

The obvious change that had to be made was dropping Gachi Gachi Gantetsu, seeing as my build doesn’t run any Maxx “C”, instead I highly recommend Maxx “C” for the Side Deck. Instead of him, we have 1 copy of Gagaga Cowboy, a new powerful Rank 4 Monster from Abyss Rising. In addition, I decided to cut 1 copy of Soul of Silvermountain. The main reason behind this is the scarce amount of Level 3 monsters in the deck, since I cut the Soul of Silvermountain, I decided to put in an extra copy of Fairy King Albverdich, and this is because his effect can be absolutely devastating when used correctly. By putting in an additional copy of him, you allow yourself to make these devastating plays even more.

So overall, I feel these changes will work well with the deck, they still allow for the typical Rock Stun plays; however they include the option to Synchro Summon. This is one of the things that Rock Stun hasn’t been able to do easily in the past. Let’s take one final look at the deck, with it now being revised!

Billy Brake’s Rock Stun – Revised

Monsters: 22

3 Koa’ki Meiru Guardian

3 Koa’ki Meiru Sandman

3 Koa’ki Meiru Wall

3 Block Golem

3 Naturia Cherries

2 Card Trooper

2 Fossil Dyna Pachycephalo

1 Neo-Spacian Grand Mole

Spells: 9

2 Mystical Space Typhoon

2 Soul Taker

2 Pot of Duality

1 Seal of Orichalcos

1 Monster Reborn

1 Dark Hole

Traps: 12

2 Dimensional Prison

2 Solemn Warning

2 Call of the Haunted

2 Bottomless Trap Hole

2 Torrential Tribute

1 Solemn Judgment

1 Starlight Road

Extra Deck: 15

2 Gem-Knight Pearl

2 Kachi Kochi Dragon

2 Fairy King Albverdich

1 Wind-Up Zenmaister

1 Gagaga Cowboy

1 Soul of Silvermountain

1 Temtempo the Percussion Djinn

1 Gaia Knight, the Force of the Earth

1 Naturia Beast

1 Naturia Barkion

1 Scrap Dragon

1 Stardust Dragon

Well, now that I’ve doctored up Billy’s deck, I think it is time for me to take a look at Mr. Giorlando’s deck and determine what needs to be changed with it as well! I noticed that Joe’s deck was something I once experimented with myself, so without further ado, let me show you guys Joe Giorlando’s Gishki HERO Turbo deck!

Joe Giorlando’s  Gishki Hero Turbo Deck

Monsters: 20

3 Gishki Soul Ogre

3 Gishki Vision

3 Destiny Hero Plasma

2 Destiny Hero Diamond Dude

2 Trageodia

2 Tour Guide from the Underworld

1 Sangan

1 Gishki Shadow

1 Elemental Hero Stratos

1 Dark Armed Dragon

1 Gorz, the Emissary of Darkness

Spells: 20

3 Destiny Draw

3 Trade-In

3 Miracle Fusion

3 Mystical Space Typhoon

2 Salvage

1 Gishki Aquamirror

1 Reinforcement of the Army

1 Allure of Darkness

1 Dark Hole

1 Heavy Storm

1 Monster Reborn

Extra Deck: 15

1 Grenosaurus

1 Melomelody the Brass Djinn

1 Wind-Up Zenmaines

1 Leviair the Sea Dragon

1 Number 17: Leviathan Dragon

1 Number 30: Acid Golem of Destruction

1 Temtempo Percussion Djinn

1 Maestroke Symphony Djinn

1 Blade Armor Ninja

1 Heroic Champion Excalibur

1 Number 39: Utopia

1 Hieratic Sun Dragon Overlord of Heliopolis

1 Number 11: Big Eye

1 Gaia Dragon, Thunder Charger

1 Black Rose Dragon

Can I just start off by saying I love the concept behind this deck? I really do, I’ve been a fan of Gishki for a long time, and getting to combine them with HEROes is just smart. The purpose of this deck is to speed through your cards, using Trade-In and Destiny Draw to their fullest. By having 6 targets for Trade-In and 5 for Destiny Draw, these cards are rarely dead in your hand. In addition to this, the deck only runs 4 non-Normal Spell cards, which means that 16 of the cards in this 40 card deck can trigger Destiny Hero – Diamond Dude’s effect. Let’s start off by messing with the main deck, and making the changes that could make this deck into something truly great!

-1 Gishki Shadow

-2 Tour Guide from the Underworld

-1 Sangan

-2 Salvage

+3 Deep Sea Diva

+1 Pot of Avarice

+2 Pot of Duality

I know what you’re thinking: “Anthony, Anthony, what are you doing? STAHP”! You’re probably thinking this because I’m dropping the Tour Guide Sangan line-up from this build. Why am I doing this? Deep Sea Diva. Deep Sea Diva is the answer to this question. Diva allows us to be able to quickly thin out our deck even more than we already could with Tour Guide; we even get better monsters out of it too! Diva opens up multiple Synchro plays, as well as opens up powerful Rank 2 Monsters that we normally wouldn’t be able to access. Oh, also, Gishki Vision is a Level 2 Sea-Serpent, so Diva can Special Summon Gishki Vision. Then proceed to either Xyz Summon or Synchro Summon. The other change I made was swapping 1 Salvage for a Pot of Avarice. While Salvage is great and all, being able to recycle your other monsters (Destiny Heroes, Tragoedia, and Gorz) is even better. Pot of Avarice also helps you manipulate the graveyard for your Dark Armed Dragon plays. I dropped Gishki Shadow because if you open the Aquamirror then Shadow is almost useless, his only saving grace will be if you actually Ritual Summon Soul Ogre. Along with that, the second Salvage was dropped with Shadow in exchange for 2 Pot of Duality, this card works wonders in the deck, being able to dig into the deck to potentially grab a Trade-In or Destiny Draw, or even to grab a Level 8 monster to discard. The bonus from revealing it with Destiny Hero – Diamond Dude can’t be too bad either.

Now this deck has some pretty ideal opening hands, I put the deck together with the changes I made, and my opening hand was pretty impressive:

Mystical Space Typhoon, Miracle Fusion, Elemental HERO Stratos, Gorz the Emissary of Darkness, Pot of Duality, and Deep Sea Diva.

I can already see so many plays with this deck, the primary play with this hand, however, would be to summon Stratos and use his effect to grab Diamond Dude or Plasma. Then on your next turn Summon Deep Sea Diva, from here you can grab Gishki Vision and ether make a Rank 2 Xyz, Synchro Armory Arm and make a Rank 4 Xyz, or make a Level 8 Synchro and Miracle Fusion for Absolute Zero. Absolutely amazing if you ask me the potential with this deck, and that was without even opening any of the draw cards you need!

Now that we’ve modified the Main Deck, it is time to look at the Extra Deck. First of all, I’d like to say that Joe might have been on some sort of drugs when he drafted this deck, 3 Miracle Fusions with no Elemental HERO Fusions? I’m just going to start off with the changes that need to made with this Extra Deck:

-1 Grenosaurus

-1 Wind-Up Zenmaines

-1 Melomelody the Brass Djinn

-1 Leviair the Sea Dragon

-1 Number 17: Leviathan Dragon

-1 Number 30: Acid Golem of Destruction

-1 Temtempo the Percussion Djinn

-1 Number 11: Big Eye

-1 Gaia Dragon, the Thunder Charger

-1 Black Rose Dragon

-1 Blade Armor Ninja

+3 Elemental HERO Absolute Zero

+2 Elemental HERO Escuridao

+1 Stardust Dragon
+1 Gachi Gachi Gantetsu

+1 Daigusto Phoenix

+1 Gaia Knight, the Force of the Earth

+1 Scrap Dragon

+1 Photon Papilloperative

Quite a bit of changes have been made to the Extra Deck. I added in the Elemental HERO Fusions, and took out all those useless Rank 3 Xyz Monsters. I also took out the hardest to summon monsters in the Extra Deck: Big Eye and Gaia Dragon, the only way to have summoned these monsters in the way the deck was, would have been to use Gorz and Dark Armed, possibly Tragoedia. In exchange for those cards, I put in some useful Xyz and Synchro monsters like Gachi Gachi Gantetsu and Stardust Dragon. By throwing in the Deep Sea Divas, we are able to make these Rank 2 monsters and Synchro monsters with ease. I also decided to drop the Black Rose Dragon and the Blade Armor Ninja. Black Rose is too hard to summon with this deck, so it isn’t worth wasting an Extra Deck spot on it. As for Blade Armor, we don’t need two Warrior-Exclusive Xyz monsters in the Extra Deck, and personally, I feel Excalibur is better because it will let us get over those large problem monsters that Blade Armor wouldn’t be able to get rid of.

With that, we have finished our review of this deck; overall, I feel that these changes have made the deck a little faster, and able to generate more powerful plays. Being able to churn out Synchro and Xyz monsters in addition to the powerful HERO Fusions is a great thing. With that, how about we take a final look at this deck, with my revisions that have been made:

Joe Giorlando’s Gishki HERO Turbo – Revised

Monsters: 19

3 Evigishki Soul Ogre

3 Destiny HERO – Plasma

3 Gishki Vision

3 Deep Sea Diva

2 Destiny HERO – Diamond Dude

2 Tragoedia

1 Elemental HERO Stratos

1 Dark Armed Dragon

1 Gorz the Emissary of Darkness

Spells: 21

3 Destiny Draw

3 Trade-In

3 Miracle Fusion

3 Mystical Space Typhoon

2 Pot of Duality

1 Pot of Avarice

1 Gishki Aquamirror

1 Reinforcement of the Army

1 Allure of Darkness

1 Dark Hole

1 Heavy Storm

1 Monster Reborn

Extra Deck: 15

3 Elemental HERO Absolute Zero

2 Elemental HERO Escuridao

1 Gachi Gachi Gantetsu

1 Daigusto Phoenix

1 Maestroke the Symphony Djinn

1 Photon Papilloperative

1 Heroic Champion Excalibur

1 Number 39: Utopia

1 Hieratic Sun Dragon Overlord of Heliopolis

1 Gaia Knight, the Force of the Earth

1 Stardust Dragon

1 Scrap Dragon

I feel like the newly revised build for Joe Giorlando’s deck flows much better than the previous version that is just my opinion though.

I hope you guys have enjoyed reading this article, and getting a look into my mind as a deck builder. Hopefully I will be asked to write more articles for Alter Reality Games, I really enjoyed writing this article for you guys! Please leave any comments you have in the section below and I’ll be sure to at least try and reply to them!

Until next time guys, remember to Play Hard or Go Home!

-Anthony “tinymech” Tachella

Deck Doctor

Anthony Tachella

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