The dust has settled, and two massive tournaments with extremely different results have taken place. Here, over in the States at YCS Atlanta, Tech Genus overcame the adorable but deadly Rescue Rabbit, while in Germany, that same adorable critter took down Inzektors. In Germany, Inzektors had a very decent showing, while in Atlanta, Inzektors did fairly poor in comparison. Why was this? Was there just not as many people running Inzektors? It's impossible to tell as of right now, but in my article today I would like to talk about a unique Inzektor build that got 4th place in Germany by a player by the name of Ioannis Mourelatos. Also, I'm going to post the 2nd place Inzektor deck just so we can compare the two decks. Lets take a brief look at the 2nd place deck first!
Lets take a look at Ioannis's deck!
Two things right off the bat make his deck unique. One, is the fact he used triple Inzektor Hopper, a card many dismissed as sub-par. Second of all, he used 3 Inzektor Sword -Zektkaliber, another card which was also dismissed. I was at first very skeptical about his deck, but after trying it got results I was very surprised in. With the addition of Hopper, it made the deck much more consistent with it's hands, being able to make plays without having to have a Hornet in hand or Graveyard. Most Inzektor decks don't have a super solid turn 1 play outside of setting a Mystic Tomato or Summoning a Tour Guide, but Hopper allows you to do things you wouldn't normally be able to do turn 1.
When opening up with a Centipede or Dragonfly along with a Hopper, you can use your Hopper to trigger either of your monsters' effect, eventually leading up to searching for Centipedes ability. With this, I would normally get a Hornet if I didnt have it, or if I did I would get a Zektkaliber if I did have Hornet (but more on this later). This puts pressure on the opponent already without committing much at all. What this means is, your opponent on their turn will have to try to take out both of your Inzektor monsters, and not doing so also means that they cannot commit cards to the field without having something along the lines of an Effect Veiler or Fiendish Chain. If they are forced to pass, its highly likely that you will be able to OTK them by Special Summoning loads with Giga-Mantis and Dragonfly combos.
When already having a Hornet in hand, I would get Zektkaliber and equip it to my monster. Zektkaliber gives a nice boost of 800 ATK and DEF making Centipede 2400, meaning Dolkka and Laggia cant attack over it, and if your opponent somehow did deal with the monster, the Sword would bring the Inzektor right back to your hand allowing you to use it again. Searching for the Sword also means that you can keep your Inzektor monsters in your Deck. This is more important then people realize, as with normal Inzektors you can easily run out of Monsters to Special Summon with Dragonfly, or search with Centipede, so its nice being able to make sure you have the monsters there when you need them.
Personally, while I like this version of the deck, it still has some weaknesses, especially to Rabbit decks. I think I would try to up the amount of Trap Cards in the deck, to combat Laggia and Dolkka. While I can understand the reasoning behind Forbidden Lance (stopping Fiendish Chain mostly) I would probably swap them out for Dimensional Prisons/Mirror Force, and I would more then likely try to fit in Solemn Judgment as well. Something I found odd is that he didn't play Foolish Burial, an almost staple in most Inzektor decks. This was probably because of his extra targets to trigger his Inzektors effects, but I still feel that Foolish Burial is almost too good not to include in an Inzektor deck, even one such as this.
Summing things up, even though Dino Rabbit is an insanely powerful deck, Inzektors are still a force to be reckoned with, and with this new version of Inzektors gaining popularity in the community, we might see someone innovate this deck and tear up the upcoming 100th YCS, Long Beach.
Please leave your comments and questions below! And as usual, play hard or go home!