The Inzeksword in the Stone

The dust has settled, and two massive tournaments with extremely different results have taken place. Here, over in the States at YCS Atlanta, Tech Genus overcame the adorable but deadly Rescue Rabbit, while in Germany, that same adorable critter took down Inzektors. In Germany, Inzektors had a very decent showing, while in Atlanta, Inzektors did fairly poor in comparison. Why was this? Was there just not as many people running Inzektors? It's impossible to tell as of right now, but in my article today I would like to talk about a unique Inzektor build that got 4th place in Germany by a player by the name of Ioannis Mourelatos. Also, I'm going to post the 2nd place Inzektor deck just so we can compare the two decks. Lets take a brief look at the 2nd place deck first!

Monsters: 21
3 Tour Guide From the Underworld
3 Inzektor Hornet
3 Inzektor Dragonfly
3 Inzektor Centipede
3 Maxx "C"
2 Spirit Reaper
1 Sangan
1 Dark Armed Dragon
1 Gorz the Emissary of Darkness
1 Inzektor Giga-Mantis

Spells: 11

3 Mystical Space Typhoon
2 Pot of Duality
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Book of Moon
1 Foolish Burial
1 Allure of Darkness

Traps: 8

2 Solemn Warning
2 Fiendish Chain
1 Solemn Judgment
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
As you can see, this is the pretty standard version of Inzektors. He used 2 copies of Spirit Reaper, a card that works really well with Inzektors. Not only does it help the Dino Rabbit match-up loads, but many players know that they cannot commit cards to the field as they risk getting them being destroyed, so when the opponent plays passively, Spirit Reaper can get it in ripping up your opponent's hand.

Lets take a look at Ioannis's deck!

Monsters: 19

1 Dark Armed Dragon
3 Inzektor Centipede
3 Inzektor Dragonfly
3 Inzektor Hopper
3 Inzektor Hornet
2 Effect Veiler
1 Inzektor Giga-Mantis
2 Maxx "C"
1 Gorz the Emissary of Darkness

Spells: 17

3 Pot of Duality
1 Heavy Storm
1 Monster Reborn
1 Allure of Darkness
3 Mystical Space Typhoon
1 Dark Hole
3 Inzektor Sword – Zektkaliber
2 Forbidden Lance
1 Book of Moon
1 Mind Control

Traps: 6

2 Fiendish Chain
1 Torrential Tribute
1 Trap Dustshoot
2 Solemn Warning

Two things right off the bat make his deck unique. One, is the fact he used triple Inzektor Hopper, a card many dismissed as sub-par. Second of all, he used 3 Inzektor Sword -Zektkaliber, another card which was also dismissed. I was at first very skeptical about his deck, but after trying it got results I was very surprised in. With the addition of Hopper, it made the deck much more consistent with it's hands, being able to make plays without having to have a Hornet in hand or Graveyard. Most Inzektor decks don't have a super solid turn 1 play outside of setting a Mystic Tomato or Summoning a Tour Guide, but Hopper allows you to do things you wouldn't normally be able to do turn 1.

When opening up with a Centipede or Dragonfly along with a Hopper, you can use your Hopper to trigger either of your monsters' effect, eventually leading up to searching for Centipedes ability. With this, I would normally get a Hornet if I didnt have it, or if I did I would get a Zektkaliber if I did have Hornet (but more on this later). This puts pressure on the opponent already without committing much at all. What this means is, your opponent on their turn will have to try to take out both of your Inzektor monsters, and not doing so also means that they cannot commit cards to the field without having something along the lines of an Effect Veiler or Fiendish Chain. If they are forced to pass, its highly likely that you will be able to OTK them by Special Summoning loads with Giga-Mantis and Dragonfly combos.

When already having a Hornet in hand, I would get Zektkaliber and equip it to my monster. Zektkaliber gives a nice boost of 800 ATK and DEF making Centipede 2400, meaning Dolkka and Laggia cant attack over it, and if your opponent somehow did deal with the monster, the Sword would bring the Inzektor right back to your hand allowing you to use it again. Searching for the Sword also means that you can keep your Inzektor monsters in your Deck. This is more important then people realize, as with normal Inzektors you can easily run out of Monsters to Special Summon with Dragonfly, or search with Centipede, so its nice being able to make sure you have the monsters there when you need them.

Personally, while I like this version of the deck, it still has some weaknesses, especially to Rabbit decks. I think I would try to up the amount of Trap Cards in the deck, to combat Laggia and Dolkka. While I can understand the reasoning behind Forbidden Lance (stopping Fiendish Chain mostly) I would probably swap them out for Dimensional Prisons/Mirror Force, and I would more then likely try to fit in Solemn Judgment as well.  Something I found odd is that he didn't play Foolish Burial, an almost staple in most Inzektor decks. This was probably because of his extra targets to trigger his Inzektors effects, but I still feel that Foolish Burial is almost too good not to include in an Inzektor deck, even one such as this.

Summing things up, even though Dino Rabbit is an insanely powerful deck, Inzektors are still a force to be reckoned with, and with this new version of Inzektors gaining popularity in the community, we might see someone innovate this deck and tear up the upcoming 100th YCS, Long Beach.

Please leave your comments and questions below! And as usual, play hard or go home!

LMJeffJones

LMJeffJones

LMJeffJones

Latest posts by LMJeffJones (see all)

  • http://www.youtube.com/YugiohKidd Miles Allore

    So I have been messing around with this now and I love it. I have one games against decks like Wind-Ups because I have a 4500 ATK Hornet that can also ATK Directly with 2 Giga Brilliants and a Centipede with two Swords equiped to it.

  • SilentSaiyan

    it dont matter anymore inzektors will have access to rank 5 XYZ their going to be able to go first turn while having a dragon fly next turn :0

  • a.j

    hmm there’s one thing I noticed, when you talk about Fabians standard build based on his decklist he only plays a single copy of Inzektor giga-mantis however if you look at the feature match when he played mourelatos, he Otks him game one using 3 copy’s of giga- mantis, how is this possible I don’t think they messed up writing the article because they say he searched his deck for 2 more copies of gigamantis and then equipped another gigamantis from his hand. did anyone catch that?

    • Belgian Blue

      there we multiple mistakes in that feature match article, for instance they said he equipped a single pede with mantis and hornet from the grave, which is not possible. You can’t equip both unless mantis is in the hand. So I wouldn’t go too closely by feature match reports.

      • a.j

        I see, so then the question is how did he perform the otk? if he didn’t have more than one giga mantis

        • Freedom

          Dragonfly equip Hornet and Giga-Mantis.
          Hornet pop Giga-Mantis.
          Dragonfly goes off Twice.
          Summon 2 Centipede.
          He forgot to activate Giga-Mantis so he couldn’t bring anything back.
          One Centipede gets Hornet.
          The other Centipede gets Giga-Mantis.
          Hornet Pop Giga-Mantis again.
          Giga-Mantis Summons Hornet.
          2 Centipedes search out 2 Dragonfly.
          Hornet equip Giga-Mantis from Graveyard.
          One Centipede and Dragonfly XYZ into Number 20.

          End Field: Number 20, Centipede, Hornet equipped with Giga-Mantis

  • That guy

    You should mention that you can’t use hopper in both the first turn of the duel, or in mp2

  • Eric

    Good article Jeff..however i was wondering if you could give us some information on the inzektor deck you played at Atlanta?

  • Alex

    I love that zektcaliber can get centipede/hopper over dolkka/laggia

  • citizen0(member team godlike)

    and u cant combo off first turn since u cant attack either

  • citizen0(member team godlike)

    idk if the hopper build is good unless someone can confirm this ruling….

    It’s an attack-related effect. It allows you to attack directly, and it’s optional. These usually don’t work at Main Phase 2 or later, since you can no longer declare attacks.

  • Archaevis

    Hopper will fade as soon as gruf is out

  • ben

    I think some version of a Zektaliber build will become the standard. That card leads to some great combos. Hopper is useful, but I don’t know if it’s useful enough to forego TGU completely.

  • nikos

    While the mirror force and prison are good against rabbit, they are terrible against inzektors, and that deck being as cheap as it is will see more play than dinos. That being said non chainables like prison and mirror force will get wrecked by inzektors. What is your justification for putting those in?

    • jon

      Just because inzektors are cheap doesn’t mean that’s all you will see, to me dino rabbits are way more popular especially with skilled players and there fore maining mirror force and or d prison is a good idea and if u do play against inzektors just side them out… But both of those cards do work against other decks like wind-ups or just a random odd ball deck

      • dude

        There is something that you have not realized. This version is so much better in the mirror that standard, in the end you are going to have more dragonflies than your opponent because of zetkaliber. That thing is a monster that allows for sick combos and dragonfly recursion, as long as you avoid getting OTK you are going to have the upper hand in the mirror everytime.

  • citizen0(member team godlike)

    was 2 prisons not 1 i prefered them over mirror force

  • citizen0(member team godlike)

    nice article jeff. and I agree with u on both statements on the weaknesses of the 4th place deck.

    as far as a line up this is what i tried with some levels of success in testing

    Monsters: 19

    1 Dark Armed Dragon
    3 Inzektor Centipede
    3 Inzektor Dragonfly
    3 Inzektor Hopper
    3 Inzektor Hornet
    2 Effect Veiler
    1 Inzektor Giga-Mantis
    2 Maxx “C”
    1 Gorz the Emissary of Darkness
    Spells: 14

    2 Pot of Duality
    1 Heavy Storm
    1 Monster Reborn
    1 Allure of Darkness
    3 Mystical Space Typhoon
    1 Dark Hole
    3 Inzektor Sword – Zektkaliber
    1 Forbidden Lance
    1 Book of Moon
    Traps: 7

    2 Fiendish Chain
    1 Torrential Tribute
    1 Dimensional Prison
    1 Solemn Judgment
    2 Solemn Warning

    these were based on the critiques u made

  • Nathan

    Just if people wanted the combo :)

    1) Equip dragonfly with hornet and zektkaliber
    2 Pop hornet to pop zekt
    3) Chain link 1 dragonfly, chain link two dragonfly (since two equips were sent off of it to the grave) chain link three zekt (to make it to where dragonfly cant be warning’d)
    4) summon two centipede
    5) Equip a centipede with hornet and destroy a card
    6) Search a gigamantis
    7) Overlay used dragonfly and centipede for leviathan and detach dragonfly
    Equip mantis and hornet to centipede 2
    9) Blow up mantis with hornet
    10) Add two zektkalibers to hand and special dragonfly from grave.
    11) Equip zekt to dragonfly and revive hornet to pop it.
    12) Special summon two hopper from deck and add giga mantis back to hand.

    Your field right now is 2 hopper 1 centipede 1 dragonfly and 1 leviathan. Make a giga brilliant with the dragonfly and centepede to prevent gorz. Equip the giga mantis in hand to a hopper and equip the extra zekt to the other. And that does 28 + 21 + 28 + 27= 10400 damage.

    • http://- tain

      Great idea, i will re build my deck with your combos

    • Giovanni

      You only need to do 8000…not 10400…you can take out or change a couple of those steps…I don’t think 3 zektkaliber is good…I rather go with 1 or maybe 2.

      • Nathan

        Sword is amazing dude!!! You need to run 3. Bringing back something from the grave is so neat

        • Nathan

          and having the extra 800 atk really helps against laggia/dolkka

  • Pato m

    This is actually very interesting. I’ve triedd the LVL inz that comes out in the next set, for the same reason i see you usethe hopper: sending itself to the grave to allow the free searches.
    the equip spell that everyone gets sad when pulled, acually makes sence, as an other equip for the deck, wich lacks of them, when you don’t draw into the hornet.

    great article as always.

  • Will

    Im so glad someone finally acknowledges the utility of Hopper. ._.

  • Anonymous

    Nice article as always!!

    What would u change to up the trap count?? U think the monster line up is good as it is?

  • Anonymous

    Nice article as always jeff.

    I agree with u in regards to putting the trap count up, and adding the foolish, but what would u take out of the deck in order to do this??