
Welcome to the ninth installment!
A friend asked me about crazy things I’ve seen while on call on Dueling Network. Lately, the most common rulings questions I’ve encountered are 1. whether MST negates its target and 2. whether Dark Hole/Lightning Vortex/Torrential Tribute/BRD destroy Mecha Phantom Beast Dracossack if tokens are protecting it (no and no). The single most common form of cheating I have banned players for is illegal draw/life point gain, and the single most common deck involved in these bans is Exodia.
Well enough small talk. As always, send your deck ideas to the Deck Doctor fan page:
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Main Deck: 41
Monsters: 20
3 Chronomaly Crystal Bones
3 Chronomaly Crystal Skull
3 Chronomaly Golden Jet
3 Chronomaly Moai
2 Cyber Dragon
1 Ghost Ship
1 Honest
1 Infernity Avenger
1 Morphing Jar
2 Thunder King Rai-Oh
Spells: 10
3 Mystical Space Typhoon
1 Book of Moon
1 Chronomaly Technology
1 Heavy Storm
2 Mini-Guts
1 Monster Reborn
1 Twister
Traps: 11
1 Call of the Haunted
2 Compulsory Evacuation Device
2 Dark Bribe
2 Fiendish Chain
2 Mirror Force
1 Starlight Road
1 Torrential Tribute
Extra Deck: 15
1 Ally of Justice Catastor
1 Black Rose Dragon
1 Stardust Dragon
2 Chronomaly Crystal Chrononaut
1 Leviar the Sea Dragon
2 Number 33: Chronomaly Machu Mech
1 Number 39: Utopia
1 Number 61 Volcasaurus
1 Number 6: Chronomaly Atlandis
1 Wind-Up Arsenal Zenmaioh
1 Constellar Pleiades
1 Constellar Ptolemy M7
1 Starliege Paladynamo
At a Glance
Chronomaly looks somewhat like an incomplete archetype, with only about 13 cards to choose from and most of them unplayable. Whether we they will get more support in the future is unknown. For now, we have a deck whose main potential is pumping out XYZ monsters using various 2 card plays.
David has included a special card to dish out the OTK: Mini-Guts. By tributing one monster, Mini-Guts turns an opposing monster’s attack to 0 and enables severe damage to the opponent equal to the monster’s original attack through a burn effect which triggers when the monster is destroyed by battle and set to the grave. This synergizes with Machu Mech, which inflicts burn damage equal to the difference between a monster’s original attack and its current attack. In addition, Machu Mech gains that difference and adds it to its own attack points.
Here’s an example. If your opponent has a monster with 1900 attack, and you play Mini-Guts, its attack is now 0 and Machu inflincts 1900 burn damage. Then it gains 1900 attack so that it reaches 4300 attack. Machu then attacks that monster for 4300 damage, for a total of 6200 damage so far. Lastly, Mini-Guts’ burn effect inflicts 1900 damage for a total of 8100 damage. Essentially a single Machu Mech + Mini-Guts facing an opposing monster with 1900 attack or higher is game. Players may sometimes hide behind high attack monsters, but against Mini-Guts, this becomes a liability for them.
Monsters
3 Chronomaly Crystal Bones
3 Chronomaly Crystal Skull
3 Chronomaly Golden Jet
3 Chronomaly Moai
2 Cyber Dragon
1 Ghost Ship
1 Honest
1 Infernity Avenger
1 Morphing Jar
2 Thunder King Rai-Oh
Crystal Bones is like a themed TGU here. Jet, Moai, Cyber Dragon, and Ghost Ship will help construct Machu Mech for the kill and Honest will reinforce any deficiencies in damage. Infernity Avenger is here as a chump blocker, and Jar is to replenish hands (as they obviously empty out quickly in this deck).
I recommend against the use of Avenger. Although it offers a little defense and tunes, it is seldom better than a Scrap-Iron Scarecrow. TKRO has light affinity but is better suited for the side as it does little in the way of helping out the OTK.
-1 Avenger
-1 TKRO
Spells
3 Mystical Space Typhoon
1 Book of Moon
1 Chronomaly Technology
1 Heavy Storm
2 Mini-Guts
1 Monster Reborn
1 Twister
Because the combos require 2-card commitments which lose to 1-for-2 removal, backfield removal in the form of spells will be crucial here. If you run Night Beam, MST can take Twister’s place as superior face-up removal. On a side note, Limiter Removal may be worth testing as a number of your XYZs (particularly Machu Mech) are machines. Limiter may provide coverage if anything disrupts your Mini-Guts play.
-1 Twister
+2 Night Beam
Traps
1 Call of the Haunted
2 Compulsory Evacuation Device
2 Dark Bribe
2 Fiendish Chain
2 Mirror Force
1 Starlight Road
1 Torrential Tribute
Dark Bribe is great when a deck needs to protect a crucial card (such as Skill Drain), but for OTK purposes, Trap Stun will offer greater coverage. We will trim some fat and max out on destructive summon-response removal.
-2 Dark Bribe
-2 Compulsory Evacuation Device
-1 Call of the Haunted
-1 Starlight Road
+2 Trap Stun
+1 Solemn Warning
+1 Solemn Judgment
+2 Bottomless Trap Hole
Extra Deck
1 Ally of Justice Catastor
1 Black Rose Dragon
1 Stardust Dragon
2 Chronomaly Crystal Chrononaut
1 Leviar the Sea Dragon
2 Number 33: Chronomaly Machu Mech
1 Number 39: Utopia
1 Number 61 Volcasaurus
1 Number 6: Chronomaly Atlandis
1 Wind-Up Arsenal Zenmaioh
1 Constellar Pleiades
1 Constellar Ptolemy M7
1 Starliege Paladynamo
The removal of Avenger frees up some space taken by synchros. Chrononaut carries the Chronomaly name, but in every other way it is outclassed by Zenmaines. Zenmaines continuously applies rather than starts a chain, destroys cards, and also works around spell/trap effects. Volcasaurus is pretty crucial for when you don’t have a Mini-Guts play. Let’s not forget Volcasaurus’ best friend, Gaia Dragon. Atlandis has a sick effect, but requires too obscure a scenario for it to be worth the card commitment.
-1 Ally of Justice Catastor
-1 Black Rose Dragon
-1 Stardust Dragon
-1 Chrononaut
-1 Zenmaioh
-1 Atlandis
-1 Utopia
+1 Zenmaines
+1 Temtempo
+1 Maestroke
+1 Cowboy
+1 Strike Bounzer
+1 Volcasaurus
+1 Gaia Dragon
Final List
Main Deck: 40
Monsters: 18
3 Chronomaly Crystal Bones
3 Chronomaly Crystal Skull
3 Chronomaly Golden Jet
3 Chronomaly Moai
2 Cyber Dragon
1 Ghost Ship
1 Honest
1 Morphing Jar
1 Thunder King Rai-Oh
Spells: 11
3 Mystical Space Typhoon
2 Night Beam
1 Book of Moon
1 Chronomaly Technology
1 Heavy Storm
2 Mini-Guts
1 Monster Reborn
Traps: 11
2 Fiendish Chain
2 Mirror Force
2 Bottomless Trap Hole
2 Trap Stun
1 Torrential Tribute
1 Solemn Judgment
1 Solemn Warning
Extra Deck: 15
1 Chronomaly Crystal Chrononaut
1 Leviar the Sea Dragon
2 Number 33: Chronomaly Machu Mech
2 Number 61 Volcasaurus
1 Constellar Pleiades
1 Constellar Ptolemy M7
1 Starliege Paladynamo
1 Wind-Up Zenmaines
1 Temtempo the Percussion Djinn
1 Maestroke the Symphony Djinn
1 Gagaga Cowboy
1 Photon Strike Bounzer
1 Gaia Dragon, the Thunder Charger
This leaves us with 40 cards total. While the deck is centered around one obsessive OTK, I am wary about including Upstart Goblin as it could mess up a Mech combo and allow your opponent another turn to take the game back. Once again, I suggest giving Limiter Removal a try.
Alex Dizon’s Spellbook Prophecy
Main Deck: 41
Monsters: 16
3 High Priestess of Prophecy
3 Spellbook Magician of Prophecy
2 Justice of Prophecy
1 Temperance of Prophecy
1 Injection Fairy Lily
2 Breaker the Magical Warrior
2 Effect Veiler
2 Tragoedia
Spells: 20
3 Spellbook of Secrets
2 Spellbook of the Master
2 Spellbook of Fate
2 Spellbook of Wisdom
2 Spellbook of Power
2 Spellbook of Life
2 Spellbook of Eternity
2 The Grand Spellbook Tower
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
Traps: 5
2 Torrential Tribute
2 Waboku
1 Fiendish Chain
Extra Deck: 15
1 T.G. Hyper Librarian
1 Ally of Justice Catastor
1 Tempest Magician
1 Arcanite Magician
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Mist Wurm
1 Shining Elf
1 Daigusto Phoenix
1 Gachi Gachi Gantetsu
1 Wind-Up Zenmaines
1 Maestroke the Symphony Djinn
1 Hierophant of Prophecy
1 Number 11: Big Eye
Since I worked with a budget deck in the first half of the article I’m going to move onto the more competitive aspect with the next deck. Alex presents us with his Prophecies. It just so happens that this past weekend, some of ARG’s own took the deck to the final YCS before the LTGY format. The deck does all kinds of neat things involving spell manipulation. My single favorite card in the deck is Spellbook of Fate for being the most ridiculous quick-play. The fact that Fate doesn’t target the card it banishes is incredible, forcing 2-for-1 trades against decks that run Forbidden Lance or Infestation Pandemic.
Monsters
3 High Priestess of Prophecy
3 Spellbook Magician of Prophecy
2 Justice of Prophecy
1 Temperance of Prophecy
1 Injection Fairy Lily
2 Breaker the Magical Warrior
2 Effect Veiler
2 Tragoedia
As we adjust to the upcoming format, we’ll have to take new matchups into account, especially with our monster lineup. Temperance synergizes less with Judgment than Justice does. We’ll want to include a few one-ofs that are good end phase summons for Judgment, such as Kycoo and Jowgwen (I would also side additional Kycoo). The reason these techs remain at 1 are because they are searchable and generally you actually don’t want to open half of these monsters, not even Priestess. Tragoedia went very well with this deck, but the new format makes it nothing like it was before, and it’s just not a great choice given the meta we’re about to see. I initially worked with Injection when I ran this, but I ultimately settled on Tsukuyomi/Jowgen as better choices to out problematic monsters, especially since they do not need to risk falling prey to dangerous battle phase traps. There are a few different routes you can take in terms of which of these techs to main and which to side. I will recommend my own build choices for this fix.
-2 Tragoedia
-1 Temperance
-1 Injection
-1 Veiler
-2 Breaker
+1 Jowgen
+1 Kycoo
+1 Toon Gemini Elf
Spells
3 Spellbook of Secrets
2 Spellbook of the Master
2 Spellbook of Fate
2 Spellbook of Wisdom
2 Spellbook of Power
2 Spellbook of Life
2 Spellbook of Eternity
2 The Grand Spellbook Tower
1 Monster Reborn
1 Dark Hole
1 Heavy Storm
In his latest article, Joe G. made a strong point that trinity is often less useful in this deck since it naturally replicates the effects of such power spells. I still strongly advocate for the usage of Reborn, as it isn’t burdened by the same summoning restrictions of Spellbook of Life, and can also do versatile things like bring back a Dracossack for a clutch pop. In the direction the meta is headed, Book of Moon is going to be much more favorable over the Hole.
In a lot of games/matchups Judgment seems well-rounded at 2 and I usually don’t find need for the 3rd copy, but the reason the 3rd is still essential (especially for game 1 pace) is to maximize good hands and have strong answers to the mirror and to “shock” spells against Dark World (though Dark World is an extremely uphill matchup no matter what you try to pull on them).
-1 Dark Hole
-1 Eternity
-1 Life
+1 Book of Moon
+3 Toon Table of Contents
+3 Spellbook of Judgment
Traps
2 Torrential Tribute
2 Waboku
1 Fiendish Chain
While this is a reasonable trap lineup for last format, the new meta demands some changes from us. As with maindecked monster tech, there is some freedom with the traps here and a couple of workable directions. One option is to utilize Compulsory, since, like Book, it doesn’t lose to destruction block and works on your own monsters to combo through Veiler or to turn off effects like Jowgen.
Currently I’m working with the summon-response traps since I feel they are good all-around answers, especially to the top decks. Compulsory will do less against the mirror, and even less against Dark World.
-5 Everything
+2 Bottomless
+1 Warning
+1 Judgment
Extra Deck
1 T.G. Hyper Librarian
1 Ally of Justice Catastor
1 Tempest Magician
1 Arcanite Magician
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Mist Wurm
1 Shining Elf
1 Daigusto Phoenix
1 Gachi Gachi Gantetsu
1 Wind-Up Zenmaines
1 Maestroke the Symphony Djinn
1 Hierophant of Prophecy
1 Number 11: Big Eye
For the synchros, you won’t need to go into a lv 5 twice and you have plenty of answers to Catastor such that Librarian is not necessary. Mist Wurm is too marginal as its utility is only in the most exceptional of situations, but Crimson Blader will be more needed in combatting the meta. Red Dragon Archfiend, as well, will provide an additional answer to huge threats like Stardust, Dracossack, Scrap Dragon, etc.
Going into a rank 3 will virtually never be a good use of the cards your dealt, but in the event that you do, Temtempo is a better boss slayer than Zenmaines due to Ophion. However, the Dracossack (if and when you can get it) will prove infinitely more useful than either.
-1 Librarian
-1 Zenmaines
-1 Mist Wurm
+1 Crimson Blader
+1 Red Dragon Archfiend
+1 Dracossack (Temtempo as a tem-temporary substitute pun intended etc etc)
Final List
Main Deck: 40
Monsters: 12
3 High Priestess of Prophecy
3 Spellbook Magician of Prophecy
2 Justice of Prophecy
1 Toon Gemini Elf
1 Kycoo the Ghost Destroyer
1 Jowgwen the Spiritualist
1 Effect Veiler
Spells: 24
3 Spellbook of Secrets
3 Toon Table of Contents
3 Spellbook of Judgment
2 Spellbook of the Master
2 Spellbook of Fate
2 Spellbook of Wisdom
2 Spellbook of Power
1 Spellbook of Life
1 Spellbook of Eternity
2 The Grand Spellbook Tower
1 Monster Reborn
1 Book of Moon
1 Heavy Storm
Traps: 4
2 Bottomless Trap Hole
1 Solemn Warning
1 Solemn Judgment
Extra Deck: 15
1 Ally of Justice Catastor
1 Tempest Magician
1 Arcanite Magician
1 Black Rose Dragon
1 Stardust Dragon
1 Scrap Dragon
1 Crimson Blader
1 Red Dragon Archfiend
1 Shining Elf
1 Daigusto Phoenix
1 Gachi Gachi Gantetsu
1 Maestroke the Symphony Djinn
1 Hierophant of Prophecy
1 Number 11: Big Eye
1 Mecha Phantom Beast Dracossack
Side deck comments: Droll and Lock and Retort will be key in the mirror, more Kycoo for Dragons, D-Fissure to answer opposing hand traps, MST to answer rogue tricks like Deck Lockdown and Anti-Spell Fragrance, Tsukuyomi is good all around, answers Ophion, and recycles itself.
Until next time,
Play Hard or Go Home.
Sincerely,
Johnny
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