The Physician’s Recommendation: Hieratic Dragunity and Cluster Control

ARG Circuit JohnnyHi all, today’s deck doctor will feature a hybrid of the Hieratic and Dragunity archetypes and then a control deck that uses [ccProd]Skill Drain[/ccProd] and [ccProd]Phoenixian Cluster Amaryllis[/ccProd].

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Mischa Kölzsch’s Hieratic Dragunity

[ccDeck="Main Deck"]1 Red-Eyes Darkness Metal Dragon

1 Blaster, Dragon Ruler of Infernos
1 Tempest, Dragon Ruler of Storms
2 Dragunity Arma Mystletainn
3 Dragunity Dux
3 Dragunity Phalanx
1 Blackwing - Zephyros the Elite
3 Hieratic Dragon of Tefnuit
3 Hieratic Dragon of Su
1 Hieratic Dragon of Eset
1 Luster Dragon #2
1 Maxx “C”

2 Hieratic Seal of Convocation
2 Upstart Goblin
1 Gold Sarcophagus
2 Dragon Shrine
1 Foolish Burial
1 Instant Fusion
1 Book of Moon
1 A Wingbeat of Giant Dragon
1 Mystical Space Typhoon
2 Soul Charge

3 Reckless Greed
1 Phoenix Wing Wind Blast
1 Trap Stun[/ccDeck] [ccDeck="Main Deck"]

1 Crimson Blader
1 Scrap Dragon
1 Colossal Fighter
1 Thought Ruler Archfiend
2 Stardust Dragon
1 Dragunity Knight - Gae Dearg
3 Dragunity Knight - Vajrayana
1 Constellar Ptolemy M7
1 Photon Strike Bounzer
2 Hieratic Dragon King of Atum
1 Mavelus[/ccDeck]

 DRAGUNITY KNIGHT - GAE DEARG

Discussion

Mischa’s deck is an all-out combo deck.  Susceptibility to [ccProd]Maxx “C”[/ccProd] is blatantly ignored, as this list makes no concessions to the card, but rather fully utilizes all the combo pieces that most players refrain from playing in fear of opposing forces.  This deck is very forceful, using cards that are often unused because they sacrifice consistency for power.

Cards like Red-Eyes Darkness Metal Dragon, Blackwing - Zephyros the Elite, and Dragunity Arma Mystletainn are virtually synonymous with win-more.  Those who played Dragunity in the triple Ravine era recall how REDMD fell out of favor because of this.  In short, this deck sacrifices durability for style.  Your only defense is to mount the best offense, which is to kill your opponent before he kills you.  For that reason, you can’t afford to give your opponent much time.  You need to either win fast or produce a soft lock fast.

You further see this in the defensive lineup: a single Maxx “C,” a lone Phoenix Wing Wind Blast, and a Book of Moon.  The inclusion of Instant Fusion is out of the ordinary; Mischa takes advantage of Mavelus in the Extra Deck in order to create an instant synchro with Phalanx in hand.  However, I don’t want to see Phalanx in hand.  In a build without Hieratics, I could fit [ccProd]Cards of Consonance[/ccProd] and make it worthwhile, but that doesn’t work here.  If I don’t want to draw Phalanx, then I don’t want to draw Instant Fusion.  If you do play Instant Fusion, [ccProd]Queen Dragun Djinn[/ccProd] is necessary.  And if I don’t want to draw either of those, then I suppose Zephyros’s utility becomes marginal in the aftermath.

Dragunity Arma Mystletainn and Dragunity Phalanx should follow the pattern of REDMND, Luster Dragon #2, and Zephyros; you play as few as you can get away with, not just because they’re limited, but because you don’t want to draw two copies, and often you don’t even want to draw one copy.  Phalanx and Mystletainn are searchable and dumpable.

Blackwing Zephyros the Elite

Other cards like MST have to go as well.  Trap Stun is acceptable because it’s a blanket effect, but sniping floodgates with MST is not happening game 1.  Let your monsters (Su) work through the opponent’s protection.  I do like Book of Moon.  It offers coverage against Swift Scarecrow.  Star Eater does as well, which is why I think Debris Dragon can work in here (you can also grab Phalanx with Debris).  [ccProd]Flamvell Guard[/ccProd] will give Blaster a search, give [ccProd]Debris Dragon[/ccProd] and Soul Charge more options, create more possibilities with [ccProd]Dragon Shrine[/ccProd], and also allow Hieratics to combo into [ccProd]Black Rose Dragon[/ccProd].

-1 Dragunity Arma Mystletainn
-1 Dragunity Phalanx
-1 Zephyros
-1 Instant Fusion
-1 MST
-1 Mavelus
-1 Stardust Dragon
-1 Photon Strike Bounzer
+1 Flamvell Guard
+1 Debris Dragon
+1 Redox, Dragon Ruler of Boulders
+1 Upstart Goblin
+1 Dragon Shrine
+1 Gaia Dragon, the Thunder Charger
+1 Black Rose Dragon
+1 Mecha Phantom Beast Dracossack

 

Final List

[ccDeck="Main Deck"]1 Red-Eyes Darkness Metal Dragon
1 Blaster, Dragon Ruler of Infernos
1 Tempest, Dragon Ruler of Storms
1 Redox, Dragon Ruler of Boulders
1 Dragunity Arma Mystletainn
3 Dragunity Dux
2 Dragunity Phalanx
3 Hieratic Dragon of Tefnuit
3 Hieratic Dragon of Su
1 Hieratic Dragon of Eset
1 Luster Dragon #2
1 Maxx “C”
1 Flamvell Guard
1 Debris Dragon

2 Hieratic Seal of Convocation

3 Upstart Goblin
1 Gold Sarcophagus
3 Dragon Shrine
1 Foolish Burial
1 Book of Moon
1 A Wingbeat of Giant Dragon
2 Soul Charge

3 Reckless Greed

1 Phoenix Wing Wind Blast
1 Trap Stun[/ccDeck] [ccDeck="Extra Deck"]1 Black Rose Dragon
1 Crimson Blader
1 Scrap Dragon
1 Colossal Fighter
1 Thought Ruler Archfiend
1 Stardust Dragon
1 Dragunity Knight - Gae Dearg
3 Dragunity Knight - Vajrayana
1 Constellar Ptolemy M7
2 Hieratic Dragon King of Atum
1 Gaia Dragon, the Thunder Charger
1 Mecha Phantom Beast Dracossack[/ccDeck]

 HIERATIC DRAGON KING OF ATUM

Smith’s Amaryllis Control

[ccDeck="Main Deck"]3 Beast King Barbaros
2 Botanical Girl
2 Card Trooper
1 Dandylion
1 Debris Dragon
2 Lonefire Blossom
2 Phoenixian Cluster Amaryllis
1 Spore
1 Thunder King Rai-oh
1 Tytannial, Princess of Camelias

1 Book of Moon

1 Foolish Burial
1 Dark Hole
3 Mystical Space Typhoon
2 Pot of Duality
3 Trade-In

1 Black Horn of Heaven

1 Bottomless Trap Hole
1 Compulsory Evacuation Device
2 Mirror Force
3 Pollinosis
3 Skill Drain
1 Solemn Warning
1 Torrential Tribute[/ccDeck]

Phoenixian Cluster Amaryllis

Discussion

This deck stood out to me among the Facebook submissions because it’s pretty old school and I hadn’t seen anyone submit it before.  The reason I chose it is that it plays Phoenixian Cluster Amaryllis, which is a card I oddly like.  Why?  Well, Konami has this spin-off flash game called Yugioh BAM!  It’s a fun little game that’s vaguely similar to Yugioh, except all the cards have different effects than their TCG counterparts.  The best card in this game is Phoenixian Cluster Amarayllis (its effect in BAM! is kind of like [ccProd]Upstart Goblin[/ccProd] but better).

I’m going to honor the old school theme by refraining from adding Sylvans to this deck, even though they would go well with the excavation effect of [ccProd]Reasoning[/ccProd], which I shall recommend for this deck.

reasoning

This deck generates advantage in a very simple way: summoning Amaryllis for free.  Amaryllis, as well as the other plants, can be used to pay the cost of Pollinosis, which is a themed [ccProd]Solemn Judgment[/ccProd] for plants.  Pollinosis breaks even if you use it with floaters, but as we can all remember from triple Judgment formats, the trap wins even though it’s a one-for-one trade because you save it to stop critical plays or push critical plays through.

To summon Amaryllis, we’re going to have to load up the grave early on.  [ccProd]Trade-In[/ccProd] does that.  This deck has no reliance on on-field monster effects, which is why we run Skill Drain.  Great anti-meta tool.  Now what card goes well with [ccProd]Trade-In[/ccProd] and [ccProd]Skill Drain[/ccProd]?  Oh yea!  [ccProd]Beast King Barbaros[/ccProd].  Excavating Barbaros off of Reasoning will allow the card to enter the field with its full attack strength.  Reasoning will plow through the deck faster than [ccProd]Pot of Duality[/ccProd].

I’m going to replace Tytannial with a 3rd Amaryllis.  Tytannial is such a brick to draw, and if we’re ditching it with Trade-In, we may as well have the Amaryllis anyway.  Botanical Girl upsets me.  Its effect misses its timing with pretty much every play you want to make with it.  It’s almost good enough, but just not quite there.

Spore + a level 8 monster give you access to [ccProd]Giganticastle[/ccProd] and [ccProd]Naturia Leodrake[/ccProd] in terms of Synchro monsters.  Unfortunately, level 4 [ccProd]Spore[/ccProd] from the grave + level 8 doesn’t make anything.  I hope someday Konami makes a level 12 synchro monster that just requires two generic monsters for tuning.  Perhaps it could be a vanilla beater.  What do you think is a fair attack for such a card?  I think 3200 or 3300 would be fair.

Giganticastle

-1 Tytannial
-1 Thunder King
-1 Botanical Girl
-2 Pot of Duality
-3 MST
+2 Kuribandit
+1 Cluster
+2 Reasoning
+2 Soul Charge
+1 Dimensional Prison

 

Final List

[ccDeck="Main Deck"]3 Beast King Barbaros

1 Botanical Girl
2 Card Trooper
1 Dandylion
1 Debris Dragon
2 Lonefire Blossom
3 Phoenixian Cluster Amaryllis
1 Spore
2 Kuribandit

1 Book of Moon
1 Foolish Burial
1 Dark Hole
2 Soul Charge
2 Reasoning
3 Trade-In

1 Black Horn of Heaven
1 Bottomless Trap Hole
1 Dimensional Prison
1 Compulsory Evacuation Device
2 Mirror Force
3 Pollinosis
3 Skill Drain
1 Solemn Warning
1 Torrential Tribute[/ccDeck]

 

Thanks for your submissions.  Keep sending us decks, and you can be featured next! Don't forget the Circuit Series comes to Washington, D.C. on May 31st - June 1st, 2014! Click the link below for the details!

Until next time,

Play Hard or Go Home.

 

Sincerely,

Johnny

ARG_pngTONY

Johnny Li

Johnny Li

Houston, TX
Johnny Li

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