The Winning Touch: Baker’s Library

joe giolandoSo last week we covered Rodrigo Togores' build of Dragon Rulers which allow him to take home the WCQ in Spain. This week I decided it would only be fair to focus on the other top deck in the current format - Prophecy. Within the last few weeks we have seen a dramatic shift in the style of Prophecy at the top tables of National events. While the trend has only just begun, Frazier wrote about the Priestess-less version of Prophecy which placed 2nd at the Italian WCQ. Well this past weekend we saw another Prophecy player take the concept of Priestess-less Prophecy and successfully place 2nd at his WCQ. So without further ado, let's take a look at Kye Baker's build of Prophecy

3 [ccProd]Kycoo the Ghost Destroyer[/ccProd]

3 [ccProd]Spellbook Magician of Prophecy[/ccProd]

2 Droll & Lock Bird

1 [ccProd]Jowgen the Spiritualist[/ccProd]


3 [ccProd]Upstart Goblin[/ccProd]

3 [ccProd]Spellbook of Judgment[/ccProd]

3 [ccProd]Spellbook of Secrets[/ccProd]

3 [ccProd]Spellbook of the Master[/ccProd]

3 [ccProd]Spellbook Star Hall[/ccProd]

3 [ccProd]Spellbook Library of the Crescent[/ccProd]

2 [ccProd]Spellbook of Wisdom[/ccProd]

2 [ccProd]Spellbook of Fate[/ccProd]

2 [ccProd]The Grand Spellbook Tower[/ccProd]

1 [ccProd]Spellbook of Eternity[/ccProd]

1 [ccProd]Spellbook of Life[/ccProd]

1 [ccProd]Spellbook of Power[/ccProd]

1 [ccProd]Book of Moon[/ccProd]


2 [ccProd]Phoenix Wing Wind Blast[/ccProd]

1 [ccProd]Solemn Judgment[/ccProd]


3 Maxx "C"

1 [ccProd]Jester Lord[/ccProd]

1 Droll & Lock Bird

3 [ccProd]Mystical Space Typhoon[/ccProd]

3 [ccProd]Eradicator Epidemic Virus[/ccProd]

2 [ccProd]Rivalry of Warlords[/ccProd]

2 [ccProd]Mind Drain[/ccProd]


1 [ccProd]Gacchi Gacchi Gantetsu[/ccProd]

1 [ccProd]Daigusto Phoenix[/ccProd]

1 [ccProd]Diamond Dire Wolf[/ccProd]

1 [ccProd]Maestroke the Symphony Djinn[/ccProd]

1 [ccProd]Abyss Dweller[/ccProd]

1 [ccProd]Gagaga Cowboy[/ccProd]

1 Gem-Knight Peearl

1 [ccProd]Laval Chain[/ccProd]

1 [ccProd]Mermail Abyssgaos[/ccProd]

1 Number 11: Big Eye

1 Number 16: Shock Master

1 Number 39: Utopia

1 [ccProd]Photon Papilloperative[/ccProd]

1 [ccProd]Shining Elf[/ccProd]

1 [ccProd]Slacker Magician[/ccProd]

1 Wind-Up Zenmaister

HighPriestessofProphecy-REDU-EN-ScR-1EOut goes Priestess and in goes [ccProd]Spellbook Library of the Crescent[/ccProd]. One of the fundamental differences with this type of build of Prophecy and the ones which run Priestess is the consistency in hitting a turn one [ccProd]Spellbook of Judgment[/ccProd]. Acknowledging the power of a single resolution of [ccProd]Spellbook of Judgment[/ccProd], Prophecy players have jumped on the trend from Italy and focused their entire game play on hitting Judgment as early and often as possible. What [ccProd]Spellbook Library of the Crescent[/ccProd] allows you to do is tutor out a combination of [ccProd]Spellbook of Secrets[/ccProd], [ccProd]Spellbook of Judgment[/ccProd] and [ccProd]Spellbook of the Master[/ccProd] to ensure that you are able to combo off on the first turn. The beauty of the Prophecy archtype is the ability to fuel future [ccProd]Spellbook of Judgment[/ccProd]s with a single resolution of the first one. Chaining together multiple copies of [ccProd]Spellbook of Judgment[/ccProd] will bury virtually any deck this format in sheer card advantage (baring enormous [ccProd]Super Rejuvenation[/ccProd]s). Instead of filling the deck with clunky [ccProd]High Priestess of Prophecy[/ccProd]s, Prophecy plays have transitioned their game plan away from her incremental card advantage in favor of finding the most efficient way to resolve an early and tremendous [ccProd]Spellbook of Judgment[/ccProd]s. Obviously [ccProd]Spellbook Library of the Crescent[/ccProd] can be dead in the later stages of the game, but the way in which this deck is designed gives you an astounding consistency in resolving [ccProd]Spellbook of Judgment[/ccProd] in the early stages of the game. The three copies of [ccProd]Spellbook Library of the Crescent[/ccProd] allows you to essentially play 12 copies of [ccProd]Spellbook of Judgment[/ccProd] in your deck (3 [ccProd]Spellbook Magician of Prophecy[/ccProd]/[ccProd]Spellbook of Secrets[/ccProd]/[ccProd]Spellbook Library of the Crescent[/ccProd]/[ccProd]Spellbook of Judgment[/ccProd]). Can you say sheer consistency? Oh, and a cool trick with [ccProd]Spellbook Library of the Crescent[/ccProd] is how [ccProd]Spellbook of the Master[/ccProd] can bypass the conditions of activation and allow you to resolve the effect even if you have a graveyard full of Spellbooks. There may be a better target, but if there is one thing I know about Yu-Gi-Oh - know all of your interactions.

kycoo the ghost destroyerWithout [ccProd]High Priestess of Prophecy[/ccProd] to hammer away 8000 points of damage, Prophecy players have elected to run a full playset of [ccProd]Kycoo the Ghost Destroyer[/ccProd] and Spellbook Star Hall. [ccProd]Kycoo the Ghost Destroyer[/ccProd] has been commonly found in Prophecy lists as a singelton target for [ccProd]Spellbook of Judgment[/ccProd] in certain matchups for how well it shuts down cards like [ccProd]Spellbook of Fate[/ccProd], the effect of [ccProd]High Priestess of Prophecy[/ccProd] and the effects of Dragon Rulers. Here the card truly shines because of the interaction it has with Spellbook Star Hall. If you are focusing the entirety of your game plan on resolving as many copies of [ccProd]Spellbook of Judgment[/ccProd]s as possible, that only means [ccProd]Spellbook Star Hall[/ccProd] is going to reach extraordinary numbers. In doing so, [ccProd]Kycoo the Ghost Destroyer[/ccProd] can suddenly compete with any creature in the entire format, and not only that - can become an absolute shut down card in the mirror match against an opponent who runs Priestess. Assuming you and your opponent are able to activate seven Spellbooks, something which should only take a few turns, [ccProd]Kycoo the Ghost Destroyer[/ccProd] can go toe to toe with the creature Priestess builds rely on using to win. Impressive stuff.

Just like in Italy, Baker decided to run two copies of [ccProd]Phoenix Wing Wind Blast[/ccProd]. Wind Blast has always been the definition of tempo in Yu-Gi-Oh, pinpointing the exact moment to render the opponent's draw step useless while dealing with whatever problem may exist on the board. With additional copies of [ccProd]Spellbook Library of the Crescent[/ccProd] which may be drawn in the later stages of the game, Wind Blast gave Baker the perfect outlet to turn them into useful resources. One of the most important aspects of this type of Prophecy deck is how it is able to set a full suite of spell and trap cards. [ccProd]Spellbook of Judgment[/ccProd] has the potential to cause a player to discard if they were able to fully resolve the card to its full potential. [ccProd]Phoenix Wing Wind Blast[/ccProd] is a backbreaking trap card which helps alleviate discarding in the end phase, but turns "dead' Spellbooks into tempo swings.

Daigusto PhoenixThe only important cards in the extra deck are the ones in which Baker can summon. [ccProd]Shining Elf[/ccProd], Gacchi Gacchi and [ccProd]Daigusto Phoenix[/ccProd] are the most likely, but multiple Kycoos (or a Spellbook of Life'd Magician banishing Magician) can put two level fours on the board, so the rank 4's also carry some weight. The rest are relatively useless. There is no way to drop a hand full of his selections.

The side deck on the other hand has quite a unique combination of cards. Triple [ccProd]Eradicator Epidemic Virus[/ccProd] in a Prophecy deck which cannot summon a rank 7. So how exactly does he plan on putting a 2500 attack Dark monster on the field? I suppose he does run [ccProd]Kycoo the Ghost Destroyer[/ccProd] and Star Hall...but... Insert [ccProd]Jester Lord[/ccProd]. Baker will be the first to tell you he did not find the strategy to be as rewarding as he believed going into the event, but it should still be talked about as an option going into the NAWCQ. The theory behind the four card combination is that if you are able to resolve a [ccProd]Spellbook of Judgment[/ccProd] in the mirror match, [ccProd]Jester Lord[/ccProd] is a pesky level one you can summon in the end phase. When there are no other monsters on the field, [ccProd]Jester Lord[/ccProd] gains 1000 attack for each Spell and Trap card on the field. In other words, if you are able to open with [ccProd]Eradicator Epidemic Virus[/ccProd] you can search[ccProd]Jester Lord[/ccProd] and immediately have a target for the Virus if your opponent does not have a monster on the field. The inherent draw back with this game plan is drawing the combination of cards later in the game and needing to deal with whatever monster the opponent has on the field first. However, if you are able to successfully resolve this combo in the mirror match... well... we all know what the Virus means there.

If I would have told you a few months ago that Prophecy builds heading into Nationals may be cutting Priestess you would have thought I was crazy. I know I would have thought I was crazy. But with the results in Italy, and now the Oceania WCQ as evidence - it would appear as though we may be heading in that direction.

Joe Giorlando

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