Top Picks from Secrets of Eternity

Hey, duelists. This week I’m going to go over some of the best cards in the newest set, Secrets of Eternity, and tell you what uses I’ve found for them. Let’s get right to it then.

Soul TransitionSoul Transition

Normal Trap

If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card.

Soul Transition was made with the idea of Qliphorts in mind. All of them can be normal summoned as level 4 monsters, and since they’re all pendulum monsters, you don’t really lose advantage if you tribute them because they will simply go to the extra deck. Ideally, if you were playing this card in Qliphorts, you’d want to have it on the first turn. You can summon Qliphort Carrier, and when you opponent is about to Xyz summon, you can activate Soul Transition to tribute it, draw 2 cards, and then bounce one of their monsters to the hand. In certain situations, this can be quite crippling. You can also use it on the end phase with Qliphort Helix to destroy a freshly set backrow, just like you would with MST. If your hand is especially good, you could equip your Qliphort with a Saqlifice and then use Soul Transition to trigger its effect, along with getting a search.

Since Soul Transition comes with a minor drawback, you will almost always want to use it on your opponent’s turn so that you can special summon monsters on your turn—namely, the Qliphort you just tributed. I also found that this card could be useful in Satellarknights since they’re also all level 4 monsters, and they replace themselves (usually). I’m sure there are more possibilities out there, so feel free to experiment and see how you like it.

LibicLibic, Malebranche of the Burning Abyss

Level 3 / Dark / Fiend/ Effect

ATK 1300/ DEF 700

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.

  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

Libic plays a niche part in Burning Abyss by allowing you to perform combos that you normally wouldn’t be able to do without it. For example, I was watching a game at locals this past weekend where two Burning Abyss players were going back and forth with their shenanigans. Player A summoned Tour Guide from the Underworld and brought out Graff with her effect—the standard play. Player B immediately responded with Fire Lake, targeting the Graff, which would have been okay before Secrets of Eternity, but now…not so much. Player A brought out Libic, which was immediately destroyed, and then he was able to special summon Cir from his hand. Since Cir’s effects were negated, it didn’t self-destruct, and he was able to overlay for Dante using the Tour Guide. This new line of play is a game changer for Burning Abyss.

Also, if you happen to mill a Libic with one of your Dante(s) during the turn, you can special summon a Burning Abyss monster with his effect instead of using the effect of said Burning Abyss monster to special summon itself. That way, you can collect the benefits of its graveyard effect during the same turn that you special summoned it.

CagnaCagna, Malebranche of the Burning Abyss

Level 3/ Dark/ Fiend/ Effect

ATK 1500 / DEF 300

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.

  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.

Of the new level three Burning Abyss monsters, Cagna is the most underwhelming (for now). Its effect is supposed to be used to send Good and Evil of the Burning Abyss to the graveyard, but that card is extremely subpar, so I doubt that it will see much play until more support comes out. What Cagna will be used for—if at all—is to send Fire Lake to the graveyard, which basically acts as a way to search it from your deck. You can grab it back later with Dante’s effect and devastate Qliphorts. In fact, the only matchup that I really see this card shining in is the Qliphort matchup for this very reason. Fire Lake happens to be why Burning Abyss has such a good matchup against Qliphorts, and having that card become searchable—in a way—will really change things.

FarfaFarfa, Malebranche of the Burning Abyss

Level 3/ Dark/ Fiend/ Effect

ATK 1000 / DEF 1900

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.

  • If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
  • If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

Farfa is the more technical monster of the three. You can do some really annoying things to your opponent, and you can even give yourself access to some plays that might help you in a pinch. First and foremost, do not underestimate the effect to banish a monster until the end phase. It causes any Xyz to lose all of its materials, which can be crippling if timed correctly. Have you ever seen your opponent have a Burning Abyss monster under a Dante, but he already used that effect this turn? Well, Farfa can basically stymie him from reaping the benefits of that monster later on. For example: Let’s say your opponent already used either of Cir’s effects, and he or she has a Cir under a Dante. If you banish the Dante with the Cir under it, he won’t be able to activate the graveyard effect of the Cir because he already used one of the effects of Cir that turn. You can also do cool things like make a Mechquipped Angineer with a Farfa under it, so that later on, when your opponent tries to make a play, you stymie it by banishing one of their monsters. Imagine he summons Tour Guide and grabs Graff. You could use Angineer to detach Farfa and banish the Graff. Now, he will be stuck with a Tour Guide on the field, inhibiting his ability to use the other Burning Abyss monsters in his hand.

The best part about Farfa is how it helps you to stay alive. There’s really no way to go for game when your strongest monster is going to get banished. Having him under a Dante is a nice way to protect yourself, while also threatening to do some offensive things, too. If your opponent is banking on having his Cir fetch a Graff, and his Graff fetch another BA monster to live, you can use Farfa to just banish the Cir from the start and then kill him that turn. There’s tons more that you can do with this card, so play around with it and see what you can find.

Qliphort StealthQliphort Stealth

Level 8/ Scale 1/ Earth/ Machine/ Pendulum/ Effect

ATK 2800 / DEF 1000

Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.

Monster Effect: You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.

Qliphort Stealth is straight up nasty. This card is definitely one of the best things to happen to an already powerful deck. For starters, it has a Monarch-like effect when you tribute summon it, allowing you to bounce any card on the field. As you can imagine, this can be used for both offensive purposes and for combos. For example, since Qliphort Scout is not once per turn, you can pay 800, search anything you want, and then summon Qliphort Stealth to bounce the Scout back to your hand and use it again. Perhaps the scariest part, though, is that your opponent cannot respond to it.

The last good card that your opponent couldn’t respond to was called Super Polymerization, and it’s now sitting comfortably on the forbidden list. From what I have seen so far, players are doing things like tributing Qliphort Helix/Carrier while it has a Saqlifice equipped, then stacking the chain link so that Helix/Carrier is first, then Saqlifice, and then Qliphort Stealth. That way, the opponent cannot respond to anything that happened on that chain since Stealth was the last chain link. Players will now have to preemptively activate their cards before a Qliphort player can tribute his/her monster.

Qliphort MonolithQliphort Monolith

Level 5/ Scale 1/ Earth/ Machine/ Pendulum/

ATK 2400 / DEF 1000

Pendulum Effect: You cannot Special Summon monsters, except ‟Qli” monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of ‟Qli” monsters you Tributed for Tribute Summons this turn.

Qliphort Monolith has a couple of things going for it. First, it’s considered a normal monster, so you can search it with Summoner’s Art. I’ve seen players draw into dead Summoner’s Art(s) in the late game because they’ve gone through all of their Scouts, so this should help to alleviate that a bit. Secondly, it’s a 1 Scale, so it goes perfectly with Scout to give you access to all of your fallen brethren. Qliphort Monolith also adds some speed to the deck by allowing you to gain card advantage from tributing monsters. Drawing two cards for summoning a Stealth or a Disk at full price is pretty insane, considering how good their effects are, and drawing three cards for summoning Towers is even more nuts.

Stellarknight Constellar DiamondStellarknight Constellar Diamond

Rank 5/ Light/ Wyrm/ Xyz/ Effect

ATK 2700 / DEF 2000

3 or more Level 5 LIGHT monsters

During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

Stellarknight Diamond has one of the most relevant effects in Yu-Gi-Oh right now. He basically says no to everything Shaddoll and Burning Abyss. He prevents Dante from milling and from adding cards back from the graveyard, and he stops your opponent from sending monsters from the deck to the graveyard for Shaddoll Fusion. The best part is, that’s exactly what most people have been doing for the past six months of competitive play. Ideally, you’d want to drop Satellarknight Triverr to clear the field, then you could use his effect to make your opponent discard a card, attack, then overlay for Diamond in Main Phase 2. The biggest drawback to this card is that he can only really be utilized in Satellarknights, and that deck is subpar right now. In April, however, Star Seraphs will be out and that may give the deck exactly what it needs to be competitive again. For now, I can only imagine that you’ll see Diamond in a few unique strategies at YCS Charleston this weekend.

Tenacity of the Monarchs
Tenacity of the Monarchs

Normal Spell

Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.

You may already be aware of this, but just about all of the Qliphorts monsters have stats like the Monarchs. Coincidentally, The Monarchs Storm Forth is one of the best side deck cards in the Qliphort mirror match. Wouldn’t it be nice if that card were searchable? Well, that’s exactly what Tenacity accomplishes. The fact of the matter is: the standard opening for a Qliphort player consists of summoning one of their monsters and equipping it with Saqlifice. That play is beyond dangerous thanks to Storm Forth, since it will count for two tributes for your opponent as well. You also cannot choose to leave yourself open on the first turn in the mirror match either, so that creates a bit of a conundrum. Being able to consistently exploit this weakness in the mirror match will give you an edge over the competition.

I’m sure Tenacity will see even more play if the game ever slows down, or if monarchs ever receive more support. Whenever a deck is given a search card, you have to be on the lookout for when it will become the next big thing. It may just be wishful thinking on my part, but maybe there’s a reason we’ve been seeing so much support for an old archetype.

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Until next time, duelists! Remember, Play Hard or Go Home!

-Frazier Smith

-The Dark Magician




Frazier Smith

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