What to expect with Hero’s Strike!

Hey guys! I’m back this week with an article about one of my favorite archetypes ever, Heros! Ever since Hero’s Strike! was announced, Zodiac has been buzzing about the fact and fiction of what we will be seeing in the deck, and what these cards mean for the archetype itself. So for those of you who don’t know, I’m going to tell all of you about 4 of the new cards coming out in Hero’s Strike!

 

Masked Hero Dark Law:

“Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.”

Dark Law is the new boss monster to the Hero archetype. This card could make the deck competitive once again. In combination with cards like “Mask Change Second” and “Form Change”, Dark law is easy to summon, and if protected, can cause a big problem for your opponent. First to talk about is his banish effect. This effect allows you to stop your opponent from plussing, and it instead makes them trade one for one before even playing the cards to the field. The second effect is that he is a walking “Macros Cosmos” that only affects your opponent. I’ve been testing the new cards in the most recent “Zodiac Duelist” tournament and pulled off a play that reflects both of these effects. My opponent paid for Qliphort Scout to which I responded with Mask Change Second, summoning Dark Law. I then banished a card from his hand after Scout resolves, effectively trading  one for one. To deal with my Dark Law he normal summoned Qliphort Helix then equipped it with two Saqlifice and declared an attack. I activated Compulsory Evacuation Device, bouncing his monster back to his hand. Due to Dark Law’s effect, the Saqlifices were banished and he did not get the effect. This basically won me the game as I then had total board control.

 

Form Change:

“Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)”

The first thing that sticks out about this card to me is the fact that it is a quick play. This card gives Heroes another ability to OTK as it can be used in the Battle Phase. You could attack with Elemental Hero Flame Wingman activate Form Change to summon your Dark Law, attack for more and then have your boss monster established on board. It’s also worthy to note that the text doesn’t state that you can only use it once per turn, so you could active this multiple times per time. Form Change can also be used as a defensive trap; if you have Elemental Hero Flame Wingman on the field and your opponent activates a Karma Cut, you could simply chain Form Change summoning Dark Law allowing you to keep your monster.

 

Elemental Hero Shadow Mist:

“If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.”

This card brings two very good effects to the table. It can search out Form Change and Mask Change Second, making the deck a lot faster by giving you the ability to assemble your combo pieces quicker. On top of his first effect, Shadow Mist also has a “sent to grave” effect that searches out another Hero, essentially giving the deck another Stratos. You could use Call of The Haunted to summon Shadow Mist, get your effect, and then when it’s destroyed add any HERO monster to your hand. Two searches from one summon that nets you a fusion spell card and another monster at your disposal is an insane amount of advantage.

 

Mask Change Second:

“Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that monster, but with a higher Level. (This Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change Second" per turn.”

This card is the best of the new fusion spell cards. It also is a quick play (I’ve mentioned this card a few times already) except this card has a very noteworthy part of the effect that Form Change lacks. With Mask Change Second, the monster you send to the graveyard doesn’t necessarily have to be a Hero monster. I really have to give credit to my good friend Brandon Rutter for pointing this out to me, so in the tournament I mentioned I’m actually testing his Burning Abyss build with 3 Mask Change Second and 2 Dark Law. This actually triggers the burning abyss effects, so you can discard a Cir to send Scarm to summon Dark Law. Cir would get his effect summoning a Dante while Scarm would get his in the end phase. Mask Change Second is essentially a splash able card that when used correctly, could win you games.

I hope that this insight on some of these cards help you better understand the structure deck we are getting in January. I don’t necessarily think that the deck will become one of the best in the format, however it will be interesting to see the hybrid decks that people splash some of these new hero cards into. Furthermore, if you have an interesting idea or deck list involving the new cards message them to me on Facebook at “Dan Stratos Barnes” because I love talking about Heros!

 

Until next week, Play Hard or Go Home!

(P.S. one of the cards listed in the deck list is Elemental Hero Stratos, does that mean we may be seeing a return???”)

Dan Barnes

Dan Barnes

Hey Guys! I'm 17 and go to Vinton County highschool in Ohio. I aspire to do great things in this game and am here to help you all grow along with me!
Dan Barnes
Dan Barnes

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