Whats going on everyone? I apologize for my absence in writing, I had some things going on in my life I had to take care of, but im back! I hope everyone is enjoying the dueling world with the release of Abyss Rising and all the new archtypes and aspects they bring to the game! With YCS Seattle literally right around the corner, I wish everyone going luck since I will not be attending =( It is going to be the first event i have missed in a very long time, but once the new year comes around and the new YCS season starts, ill be back if full strike! I come to you to get into some more detail and give my own insight on what i think would do well at Seattle and then give you the decklist i would play for the event if i were attending. Note* if you wish to play either of my decklists, go right ahead! =)
We all know that Abyss Rising brought the Mermail Atlantean deck into the dueling world and all the hype and everything said about the deck has been accurate to my undestanding. If you have the chance or have had the chance to playtest with the deck in any way (whether it be on dueling network or if you acquired the cards) then you should know the deck is very explosive and gains advantage rather quickly. Myself personally, i really like this deck and what it brings to my as a player and my playstyle. This past weekend at a regional i attended, i decided to not play the Mermail Atlantean deck because i would have had to borrow most of the cards since i did not acquire all of them at the sneak preview. The borrowing part would not have been hard or anything, but i entered the tournament with my Wind Up deck i felt would do well, i just played that instead. During the tournament, i kept walking around looking for players using the water deck and see how they were doing (similar to what i did at YCS Rhode Island). I saw two of my very good friends playing the deck Jarel "Pro" Winston and Ankit Shah and they both performed well. Jarel ended up loosing near the bubble and Ankit recieved top 8. All of that aside, just from seeing the deck finally in action it gave myself and other players the basic knowledge of how the deck really does work and the insane combos it can pull off. Another deck i saw do well at this regional, was Macro Rabbit. I know this deck did well in the past from fellow ARG member Joe Giorlando, but with the release of Meramail Atlanteans into the meta, it gave the deck another breath of light into the dueling world. Macro Rabbit is not only good vs the Mermail Atlantean deck but also battles: Dark World, Inzektor, Chaos Dragons, and is okay in the Wind Up matchup. With that being said, i want to congratulate Steffon Bizzel on back to back regional top 8's with his signature Chaos Dragon deck! The night before him and I were conversing about how Chaos Dragons would do post Abyss Rising, i would say the deck is not dead by any means like i have heard numerous players say. The deck is very powerful as we all know and has alot of strong matchups. Getting back on track, Meramail Atlanteans are the new "Rage" and the deck to beat from what i have heard in the player community.
With Abyss Rising being legal for YCS Seattle, i can only assume alot of players will be piloting the Meramil Atlantean deck to try and reach the top cut. I know i would be one of them. I have been using the deck for quite some time now since we could use them on Dueling Network and trying to find the right build to suite my playstyle and find the right card choices to also fit my playstyle. Each players "playstyle" is different so not everycard will work for all players like it would for someone else. If i were attending YCS Seattle, this is the deck I would be 99% piloting.
Mermail Atlanteans:
Monsters: 26
2x Mermail Abysslinde
2x Meramil Abyssmegalo
2x Meramil Abysspike
2x Atlantean Heavy Infantry
2x Atlantean Marksman
3x Atlantean Dragoons
2x Deep Sea Diva
3x Genex Undine
1x Moulinglacia the Elemental Lord
2x Effect Veiler
2x Tragoedia
3x Genex Controller
Spells: 10
1x Mind Control
1x Heavy Storm
1x Monster Reborn
1x Dark Hole
1x Allure of Darkness
1x Pot of Avarice
1x Salvage
2x Mystical Space Typhoon
1x Soul Taker
Traps: 6
2x Abyss-sphere
2x Torrential Tribute
1x Ultimate Offering
1x Common Charity
Extra Deck: 15
1x Armory Arm
1x Ally of Justice Catastor
1x T.G Hyper Librarian
1x Dewloren, Tiger King of the Ice Barrier
1x Black Rose Dragon
1x Gungir, Dragon of the Ice Barrier
1x Scrap Dragon
1x Gachi Gachi Gantetsu
1x Daigusto Pheonix
1x Wind up Zenmaines
1x Temtempo the Percussion Djinn
1x Number 17: Leviathan Dragon
1x Abyss Dweller
1x Evigishki Merrowgeist
1x Number 30: Big Eye
First thing you might notice, in the Monster Lineup: i play 3 full copies of Genex Controller. Some people have called me crazy or insane for this, but you do play 3 copies of Genex Undine so with only 2 copies of Controller, the 3rd Undine is literally a dead card unless you use Pot of Avarice. I play 3 copies because it suites my playstyle so dont fell pressured to do it, most people only play 2 and have their success. The second thing you will notice is that i only play 2 Mermail Abysslinde and 2 Abyss-Sphere. Through my testing i drew both these cards dead in multiples and could not get their full value out of them because i had too many copies of them in my hand. Also only 2 copies of Deep Sea Diva, simply because i feel 3 is not needed because of the search ability and im not using Moray of Greed. In the Spell Lineup: ALOT of people have been calling me crazy for only playing a single copy of Salvage but based the games i have played, i find multiple copies to be dead and mainly a "win more" card (just my own opinion). Lastly in the Spell Lineup, a single copy of Soul Taker. Evolzar Dolkka, Thunder king Rai-oh and Archlord Kristya are problem cards for this deck and Soul Taker is a single out to them besides using your Genex Undine. Soul Taker also handles Chaos Dragons and Heros which is always a plus. And for situations where you have a Atlantean Marksman in your hand, Soul Taker could be your answer to get his effect off when it does battle damage. To the Trap Lineup: I already mentioned the fact of Abyss-sphere but once again, its my preference and my playstyle. Torrential is obvious. Now to 2 of my Favorite cards in the deck. Common Charity is something i saw OCG players using with the deck, it makes perfect sense to me since i am playing the full 3 copies of Genex Controller, it digs deeper into the deck to get my combo pieces and its also chainable. Ultimate Offering is another card i saw OCG players using because of the monster clog hands that you can just abuse. But once i saw my friend Ankit use Ultimate Offering in his build at the regional, It was insane that this card and Genex Undine or even Mermail Abysspike is possibly game ending. The Extra Deck is pretty standard, except i dont play the copy of Bahamut Shark or Mermail Abyssgaios. Not because i dont think they are good because they are both good, but based on how my testing and how my "in game" scenerios come about, i have not needed them. Perhaps that could change with more testing.
Another deck i would be considering for YCS Seattle would be Macro Rabbit of course. Because its a consistent deck, powerful, and since Evolzar Dolkka is very, very powerful at the moment. Now for my build of Macro Rabbit.
Monsters: 18
2x Rescue Rabbit
6x Vanillas
2x Tour Guide from the Underworld
1x Sangan
2x Thunder King Rai-Oh
3x Jurrac Guaiba
2x Beast King Barbaros
Spells: 12
3x Forbidden Lance
3x Forbidden Chalice
2x Mystical Space Typhoon
1x Heavy Storm
1x Monster Reborn
1x Dark Hole
1x Book of Moon
Traps: 12
1x Solemn Judgement
2x Solemn Warning
1x Starlight Road
1x Compulsory Evacuation Device
2x Bottomless Trap Hole
2x Dimensional Prison
2x Macro Cosmos
1x Skill Drain
Extra Deck: 15
1x Stardust Dragon
1x Temtempo the Percussion Djinn
1x Leviair the Sea Dragon
1x Wind up Zenmaines
1x Number 17: Leviathan Dragon
1x Number 30: Acid Golem of Destruction
1x Gem Knight Pearl
1x Maestroke the Symphony Djinn
1x Number 39: Utopia
1x Photon Papilloperative
1x Abyss Dweller
2x Evolzar Dolkka
2x Evolzar Laggia
Yes, you saw that right. Skill Drain, Forbidden Chalice and Beast King Barbaros all in the main deck. Reasoning? Well, Whatever Macro doesnt hurt, Skill Drain and Forbidden Chalice do hurt (just my opinion and from what ive been testing). And Beast King Barbaros is just BIG. a 3000 monster be normal summoned at 1900 and if you actually get the chance to tribute to blow up your opponents monsters, thats pretty cool! ( i have actually done that a few times). Forbidden Chalice also makes your Vanillas bigger beaters when they get weak. Its also key for damage step effects. Im not saying this build of Macro/Drain Rabbit is the best by any means or saying this is the best way to run the deck, but it fits my playstyle and fits me as a player. I wish everyone going to YCS Seattle the best of luck and make sure to stop by the ARG booth for all your gaming needs while you are there! Until next time, Play Hard or Go Home!
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