What’s up boys and girls, its T-Time. In my last article, I promised to show off a deck that uses the ideals of the Dino-Rabbit deck for simplification. I have spent a lot of time over the last 6 months or so testing out Chaos Stun. Many people think stun is dead in this format, but only certain kinds are. There are plenty of cards that work against multiple decks and stand alone strong as well as having cohesion with other cards in your deck.
Tour Guide from the Underworld x3
Effect Veiler x3
Jurrac Guaiba x3
Spirit Reaper x2
Cyber Dragon x2
Doomcaliber Knight x2
Thunder King Rai-Oh x2
Gorz, the Emissary of Darkness
Black Luster Soldier-Envoy of the Beginning
Pot of Duality x2
Mystical Space Typhoon x2
Book of Moon
Fiendish Chain x2
Bottomless Trap Hole x2
Solemn Warning x2
Compulsory Evacuation Device
Let’s go over the cards in this deck and why they are here. Tour Guide form the Underworld is just hands down amazing. Rank 3 XYZ monsters give you an unbelievable and overpowered toolbox. Just Wind-Up Zenmaines alone is insane, not to mention the ability to normal summon a 3000 beat stick in Acid Golem. Then again, why would I need to talk about how good Tour Guide is. All of the cards in this deck are considered “good” by all intents and purposes. Maybe you are questioning Doomcaliber Knight, and that is just fine. If you are afraid your opponent will Veiler it to kill it, don’t be. That is amazing. Let them waste the Veiler on your Doomcal, then crush them next turn with Guaiba/Tour Guide. Also, he has gotten a lot better in the current meta and is almost always a 1-1 or better. It is also much better against Inzektors than Thunder King. It also slows down OTKs since it is very hard to kill you if you negate a monster effect. Even dragons won’t be able to trample you, though they will probably attack it and proceed to go nuts. It is also a good main deck card to have against Dark World, and how often can you say that?
Thunder King is still good in this format, just not against all matchups. It is weak against Inzektors and Dark World but it can do a lot against Rabbit, Heroes, Dragons, Wind-Ups, Hieratics, and Samurais. Guaiba allows you to take advantage of any small monsters your opponent plays against you. Also, if you play it properly, you can bluff your opponent into thinking you are playing Dino Rabbit. Every backrow you set with Guaiba on the field is assumed to be Lance, so you can bluff your opponent further with that. Spirit Reaper is overall an amazing card. In this kind of deck, if it swings directly, it could swing the game heavily in your favor. People will go to extreme lengths to not take an attack from Reaper. It was good last format and it is good again. Every change in card advantage you gain over your opponent can be crushing with this deck, so Spirit Reaper can definitely be a winner.
As a major pointer for running this deck, make sure you maximize any opportunity to gain advantage as possible. Your cards should allow you to create multiple one for ones, but if you properly utilize your power cards, you can gain advantage fast. Not only are your power cards relevant though, you can use your monsters to gain a boost. Cards like Torrential Tribute, Dark Hole, Gorz, Mirror Force, and Heavy Storm should be used wisely to gain an advantage in the game. As the game goes on, keep track of card advantage constantly as well as predicting your opponent’s plays. If you do it right, you will walk them into defeat. As a warning, don’t let yourself lose control of the game and let your opponent gain too much momentum. If that happens, advantage can count for little. The deck will have trouble dealing with a full field of powerful monsters, so be sure to keep control of the game to the best of your ability.
I feel that there is no need to further discuss the card choices, but rather I would like to talk about a few cards that just barely missed the cut. These cards can be interchangeable based on what you prefer. Though it may seem like I am just listing stun cards, I chose these specifically to fit your playstyle and your personal meta predictions. The best players often predict the meta properly and do well as a result.
Tragoedia- This card can be absolutely crazy right now. If you play slowly, it can be a 3000 atk drop that has the ability to steal monsters. The thing is that now when he steals a monster, he can copy the level (since the monster you discarded is that level) and XYZ with it. I really like this card and I go back and forth on it all of the time. It is weaker late game, but in the early game, it can take care of just about any problem.
D.D. Warrior Lady- This card is surprisingly good. It handles Evolsaur Laggia and can remove that Lightpulsar Dragon from play. It also takes care of a rough Sangan and is almost always at minimum a 1-1. The best part about this card? Leviair. If you remove this card and then summon Tour Guide the next turn to make Leviair, it can be extremely obnoxious for your opponent.
Snowman Eater- This is a better side deck card in this deck. If you were playing a few more level 3 monsters, I would suggest it. I just feel like when it gets flipped up, you need to have a way to XYZ with it. However, that doesn’t mean it should be ignored. If this card is attacked and it gets its effect, your Tour Guide can grab Sangan and then XYZ with Snowman.
King Tiger Whangu- Not being a light or dark hurts him here. Also, his weak attack high variance of affect against different matchups make the King a better side deck choice than a main deck staple. Again, depending on the expected meta, it may be a good idea. Let’s not forget that the winning deck at YCS Atlanta main decked Shadow-Imprisoning Mirror.
Vanity’s Emptiness- This is a very good card that I think sees too little play. If this deck didn’t play so many different Special Summons, an altered build can definitely support Emptiness. When played, be sure to at least collect your one for one. Chain it to your opponent’s Tour Guide, Rescue Rabbit, or Monster Reborn for maximum efficiency, much like how you would play Skill Drain.
Fossil Dyna Pachycephalo- Overall, an amazing choice, especially in the side-deck. Against Dragons, this is one of the most obnoxious cards you can play. Not only by summoning and protecting him is he amazing, but the flip gives you the ability to turn your opponents fully field into nothing at all. It is equally strong against Wind-Ups and Six Samurai decks, and can be great against Dark World. Unfortunately, it is weak in a match against Rabbit, Heroes, or Inzektors, so main decking it seems like a bad idea in the current format.
Well here is my simplification deck that goes with the article I wrote a few weeks ago. I understand that this article wasn’t extremely in depth, but I don’t plan to insult you by explaining how every single staple card in the deck works. Test it out, tell me if you like it. If nothing else, it is a good deck to play against the current meta decks to reveal said decks’ weaknesses. Once you gain a full understanding of every deck, you can start preparing for them properly and decide what you want to play. This is a good deck to test the waters with, and maybe even beat the meta with. Good luck and I will hopefully have more articles up shortly!