Welcome back everyone, today I would like to discuss a new theme that is going to be released very soon and more importantly will be legal at the upcoming YCS in Ohio! Can anyone guess what deck that may be? I’m assuming it wasn’t too hard to guess the theme I would like to talk about today is Dark World! I would like to take a look at various approaches you can take when building this deck and share a little bit of insight I have gained thus far when practicing with the deck.
First, let’s take a look at the new cards we will be getting in the structure deck so everyone is up to date:
Grapha, Dragon Lord of Dark World – Level 8 Monster, 2700 Atk, 1800 Def
You can return 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of the Dark World", to Special Summon this card from your Graveyard. When this card is discarded from the hand to the Graveyard by a card effect, select 1 card your opponent controls and destroy it. If this card was discarded by an opponent's card effect, look at 1 random card in your opponent's hand also. If that card is a Monster Card, you can Special Summon it to your side of the field.
Snoww, Unlight of Dark World – Level 4 Monster 1700 Atk, 0 Def
If this card is discarded by a card effect and sent to the Graveyard, add 1 "Dark World" card from your Deck to the hand. If it was an opponent's card effect, you can also select 1 monster in your opponent's Graveyard and Special Summon it under your control in face-up Defense Position.
The Gates of Dark World – Field Spell
Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn, you can remove from play 1 Fiend-Type monster from your Graveyard to discard 1 Fiend-Type monster, then draw 1 card.
Now these are the three I think are most notable in the Structure deck that is set to be released. Basically Grapha gives the deck a free monster each turn if you are able to get it into the graveyard. His effect of being able to destroy a card on the field when discarded is a great bonus too! Snoww is great for searching Grapha, and combos really well with the field spell because it allows you to have discard fodder that then searches for another Dark World monster. In my testing, I would often summon Snoww, return it to my hand, discard it for The Gates of Dark World, draw a card and search for another copy of Snoww. It kind of reminded me of the mini-loop Gravekeeper’s had with Gravekeeper’s Descendant and Gravekeeper’s Recruiter.
In my opinion, the field spell The Gates of Dark World is what Dark World really needed to become competitive. Obviously without Grapha they still would be missing something, but The Gate of Dark World field spell is especially significant because it gives you a consistent discard outlet for all of your dark world monsters in hand, allowing them to use their effects each turn.
Now that everyone is aware of the new cards that are about to be released, lets take a look at some cards that are important when building this deck and various approaches you can take when building this deck.
First up I would like to talk about, you guessed it, Tour Guide from the Underworld. This one is going to be very crucial for multiple reasons. Firstly, it is a Fiend which allows you to get that first fiend in the graveyard through Leviathan Dragon for your all important field spell The Gates of Dark World, but it also has some other neat tricks that are important to note in Dark World. It searches for Broww, Huntsman of Dark World, which is very handy because of Grapha and the field spell. The reason why Broww is so handy in this case is because you can make the following play. Say you have a Grapha in grave, and a Tour Guide in Hand with The Gates of Dark World in hand or active on field. You can then summon Tour Guide, search Broww to the field, return it to your hand to special summon Grapha, and then use the field spell to discard Broww and draw a total of two cards. You essentially get a free 2700 beater and 2 new cards to your hand at the cost of a Tour Guide from the Underworld! Now that sounds pretty impressive if you ask me. Also if you open with Allure of Darkness, another potential play you could make is as follows; play Allure, remove a level 4 or lower Dark World Monster, summon Tour Guide, search for a Broww, XYZ for Leviair, special summon the Dark world you removed with Allure and send a Fiend to the grave with Leviair. Now you can use your field spell to remove the fiend from Tour Guide, discard Grapha, and draw a card. Next turn if Leviair survives, you can special summon the Broww, and return it to your hand with Grapha and draw two more cards with The Gates of Dark World.
Next I would like talk about potential approaches you can take when building this deck and briefly go over some cards that are good candidates for whatever path you may choose. Lets start with Dark World Dealings. Now this card is highly debatable in my opinion. I really like using this card because it gives you a solid way to get Grapha into the graveyard where he needs to be, but at the same time if you use this card it can be very risky due to a potential mirror match where using this card could cost you the game because you would be discarding a Dark World monster from your opponents hand. In short, this card is good, but in my opinion you may want to avoid it in the main deck due to potential mirror matches.
Following the trend of Dark World Dealings, Dragged Down into the Grave is a card that has potential but needs to have the deck specifically built to support it. I liked using Dark World Dealings because I could also play Effect Veiler and Black Luster Soldier, but overall the Dark World Dealings may be too risky to use so a deck built with purely Dark World monsters combined with Dragged Down into the Grave could possibly be the way to go. In my experience I didn’t like Dragged Down into the Grave because often times you would need to set multiple cards and risk a possible top decked Heavy Storm that could devastate your plans. Although recently I stumbled upon a card that could greatly benefit decks that are purely geared towards Dark World monsters and Dragged Down into the Grave. That card is Dark Deal, and with this, after you set multiple cards and leave yourself with only Dark Worlds in hand, if you negate a spell card from your opponent and discard a card like Goldd, Wu-lord of Dark World, you could destroy two more cards and stop the Heavy Storm from ruining your day. Also with the knowledge of Dragged Down into the Grave, other cards gain potential strength in your Dark World deck such as Mind Crush.
Deck Devastation Virus is another card that I think is very good in the Dark World deck. You should almost never have it dead because you will be able to bring back Grapha nearly every turn and having Deck Devastation Virus on hand and nearly always live will be a threat that no one should pass up.
The last card I would like to touch on is Fabled Raven. Now this is a card that has been getting a lot of hype and I personally do not care for it too much. I only play one copy, and that is only for the potential search with Sangan. It is a Light so that helps if you decide to play Black Luster Soldier, but other than it being a solid Sangan target, the card is very mediocre, and possibly not needed in the deck. I actually really like Brron, Mad King of Dark World a lot just because it gives you quick access to discarding and worst case is a solid beater and a Dark World name for the all important Grapha, Dragon Lord of the Dark World.
So there are definitely multiple routes you can take when building this deck, and really only time will tell what ultimately will be the best route to take. After testing with this deck I know it will be making a impact at Ohio, but how big of an impact that will be is still up in the air.
I hope yall enjoyed reading, and be sure to come back for my next article! Leave comments, opinions, ANYTHING below! I really like to hear what yall have to say! Thanks for reading, and don’t be shy to voice your opinion.
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