Attack of the WORMS!

For awhile now it seems that every time a new set is released in Yugioh there is a new type of deck that becomes much more powerful. With the release of Extreme Victory right around the corner it is time to look inside to all the new cards and find out what new decks will be emerging on to a competitive level! It is my opinion that the deck getting the biggest boost will be the archetype WORMS! While a few players had tried to take this Light-Reptile deck to some major events, yet none have been able to produce any results. There is one card in particular that will take this deck to the next level and make it a true threat at major Yugioh events.

Dat New New
This brand new card will cause most players to double take upon reading it. It has many effects and each one more powerful than the last. So let us take a look at this card that I believe will take worms to the next level.

W Nebula Meteor
Trap Card
Flip all face-down monsters on the field to face-up Defense Position. During this turn's End Phase, flip all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, and draw 1 card for each card flipped face-down by this card's effect. Then, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.

Let’s BRAKE this card down:
The first part of this effect works really well with the worm theme because many of them have powerful flip effects and this card will get them to go off instantly. The second part will put all the worm monsters you flipped up, back face down and let you draw cards for each one. Everybody knows that drawing cards is always a huge plus in Yugioh, but not only does this card allow you to draw free cards, you will be able to flip your worms again and get their effects again! So many pluses off just part of this cards effect! Finally, at the end of the turn you get to summon a Worm King from your deck for free! I will get more into what he does later on, but just trust me, he is like the Dark Armed Dragon of worms. It is easy to see that this trap card is absolutely nuts and can really give you a lot of advantage over your opponent very quickly.

The Worm Family
Now that I have showed you the new powerful worm trap card I want to show you the other worms that also very good and will help this deck be pretty solid.

Worm King
8 stars/Light/Reptile/2700/1100
Effect: This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.

Pros: This guy is worm’s boss monster. He can destroy any card on the field as many times a turn as you want. With him being and 8 star he can be special summoned from the deck with the powerful trap card W Nebula Meteor! A free Worm King will result in a lot of destruction for your opponent. Though he does require tributing worms you control to destroy cards, most of those worms will be free. If you flip a Worm Cartaros, he will search the deck for another worm and then be tributed to destroy an opponent’s card for free. This guy is big enough to run over Stardust Dragon that might prevent his effect from going off, he is truly the worm Dark Armed Dragon.

Cons: Drawing this card is a big problem for the deck. Even though he may look like 2 tributes, his effect makes him only require 1 if you are tributing a worm monster, even though this play is never fun having to do. There really are not too many downsides to this card if you bring him out for free with W Nebula Meteor, but drawing him defiantly hurts.

Worm Xex
4 stars/Light/Reptile/1800/1000
Effect: When this card is Normal Summoned, you can send 1 Reptile-type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.

Pros: This is the best worm monster to draw in your opening hand. He has a respectable attack and an Armageddon Knight like effect for worms. This card allows for easy combos with Worm Yagan. When you summon Worm Xex you dump Worm Yagan to the graveyard and then special summon Yagan with his own effect and then set W Nebula Meteor, this opening play is really hard to stop and comeback from. Worm Xex is the best monster in the deck next to Worm King, but the combination of these two cards will help insure victory and lots of pluses over your opponent.

Cons: There are really not too many cons to this card. When he is summoned, your opponent can activate Pulling the Rug to negate his effect and summon or they could activate Bottomless Trap Hole, but you would still get to send the worm to your graveyard.

Worm Yagan
4 stars/Light/Reptile/1000/1800
Effect: If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return in to it's owner's hand.

Pros: The first thing you notice when looking at this card is that he has a pretty high defense of 1800. Then he actually has decent effect that will return an opponent’s monster to their hand, and if you use it on a synchro monster it will return them to the Extra Deck. He helps getting ride of annoying cards like Stardust Dragon, Naturia Beast, and Naturia Barkion very easily. Beyond his good effect ha can be special summoned to the field in face down defense position for free as long as the only monster you control is Worm Xex. You can send this card to the graveyard with Worm Xex effect and then instantly special summon him to the field for a free plus one! This one of the decks many combos.

Cons: Drawing this card by itself without any other monsters or the new trap card W Nebula Meteor can be very problematic. Drawing Multiple copies of Yagan and no copies of Worm Xex or Worm Cartaros will also most likely lead to a loss in a duel. While his effect combos really well with cards in the deck, if you don’t draw 1 of the other 2 combo pieces he can be less than good.

Worm Cartaros
4 stars/Light/Reptile/1200/500
Effect: FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.

Pros: Just what a combo based deck like worms need, a card to get to the combo pieces faster! If you do not open up with Worm Xex on your first turn you will more than likely draw this guy that will allow you to add him to your hand! He also can combo really well with W Nebula Meteor! You set him and the Meteor, during your opponents turn activate Meteor, flip up Cartaros, search your deck for a worm, flip it back face down during the end phase, draw a card, special summon a Worm King, and then flip him back up to search for another worm on your turn! Talk about a lot of pluses with just 2 cards! This opening can be very devastating for your opponent and make it hard to recover.

Cons: If your opponent summons a Thunder King Rai-Oh to the field he can destroy this worm and stop him from allowing his effect to activate. Outside an opponent’s Thunder King, Worm Cartaros does not have very many weaknesses.

Offering to the Snake Deity
Trap Card
Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.

Pros: This card is the Icarus Attack of Worms. This card can be really good with cards like Worm Cartaros and Worm Xex giving you free cards to combine with this card to increase your advantage over your opponent. This card helps give worms extra removal against decks like Gravekeepers or Anti Meta decks that rely on their backrows. You can declare an attack with your Worm King that was special summoned for free with W Nebula Meteor and when your opponent responds with Dimensional Prison or Mirror Force you can chain this card and maximize your pluses against your opponent. This card can leave your opponent devastated.

Cons: Because of the way this card is worded destroying your own reptile is not a cost, but part of the effect so you will not be able to activate this card without having a face up reptile target to destroy. Your opponent has to have 2 cards on the field in order to activate this card which means if you are playing against a very good player he might play around this card the whole game leaving it dead.


With Worms new super powerful trap card they will definitely become a threat on the major tournament scene. This combo based deck can really go off and make it hard to come back after a turn 1 W Nebula Meteor, but without this, the deck will struggle in the match. Like all combo oriented decks, if you do not get the pieces going early or at the right time, it will be difficult to win. Overall I would rate this deck 3.5/5. It is a solid deck that can win almost any match up, but it has its weaknesses and potential to draw some pretty ugly hands. Just remember if you are going to attend YCS Orlando near the end of May, you might want to consider this deck when building your side deck because it will see a decent amount of play.

Thank you for reading if you have any questions or suggestions for future article feel free to email me at and don’t forget to check out my youtube channel at !