Cosmo Blazer Preview from the Mermail Perspective! – Part 2

Hello Yugioh Community! With the Cosmo Blazer sneak preview only days away it is time for part two of my look into this hot new set! Last week I looked at Cosmo Blazer’s impact on an old fan favorite archetype Gladiator Beast, but now I want to examine this sets impact on my personal new favorite theme, Mermails! The Mermail/Atlantean deck was introduced to us in the last set Abyss Rising and has been one of my favorite themes ever since. Luckily, despite Cosmo Blazer being a fire themed set, they have been kind enough to include a few new cards that might help the water deck extinguish the mayhem and havoc all of this fire support may cause. Keep in mind at the time I am writing this article all of the TCG exclusives have not been revealed and there is a good chance there might be a new Mermail exclusive. Just know if one of the new cards is not included, it is probably because the public was not made aware of its existence at the time!

Question of the Article: What theme do you think should have continued support through the next few sets?

Don’t forget to answer the question of the article in the comments down below!

Mermail Abyssnose
Effect Monster
Water/Fish/Level 4/1500/1500
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.

Mermail Abyssnose is possibly my favorite new Mermail that is in Cosmo Blazer. He will be one of the most dominant cards in the Water deck mirror match, running over Genex Undine and netting free pluses. Having this card with any Atlantean in hand can prove devastating for an opposing duelist. The best part is that he can summon any Mermail monster from the deck, including Abyssmegalo(1900 def) and Abyssleed(Can tribute Abyssnose for a free discard), the boss monsters of the deck. It also can just summon an Abysslinde as a free (Assuming you discarded an Atlantean) floater on the field. While his attack may be low, he can be combined with the new trap Abyss-Scorn and really be messy to deal with. Abyssnose does have its drawbacks. Being at 1500 means he can fall into a Bottomless Traphole, if you don’t draw any water monsters with him he is practically useless, and him needing to destroy monsters by battle will make all of your opponent’s once dead Dimensional Prison and Mirror Forces much more live. Despite some of his short comings I still feel he is a fairly good card and will see some play in the water deck.

Mermail Abyssdine
Effect Monster
Water/Aqua/Level 3/1000/200
When this card is added from your Deck or Graveyard to your hand by a card effect, if you control a face-up "Mermail" monster: You can Special Summon this card from your hand. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use the effect of "Mermail Abyssdine" once per turn.

At first glance one may think this card is just way too good, I know I did. When something seems too good to be true, chances are, it is. Abyssdine is no exception to this rule. The last line of this card that says, “You can only use the effect of "Mermail Abyssdine" once per turn.” Is true for both of her effects. This means if you special summon her from your hand by her own effect you will not be able to special summon a Mermail monster from your graveyard. Even though she has this restriction, she is still quite playable and can make for some interesting plays. If you ever summon her off the effect of an Abysslinde, you can simply bring back the Abysslinde that summoned her and essentially just have a free level 3 water monster on your side of the field. Another downside is that she needs a face-up Mermail monster to allow her to special summon her from your hand by her effect, in most cases this means you need to add her to your hand with Abysspike to trigger this effect, but most of the time a Genex Undine would be more beneficial. Simply, this card could have been unstable, but with the amount of restrictions put on her she might not see much play at all except as a tech one of in the deck.

Mermail Abyssleed
Effect Monster
Water/Sea Serpent/Level 7/2700/1000
You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: Target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn

The new “Boss” monster for mermails! Sadly, I do not think this card will see much play outside of mono-mermail decks (No Atlanteans). Its three monster cost can just be too expensive and adding the Abyss spell/trap from grave just isn’t as good as Megalo’s effect to add from deck. He only has 300 more attack than his counterpart with a much lower defense. In comparison to Abyssmegalo he just comes up short in every category. He can only gain his effect to send a card at random by tributing a Mermail monster, if it was just any Water monster than he would be leaps and bounds better. His only saving grace is that he can be summoned by Mermail Abysslinde and the new Abyssnose I just mentioned before. He is a cool card with a decent effect, but in most scenarios where you can summon him, there are just more optimal plays that can be made.

Mermail Abysstrite
XYZ Monster
Water/Sea Serpent/Rank 3/1600/2800
3 Level 3 monsters
When your opponent targets exactly 1 other face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect: You can detach 1 Xyz Material from this card; that attack/Spell/Trap now targets this card, if it is an appropriate target. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
A new water XYZ for Mermails! Unfortunately, this guy is about as useful as the other Mermail XYZ from Abyss Rising. His cost is just way too much and effect is not strong enough. Much like Mermail Abyssleed this card will only see play in mono-mermail, but even then I do not know that I would make room for it. If you can look past the fact he needs three level three monsters to make, we can at least discuss his rather decent effect. With his big defense you can bet he will give your opponent troubles from destroying any of your Mermails by battle as you can just redirect all of their attacks to Abysstrite. When they do finally find a way to take this guy down he will be replaced by another Mermail from the past, history repeats itself! All in all, this card would be fantastic if it only required two level three monsters, but it doesn’t and I highly doubt it will ever see much play.

Trap Card
Target 1 face-up "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send it to the Graveyard.

At first glance this card may seem pretty underwhelming and not worth including in the water deck, but I do see some potential in this simple card. A decently strong turn one play in the water deck is to summon Mermail Abysspike, discard Dragoons for his cost, then search out a level 3 water monster and any Sea-Serpent monster from your deck, but after that the Abysspike usually just sits out there awaiting his demise. Having a set Abyss-scorn can really take your opponent by surprise, boosting Abysspike to a whopping 2600 attack. Since this trap card has Abyss in its name that mean Mermail Abyssmegalo can search it from the deck when he is summoned giving you an out to almost any huge monster in the game. Abyss-scorn’s second effect it what makes this card so deadly. This card can almost always deal with any monster your opponent has on the field, whether you activate it in the damage step or if your opponent tries to destroy it before you get a chance to activate it you can take their monster down with it. This card works really well with the new Abyssnose as I mentioned earlier, makes your opponent more cautious with their spell and trap removal, or it can just boost an Abyssmegalo who can attack twice for massive amounts of damage. Overall, this card has a lot of potential and could make an impact on the water deck.

Conclusion: Cosmo Blazer‘s release is just right around the corner and I for one can’t wait to get my hands on a lot of the awesome cards in this set. This week I wanted to look over what cards all of the water players out there have to look forward too. Most of the cards I talked about I feel are not to specifically improve the Mermail/Atlantean deck, but more so help create a Mono-Mermail deck and potentially make it competitive. This set is full of so many new themes, as have the last few sets, but I am glad to see continued support from one of my favorite themes that has been released in awhile. Hopefully the new Mermail support will help fight off the flames from the various Fire archetypes being released in Cosmo Blazer!

Thanks for reading! If you have any questions, suggestions, concerns, or simply just want to answer the question of the article, feel free to do so in the comments down below!

-Billy Brake
-YCS Toronto and Columbus Champion