Hey Yu-Gi-Oh players! First off let me introduce myself, my name is Austin Smothers and I am writing this article as a part of the ARG deck doctor contest. I am 16 years old and I am a frequent player that has played for as long as I can think back. I’d also like to thank ARG for allowing me to write this article very much and now without further suspense let’s get into Billy Brake’s rock stun deck.
Billy Brake’s Rock Stun Deck
Monsters: 19
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman
3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Maxx “C”
2 Fossil Dyna Pachycephalo
1 Neo-Spacian Grandmole
Spells:10
3 Mystical Space Typhoon
2 Soul Taker
2 Pot of Duality
1 Seal of Orichalcos
1 Monster Reborn
1 Dark Hole
Traps: 12
2 Dimensional Prison
2 Solemn Warning
2 Call of the Haunted
2 Bottomless Traphole
2 Torrential Tribute
1 Solemn Judgment
1 Starlight Road
Extra Deck: 15
2 Gem-Knight Pearl
2 Kochi Kochi Dragon
2 Soul of Silver Mountain
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaister
1 Gachi Gachi
1 Fairy King Albverdich
1 Gaia Knight, Force of Earth
1 Naturia Beast
1 Naturia Barkion
1 Scrap Dragon
1 Stardust Dragon
Now this looks like a pretty standard build for rock stun other than a couple tech choices like card trooper which in my opinion sets up good plays with the grave and makes Block Golem strong.
Now though I go onto things I would change about this deck.
My Rock Stun Edits:
Monsters: 20
3 Koa’ki Meiru Guardian
3 Koa’ki Meiru Sandman
3 Koa’ki Meiru Wall
3 Block Golem
2 Card Trooper
2 Fossil Dyna Pachycephalo
1 Effect Veiler
1 Maxx C
1 Neo- Spacian Grandmole
1 Legendary Jujitsu Master
Spells: 9
1 Monster Reborn
1 Dark Hole
2 smashing ground
2 Pot of Duality
1 Book of Moon
2 Mystical Space Typhoon
Traps: 11
1 Solemn Judgment
2 Solemn Warnings
2 Compulsory Evacuation Device
2 Bottomless Traphole
2 Skill Drain
1 Torrential Tribute
1 Starlight Road
Extra Deck: 15
1 Gem-night pearl
2 Kochi Kochi Dragon
2 Maestroke the Symphony Djinn
1 Fairy King Albverdich
1 Armory Arm
1 Stardust Dragon
1 Evigishki Merrowgeist
1 Ally of Justice Catastor
1 Number 39: Utopia
1 C39; Utopia Ray
1 photon Papilloperative
1 SteelSWARM Roach
1 Gagaga Cowboy
Now first off I cut one Maxx C for an Effect Veiler. Although Maxx C is a good card I find it more prevalent to run one of it and one Veiler as hand traps. This card is more of a card to draw cards when they go first and make a large special summon play like Wind-Ups but in my opinion later game you can get a good set of back row and a Fossil Dyna on board stopping them from special summoning. I added the Veiler because in this deck we will be playing 2 copies of skill drain and 3 copies of Koa’ki Meiru Guardian which both stop effects but like Maxx C it gives you a chance to stop your opponent when they are going first. Then I added the Legendary Jujitsu Master as a control option that I find very good at one due to the fact that it has a decent defense of 1800 and if it battles while in defense it can return a monster to the top of their deck. Also doing this while your opponent is top decking it can create a temporary lock that can cause a couple of outcomes either they have to make plays that are not essentially good or it can give you time to set up a whole field of answers for the deck you’re playing against.
Next onto spells that were changed, as you can see I cut The Seal of Orichalcos. Although a relatively good card I find it unneeded in this particular stun build. I also cut down one mystical space typhoon as it is really only good to hit the solemn warning being that you have Sandman and Wall. Next I added two copies of smashing ground , the deck needs a way to destroy larger monsters in a pinch. I cut out the Soul Takers because although good aren’t really needed in the main deck but would be much more appropriate in the side deck. Being that it is a stun deck it doesn’t need to rely heavily on spells the next few are just staple cards like Monster Reborn, Book of Moon and Dark Hole. Then finally for consistency reasons two pot of duality which is basically relevant in any deck and since this is stun you don’t have to special summon every single turn to win the game.
Now for traps I cut the Call of the Haunted completely because with 3 copies of Block Golem it can be redundant to use at times and you can make room for other traps. I also cut the torrential tribute down to one. This deck should be focused on keeping your field presence at all times so having big board clearing cards like that is unnecessary. Then I added two copies of Skill Drain, the deck has many monster effects that resolve in the graveyard meaning that they get around skill drain. Although you run things that can be effected by Skill Drain it is not hard to play around and is more reward than it is risk. I also replaced Dimensional Prisons for Compulsory Evacuation Devices. This card is much more versatile to the game as it can be chained and doesn’t have to wait for an attack to go off. Furthermore you can use it to get around monsters that are stallers, things like Wind-Up Zenmaines, Spirit Reaper and Marshmallon.
Finally we end up at the extra deck where I cut anything that wasn’t a rank 4 XYZ monster. My reasoning for this is that the majority of monsters in the deck are level 4 and it’s hard to make any other rank without being wasteful. I also added things like Maestroke and Merrowgeist these cards are very helpful for getting out of tight spots. Then I added Armory Arm and Catastor for the summon Veiler play and a Stardust Dragon because we play road and even if we aren’t planning on getting Stardust out they can still use warning so why not get out the 2500 beater that can negate something once because it could be crucial later in the game.
Now we have Joes Gishki Hero Turbo Deck
Joe Giorlando’s Gishki Hero Turbo Deck
3 Gishki Soul Ogre
3 Gishki Vision
3 Destiny Hero Plasma
2 Destiny Hero Diamond Dude
2 Trageodia
2 Tour Guide from the Underworld
1 Sangan
1 Gishki Shadow
1 Elemental Hero Stratos
1 Dark Armed Dragon
1 Gorz, the Emissary of Darkness
3 Destiny Draw
3 Trade-In
3 Miracle Fusion
3 Mystical Space Typhoon
2 Salvage
1 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Grenosaurus
1 Melomelody the Brass Djinn
1 Wind-Up Zenmaines
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Temtempo Percussion Djinn
1 Maestroke Symphony Djinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Number 39: Utopia
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Number 11: Big Eye
1 Gaia Dragon, Thunder Charger
1 Black Rose Dragon
Well the first thing I notice about this deck is that there are three miracle fusions, but no fusion monsters in the extra. So here’s my build.
Monsters: 17
3 Gishki Soul Ogre
3 Gishki Vision
2 Destiny hero Plasma
2 Destiny hero Diamond Dude
2 Trageodia
2 Tour Guide
1 Sangan
1 Elemental Hero Stratos
1 Gorz the Emissary of Darkness
Spells: 19
3 Destiny Draw
3 Trade-In
3 Miracle Fusion
2 Mystical Space Typhoon
2 Salvage
2 Gishki Aquamirror
1 Reinforcement of the Army
1 Allure of Darkness
1 Dark Hole
1 Monster Reborn
Traps:4
2 Solemn Warning
1 Mirror Force
1 Torrential Tribute
Extra Deck: 15
2 Elemental Hero Absolute Zero
1 Elemental Hero Esquiardo
1 Leviar the Sea Dragon
1 Temtempo the Percussion Djinn
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Maestroke the Symphony DJinn
1 Blade Armor Ninja
1 Heroic Champion Excalibur
1 Number 11: Big Eye
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Gaia Dragon, Thunder charger
1 Black Rose Dragon
1 Scrap Dragon
Now I made these changes according to what I felt would make the deck stronger competitively and more consistent. I made almost no changes to the monster line up, I cut down one plasma to increase consistency and reduce dead draws, I also cut Dark Armed Dragon, although there are many darks I feel that it will be hard to have only three since there are many.
Spells were also minimally changed, I added an Aqua Mirror to improve drawing rate and cut one space typhoon finding it unneeded with the decks capability to make big monsters easily it seems to have good recovery power. Then I added 4 trap cards to help clear the opponent’s field and stop them from making big plays.
In the extra deck I put in two copies of Elemental Hero Absolute Zero because with a lot of water monsters there is a lot of ways to make him using miracle and then I put in one of the DARK hero monster for a play with Stratos and one of the many DARK monsters you can use to Miracle him with. I then added Scrap Dragon for situations when you have to reborn opposing tuners and make a destructive monster.
I hope you all enjoyed this article and I hope to be back again. Till next time, play hard or go home!
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