Deck Doctor #8, Spellbooks and Monster Mash

tyler nolanHey guys, this week we’re going to start off by taking a look at Shaun Loadholt’s Prophecy deck:


2 Apprentice Magician

2 Breaker the Magical Warrior

1 Effect Veiler

3 High Priestess of Prophecy

3 Spellbook Magician of Prophecy

2 Tragoedia


1 Allure of Darkness

1 Dark Hole

1 Monster Reborn

2 Pot of Duality

1 Spellbook of Eternity

1 Spellbook of Life

2 Spellbook of Power

3 Spellbook of Secrets

1 Spellbook of the Master

2 Spellbook of Wisdom

2 The Grand Spellbook Tower


3 Reckless Greed

3 Threatening Roar

1 Solemn Warning

1 Compulsory Evacuation Device

HighPriestessofProphecy-REDU-EN-ScR-1EMost of you guys I’m sure know what this deck does by now, and even pre-judgment day the deck is definitely a threat. Priestess + Wisdom can be very difficult for some decks, especially Wind-Ups, to deal with. The deck also has a very solid card advantage engine in Grand Tower, and the deck ends up being incredibly difficult to grind out if the game goes long.  The main problem the deck has is in surviving the early game in order to make it to its incredibly powerful mid-late game, so survival has to be a priority when building the deck.

With that in mind, the first cut I’m going to make is the 3 copies of Reckless Greed. Your goal is to draw out the game, and Reckless Greed is best in decks trying to do the exact opposite. When you activate Reckless Greed, the only way you’re not falling behind from it is to either kill your opponent before you skip the 2nd draw phase, or activate a second copy of Reckless Greed before you skip a draw phase. This deck can’t really accomplish either goal very well, and its biggest strength lies in drawing the game out into an easily won end-game fueled by Tower and Priestess. Seems like a completely counterproductive card choice in here.

spellbook towerI’m also going to cut one of the Grand Spellbook Towers, One is usually good enough considering how easy it is to recycle with Eternity, and how many cards in the deck can search for it. More than 1 is probably just asking for unnecessary dead draws.

Apprentice Magician, while he helps with survivability slightly, doesn’t seem to fill much of a role. He seems like he’s just a really slow Spellbook Magician, he also just gets eaten alive by Bears and Marksmen. I’d much rather just play traps to add survivability.

After cutting Apprentice, we don’t have anywhere enough darks to support Allure, and honestly, even with Apprentice, Allure was probably a little on the greedy side with only 6 cards in the deck to remove to it.

Cuts in summary:

-3 Reckless Greed

-1 Grand Spellbook Tower

-2 Apprentice Magician

-1 Allure of Darkness

EffectVeiler-ORCS-EN-SR-LESo after we cut those 7 cards, we get to add some stuff. I’m going to start off by adding in the 3rd Breaker the Magical Warrior, and the 2nd Effect Veiler. While I’m not a big fan of Veiler right now, him being a spellcaster is undeniably very relevant for this deck. The 3rd Breaker is mostly just to keep up the monster count, which is pretty low. Breaker also gives the deck much needed ways to deal with Spell and Trap cards, which otherwise it only has Priestess and Wisdom for dealing with.

I’m also going to add in 2 copies of Spellbook of Fate. This card is absolutely bonkers right now, and is one of the biggest reasons to play this deck. I was very surprised when I noticed you omitted the card from your list. Not only does it help you survive into a lategame, but it also sets up your Spellbooks of Eternity to recycle things.

With so few monsters, I don’t see why this deck wouldn’t run Torrential Tributes. Most of the time your field is going to just consist of a used Breaker, or a Spellbook Magician, neither of which do you mind torrentialling away. Torrential is one of the strongest traps there is if your goal is simply to survive the early game, and once your opponent knows you run Roar, they won’t want to blind MST your backrow, making your Torrentials even more scary, and difficult for them to play around.

Spellbook of the MasterLastly, I’m going to add in either a 2nd Spellbook of the Master, which is just another engine card that works well with Eternity and Secrets to get you Spellbook Tower going, or your Fates online. If you don’t have access to a 2nd Spellbook of the Master, you could also play Heavy Storm in that slot, though I’ve noticed when people leave Heavy Storm out of their lists they’re pretty against putting it in.

Additions in summary:

+1 Effect Veiler

+1 Breaker the Magical Warrior

+2 Spellbook of Fate

+2 Torrential Tribute

+1 Spellbook of the Master

As far as your sideboard goes, Fire Fist can be a very difficult matchup for this deck because of how fast they get their engine going. If your opponent goes even just Bear, attack over your Spellbook Magician, search Tenki, it can be incredibly difficult to get back into that game. Cards like Overworked, or maybe even just Bottomless Trap Hole can help in that matchup.  Versus other decks you mostly just have access to the same tools as everyone else; Rivalry for Wind-Up, Soul Drain or Dimensional Fissure for Water.

blsNext, we’re going to look at Rick Gratton’s Monster Mash list:

2 Archlord Kristya

1 Black Luster Soldier – Envoy of the Beginning

2 Card Trooper

1 Chaos Sorcerer

1 Dimensional Alchemist

3 Effect Veiler

3 Gallis the Star Bird

3 Genex Ally Birdman

1 Gorz, Emissary of Darkness

1 Koa’Ki Meiru Doom

3 Lyla, Lightsworn Sorceress

3 Maxx “C”

3 Metaion the Timelord

1 Phantom of Chaos

2 Ryko, Lightsworn Hunter

3 Sephylon, the Ultimate Timelord

3 Swift Scarecrow

2 Tour Guide from the Underworld

2 Tragoedia

Ok, well, that’s definitely a bunch of monsters. I like how this deck has a bunch of subgames to it, you survive the early game with a bunch of hand traps and metaion, and from there you either fork into a Gallis otk with Birdman and Doom, or you make a push with chaos monsters, or you just drop a sephylon and throw 8000 on the board out of nowhere.

The first thing that strikes me as odd are the 2 Kristyas with only 9 fairies in the whole deck, while yeah, they are a Sephylon target, that doesn’t really justify the dead draw. If you’re in a position that lets you summon a Sephylon, you’re probably winning regardless of if you have a target for its effect or not.

Archlord KristyaNext I’m going to cut the Dimensional Alchemist, we don’t need the extra fairy now that Kristyas are out, and we do need Dark attribute monsters for Chaos Sorcerer and Black Luster Soldier.

I’m also going to cut the two Rykos. While it can help fill the graveyard up, he also is the only card in your deck which lets your opponent’s marksmen get value, and he’s pretty slow. If you’re scared of stuff like Macro Cosmos/Banisher of Radiance, you can always sideboard them, but you want your game 1 to be as consistent as possible.

The cuts in summary:

-2 Archlord Kristya

-1 Dimensional Alchemist

-2 Ryko, Lightsworn Hunter

I’ve always liked these kinds of decks because of the variety of options they have available. You seem to like the Koa’ki Meiru Doom combo, and with Phantom of Chaos being Dark, I don’t really see much reason to not play more of him. He can help mill if you have a Lyla in grave, and you can get that Doom into the graveyard pretty easily since Tour Guide gets to search for it. I’m going to add in a 2nd copy of Phantom. It’s like playing more copies of Doom, without being as bad to draw when you don’t have the combo.

Witch of the Black Rose has always been a big reason for me to want to run these decks. She’s a dark attribute monster who helps dig through the deck to get to your lategame plays. Being a tuner also comes up every now and again with Gallis, Black Rose Dragon, while not seeing a ton of play right now, is still very powerful. Also, he’s basically an upgraded version of the Dimensional Alchemist you were playing earlier. I’m adding in the allowed 3 copies.

Lastly, it seems really frustrating for you when your opponent pops your guy with Bear, then you need to waste a Swift Scarecrow to prevent them from getting a Tenki. A choice here I think is interesting is Interplanetarypurplythorny Dragon. Not only is it a dark attribute monster for your chaos monsters, but he’s also pretty sizable at 2200 atk, and makes level 8 synchros with Birdman. He’s another utility monster who you don’t need to use your normal summon on, which is huge for this kind of deck. I’m just going to add in a 1-of because it’s an interesting option, it might be worthwhile to try running more if it tests well for you.

Additions in summary:

+1 Phantom of Chaos

+3 Witch of the Black Rose

+1 Interplanetarypurpleythorny Dragon

As far as the sideboard goes, Macro Cosmos is obviously a pretty big issue for the deck, I’d suggest siding Snipe Hunter to give the deck some more answers, as well as the Rykos we cut earlier.

If you’d like either Johnny or myself to write about a deck of yours in these columns, go here: and either post your list on the wall, or send us a message. Until next time, Play Hard or Go home!