Deck Doctor – Dakota Kirk

How's it going everyone. My name is dakota kirk.

i'm here to doctor these decks, presented by mr.Billy Brake and mr.Joe Giorlando.

Rock stun is a deck that run's a very heavy ammount of traps.

The main monsters of the deck are the 3 Koa’ki Meiru monsters sandman, wall guardian and block golem.

The deck use's the effects of the Koa’ki Meiru's to negate spell, traps and monster effects.

With the decks decently large ammount of monsters become a great help.

Fossil dyna helping against possibly the decks worst match up wind-ups helps a great ammount.

The deck having heavy negation on every type of card is a helpfull asset in most match ups.

Mr.Joe Giorlando gishki turbo HERO is very creative and utilizes the beat sticks.

The gishki deck has the focus of rituals, which have almost been foregotten about.

The deck has great power to re use most important cards in the deck again.

Destiny hero diamond dude helps alot with thining your deck and finding your pieces for your big plays

Trade-in works amazingly with the inclusion of of destiny hero plasma and gishki soul orgre.

So now that the decks have been explained a little bit let me drop mr.Brakes list and we'll go from there.

Monsters: 19

3 Koa’ki Meiru Guardian

3 Koa’ki Meiru Wall

3 Koa’ki Meiru Sandman

3 Block Golem

2 Card Trooper

2 Maxx “C”

2 Fossil Dyna Pachycephalo

1 Neo-Spacian Grand Mole

Spells: 10

3 Mystical Space Typhoon

2 Soul Taker

2 Pot of Duality

1 Seal of Orichalcos

1 Monster Reborn

1 Dark Hole

Traps: 12

2 Dimensional Prison

2 Solemn Warning

2 Call of the Haunted

2 Bottomless Traphole

2 Torrential Tribute

1 Solemn Judgment

1 Starlight Road

Extra Deck: 15

2 Gem-Knight Pearl

2 Kachi Kochi Dragon

2 Soul of Silver Mountain

1 Temtempo the Percussion Djinn

1 Wind-Up Zenmaister

1 Gachi Gachi Gantetsu

1 Fairy King Albverdich

1 Gaia Knight, Force of the Earth

1 Naturia Beast

1 Naturia Barkion

1 Scrap Dragon

1 Stardust Dragon

The biggest issue this deck has is that the inclusion of block golem hinders really good cards,such as

thunder king effect veiler Tragoedia and even doom calibur knight.

Even thoe the deck has great match-ups against most decks at this moment there are some small changes i see.

So let me give this deck a check up.

Monsters: 19

3 Koa’ki Meiru Guardian

3 Koa’ki Meiru Wall

3 Koa’ki Meiru Sandman

3 Block Golem

2 Legendary Jujitsu Master

2 Maxx “C”

2 Fossil Dyna Pachycephalo

1 Neo-Spacian Grand Mole

Spells: 11

3 Mystical Space Typhoon

2 Soul Taker

2 Pot of Duality

1 Seal of Orichalcos

1 Monster Reborn

1 Dark Hole

1 forbidden lance

Traps: 10

2 Dimensional Prison

2 Solemn Warning

2 fiendish chain

2 Bottomless Traphole

1 mirror force

1 The huge revolution is over

Extra Deck: 15

2 Gem-Knight Pearl

2 Kachi Kochi Dragon

2 Soul of Silver Mountain

1 Temtempo the Percussion Djinn

1 Wind-Up Zenmaister

1 Gachi Gachi Gantetsu

1 Fairy King Albverdich

1 Gaia Knight, Force of the Earth

1 Naturia Beast

1 Naturia Barkion

1 Scrap Dragon

1 gagaga cowboy

So right from the start you can see a decent ammount of changes from the original.

Firstly i took out card trooper because milling your important spells/traps is not that great.

even though he helps with block golem the decently high ammount of spell/traps makes trooper not that great.

I put in Legendary Jujitsu Master in because this deck has a problem with decently high attack monsters,

chaos dragons are a very diffuclt match up because the dropping of big monsters poses a problem for rock stun.

Also bouncing a problem zenmaines attacking is aolways a great plus.

The one forbidden lance is in there the bigger beaters and to save your main monsters from opponets traps and or spells.

there really isnt much else for this card it does what its intended to do save your monsters and maybe kill bigger monsters.

Fiendish chain is in here because since you can't really run effect veiler with out it conflicting with block golemn.

It also helps with protecting your monsters from the higher attack monsters this deck has a fear of.

Also help negating the effects of any monster is always a plus.

I choose to put huge revolution over starlight road because the stardust conflicts with block golem.

On the plus side if your opponet dark holes while you both only have 1 monster you can still negate it to save your monster.

It works better because of the fact that the card is a counter so there are a very limited ammount of cards to stop it.

the only real change in the extra deck is the inclusion of gagaga cowboy.

hes a good card to get over the beat sticks and can even inflict burn damage to maybe even win you the game.

it is a very great late game card also in the grind game it helps present a problem for the opponet.

now lets move on to mr.Joe Giorlandos very creative deck.

Monsters: 20

3 Evigishki Soul Ogre

3 Gishki Vision

1 Gishki Shadow

3 Destiny Hero Plasma

2 Destiny Hero Diamond Dude

1 Elemental Hero Stratos

2 Tragoedia

1 Gorz, the Emissary of Darkness

2 Tourguide from the Underworld

1 Sangan

1 Dark Armed Dragon

Spells: 20

3 Destiny Draw

3 Trade-In

3 Miracle Fusion

3 Mystical Space Typhoon

2 Salvage

1 Gishki Aquamirror

1 Reinforcement of the Army

1 Allure of Darkness

1 Dark Hole

1 Heavy Storm

1 Monster Reborn

Extra: 15

1 Grenosaurus

1 Melomelody the Brass Djinn

1 Wind-up Zenmaines

1 Leviair the Sea Dragon

1 Number 17: Leviathan Dragon

1 Number 30: Acid Golem

1 Temtempo the Percussion Djinn

1 Maestroke the Symphony Djinn

1 Blade Armor Ninja

1 Heroic Champion Excalibur

1 Number 39: Utopia

1 Hieratic Sun Dragon overlord of Heliopolis

1 Number 11: Big Eye

1 Gaia Dragon, Thunder Charger

1 Black Rose Dragon

So the first thing i notice with this deck is that there really isnt a huge focus on the gishkis,

which is in most cases good because its really treated as a engine of sorts the deck can now abuse

absolute zero because of the igh ammount of waters.

Monsters: 21

3 Evigishki Soul Ogre

2 Gishki Vision

2 Gishki Shadow

3 Destiny Hero Plasma

2 Destiny Hero Diamond Dude

1 Elemental Hero Stratos

2 Tragoedia

1 Gorz, the Emissary of Darkness

3 deep sea diva

2 effect veiler

Spells: 19

3 Destiny Draw

3 Trade-In

3 Miracle Fusion

3 Mystica

1 Gishki Aquamirror

1 Reinforcement of the Army

1 Allure of Darkness

1 Dark Hole

1 Heavy Storm

1 Monster Reborn

1 super polymerization

Extra: 15

2 elemental hero absolute zero

1 Temtempo the Percussion Djinn

1 Maestroke the Symphony Djinn

1 Blade Armor Ninja

1 Heroic Champion Excalibur

1 Number 39: Utopia

1 elemental hero nova master

1 elemental hero the shinning

1 elemental hero gaia

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