Hey everyone! My name is Cody Adams. I'm from Waco, Texas, some you probably have seen me at many of the Texas Regionals, some YCSs, and online (DN, DGz: Rowanclaw). Little about my YuGiOh career is I'm not an amazing player, best reps is going X-2 at many Regionals, topping/winning many locals, winning a couple side events, and going X-3 every YCS Ive attended, but other then that nothing to amazing.
My article I am writing about is a deck that I'm currently playing right now. It took 3 spots in the Top 32 at Kansas City, alot of players consider it inconsistent, bad, nothing major and that is... The Dark Worlds. Whatever anyone says, I feel like Dark World is definantly one of the best decks out there with just using the right card choices and good game. The sheer power that Grapha, Dragon Lord of Dark World gives and the deck's amazing speed, makes the deck extremely powerful. Just recently I went 6-2 at a regionals with Dark World, starting with a 5-0 record then taking a lose Round 6 and sadly losing on the bubble for Top 8. So I'm wanting to give my current decklist, explain certain card choices I did and after tourney, what makes my deck different from the ones that topped, and explain what I do for against the meta.
Monsters: 15
3 Grapha, Dragon Lord of Dark World
3 Snoww, Unlight of Dark World
3 Broww, Huntsman of Dark World
2 Beiige, Vanguard of Dark World
1 Sillva, Warlord of Dark World
3 Tour Guide From the UnderWorld
Spells: 17
Traps: 8
First glance it's just a normal Dark World deck with Tour Guides.
So, I'm going to first start with the monster line-up and the choices I decided for it. Of course you've got your 3 Graphas, the main dude who wins your games, you got 3 Snoww who searches for everything you need, have 3 Broww for extra draw power, then you have 2 Beiige and 1 Sillva. Reasons for only 2 Beiige instead of just 1 or 3 is he is Level 4, goes with flow of deck so can be normal summoned to make crazy combos with Grapha, easy 1900 attacker with Gates that can run over Stratos, go VS Thunder King, EHero Alius, and anything else, so feel like 1 isn't enough, but 3 seems to much because its nothing major. Sillva serves the same purpose, but what I like is with Gates, he is able to run over Barkion, Stardust Dragon, Six Sam Shien, Naturia Beasts, and Monarchs, he can also be used for Deck Devastation Virus and Eradicator Virus, but though he's able to do all those he just isn't good enough to be run more then 1, maybe 2 at the most and if your running 3 then you need to be running Ceruli. Then last, but not least on my monster line-up is the 3 Tour Guides. Alot of people don't like running him in here, because of a couple reasons:
- He can get in the way when trying to Dragged Down,
- Slows down deck from getting Dark Worlds to the field quickly.
Seems like you really don't need it as much which makes you think of running just 1 /2 instead or none. It does make sense, its happened, but at the same time he can be amazing in many situations:
- Opening with it and going for a Exceed monster too by you time to draw combo cards . TGU is also food for Gates.
- Going for Zenamines can make your opponent waste his resources on it allowing you to go all out with Grapha
- TGU also makes Gates active right away when you go for Leviathen Dragon, (Leviathan's effect)
- Makes summoning Grapha alot easier (Summon TGU, get Broww, send Broww to hand and Special Grapha)
- Going for Leviair Sea Dragon is nice to get back a removed Dark World.
If you've also notice, comparing to the Top 32 decklist, I am not playing Fabled Raven, Brron Mad King of Dark World, Sangan, or Malefic Stardust Dragon. My reasoing for not playing Raven is because it really isn't needed, with all the discarding cards I have it never really did much, but it was nice being able to Synchro every once in awhile or when your whole hand was just all monsters. Brron Mad King of Dark World is to slow this format and again same reasoning as Raven. Sangan is to slow for the deck, Sangan gets in the way when trying to get Dark Worlds, never served any real purpose but was good at times with Tour Guide search. Malefic Stardust just isnt needed, but I can understand why Johny ran it, your opponents do side alot of S/T hate and keeping your Gates on field is important.
Now on to the Spells: you have 3 Gates, main card for the deck, have 3 Dealings speed for deck and easy discard outlet, 3 Dragged Down again easy discard outlet, can screw your opponent's strategies and good for Crush combo, 3 Upstarts makes the deck alot more consistent, Reborn , Card D. staple in Dark World, Book of Moon, Allure and Foolish. My staples is what also has gotten people wondering. Allure of Darkness alot of people dont think its needed in this build and removing your monsters is bad, but Allure also lets you draw 2 cards that can be pieces for the combo or extra resources and the price is just removing a unneeded Tour Guide or Dark World, can become very helpful. Foolish gives you free access to Grapha, free 2700 beater. Book can stop attacks, synchro summoning, and can be chained to Bottomless, DPrison, ect, to save your monster. Other then that the Spells is standard, the Kansas City builds ran a few different staples. I don't run Heavy, Dark Hole, Typhoon, Duality, or Dark World Lightning mained. My reasonings is: Heavy and Dark Hole really just aren't as needed since you have Grapha, but they are in side because they're still to good to not play. Typhoon also isnt needed, makes the deck less consistent, but are in the side still for the opponent's Shadow Mirror, DFissure, Rabbit decks, heavy backrow, ect. Duality is again not needed, maybe running 1 at most, but your special summoning to much to run and it will just get in the way most of time. Lightning isn't that good this format because either nobody sets alot, its chainable, or they dont overextend to make it worth it.
Last is the traps of the deck. It is the exact same as Vincent Mireles that topped Kansas City. I think he had the same idea as I did for the traps. Its consistent, and nothin gets in the way. You have the standard Dustshoot/Mind Crush set and works very well with Dragged Down. Have Mirror Force for opponent going to aggressive, Solemn Judgment amazing card of course. The last 3 traps probably wondering why only 1 Skill Drain, 1 Dark Smog, and 1 Deck Dev. Skill Drain is good in Dark World, (doesnt effect them), but at the same time its really not needed, it's there mainly to control field and slow my opponent down, to keep him from going ape on Synchro Summoning, stoping Scrap Dragon, Brio, Black Rose, stops Thunder Kings non-search effect, stops Lightsworn, and Six Sam Spam. The 1 Dark Smog is all that is needed, its a -1 most of time, can be slow at some points in the game, and lots of time again just isn't needed. Its still an amazing card though, its won me many games, but I think 1 is all thats needed maybe a 2nd sided. Then the 1 Deck Deva is just like Skill Drain, its there to mess your opponent's strategy up, slow him down a little, great combo with Dragged Down and with Dustshoot/Crush its usually GG. Lots of people play 2 though, I do understand, Ive thought about it, but at times it can be a horrible topdeck and in games 2/3 its usually to slow.
The last thing I want to talk about is the sidedeck, and what I used to side for what matchups. First up though I want to list some cards that hurt Dark World: Shadow Mirror, Dimensional Fissure/Macro, D.D. Crow, Gemini Imps, S/T Destruction, and Kycoo are the main cards opponents will side. I decided since my deck can almost beat everything on its own (Grapha is that good) that all I need is make a side that counters there sidedeck, but can still counter the meta. This is what I used:
2 Thunder King RaiOh (Good against everything, makes SMirror, Crows, Imps less effective)
2 Debunk (Plants, stops Crows, and Imps)
2 Ryko, Lightsworn Hunter (Rabbit, DFissure, stops big monsters, heavy backrow)
1 Nimble Super Mega Mamster (Searches Ryko)
3 Mystical Space Typhoon (SMirrors, DFissure, heavy backfield)
1 Heavy Storm (Heavy backfield, SMirrors, DFissure)
1 Dark Hole (GBs, BWs)
1 Skill Drain (Plants, Karakuri, Agents, GBs, ect)
2 Bottomless Trap Hole (Big monsters, GBs, BWs, TGs, ect)
So that about summons up my article! Thank you for taking your time reading it, for Dark World players, or anyone wanting to play the deck, hope this helps! Didn't want to get it to lengthy for you, readers. If you have any questions about anything, just leave a comment below or message me. This was my first article Ive done, so if you have anything to say just let know, Im here to improve! I'll be attending many Texas Regionals and YCSs this next upcoming year. Hope to see you then! Again thanks for reading! See you soon!
Cody Adams, Team NinjaPanda
Waco, Texas
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