It’s a Go-Go-Go-Go-Go-Ghost!

Lately I've been doing a lot of articles on deck's I have been trying out. Deck building is my greatest strength, while teaching people how to get better at Yu-Gi-Oh is the worst, simply because when people ask the question "How do you get good?" all I can say is "I just have a thing for card games".

Hopefully I can keep coming up with ideas for you guys, but I'm quickly running out! But today I'm back with a nifty deck of mine I've had tons of fun playing around with, and it uses the new Gogogo Ghost from Cosmo Blazer. As many of you know, I'm well known for being the innovator of many decks. One of those, which is also one of my favorite, was my Diva Zombie deck that quickly took off to be one of the top decks of the format along with Lightsworn. So needless to say, I'm quite adept when it comes to Zombie decks. So without further adieu, here is the deck I like to call GGZ (Goblins, Ghost, and Zombies).

Gogogo Ghost
If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn. 

1 Blue-Blooded Oni
2 Card Trooper
1 Dark Armed Dragon
3 Goblin Zombie
2 Gogogo Ghost
2 Gogogo Golem
3 Maxx C
1 Mezuki
1 Plaguespreader Zombie
1 Pyramid Turtle
2 Tragoedia
2 Zombie Master

1 Allure of Darkness
3 Book of Life
1 Dark Hole
1 Foolish Burial
1 Heavy Storm
1 Mind Control
1 Monster Reborn
3 Mystical Space Typhoon
2 Pot of Duality

3 Threatening Roar
2 Torrential Tribute

1 Ally of Justice Catastor
1 Gaia Knight Force of the Earth
1 Mist Wurm
1 Revived King Ha Des
1 Scrap Dragon
1 Abyss Dweller
2 Diamond Dire Wolf
1 Gagaga Gunman
1 Maestroke the Symphony Djinn
2 Shock Master
1 Utopia
1 Blackcorn
1 Vylon Disigma

So, first off lets talk about what Gogogo Ghost (that's so annoying to type... from now on it shall be known as 4G... yes... like the phone shenanigans) does for us and how we can trigger its effect.

4G's effect triggers when its Special Summoned, this can be accomplished with Blue-Blooded Oni, Mezuki, Pyramid Turtle, Zombie Master, Book of Life, and Monster Reborn. The most common way I seem to trigger 4G is from Zombie Master. Zombie Master allows you to discard the needed pieces of your puzzle (Gogogo Golem) and Special Summon 4G, which then allows you to bring back Golem. This gives you 3 Level 4 Monsters by using 2 cards, Zombie Master and the card you discarded, making an easy setup for Shockmaster (easily how I win the most games). While playing a match on Devpro, I was able to make 2 Shockmasters within the first couple turns of the game. My opponent destroyed the first one with a Dark Hole, but the 2nd Shockmaster was too much to deal with.

Blue Oni is a unique card, that hasn't seen any play since its release. It's kind of difficult to pull off, but with Zombie Master and 4G its a lot easier to pull off now, as it allows you to Xyz summon easier and pull off Oni's effect. In most situations you will Xyz with Zombie Master and 4G, then use the Zombie Master Material for Oni's effect, bringing back Zombie Master and using it's effect again. Also, because Oni requires you to setup a lot, Threatening Roar helps with that, as you can Roar to protect your field, and on your next turn throw down a bunch of monsters.

Many decks I build play very little Trap cards, as they are my least favorite aspect about Yu-Gi-Oh. Because of this I usually use things like Tragoedia and Maxx C, which is the case with this deck. Since this deck is pretty slow compared to something like Wind-up or Mermail, I feel it needed to use Maxx C, and when I use Maxx C I feel like you have to run Tragoedia/Gorz. Whats the point in drawing all those cards if you can't draw into anything to keep you alive right? It's an awesome feeling Maxx C'ing an opponent while you have T-Roar set. You get to draw your cards and then watch your opponent cry when all their Special Summoning was for naught.

Here is a link to a video of me playing the deck, you can see some of the plays in the video to better understand the concept.

As you can see, Shockmaster for days. It's just so easy to set up with this deck. If I had to choose a 2nd Extra Deck Monster for MVP, it would probably be Dire Wolf, which is why I use 2 of him. Because you get 2 Monsters for basically free on the field constantly, I ended up making 2 of him in many games just to use as a free removal.

As long as you're the kind of player who can plan ahead, the deck can be very, very scary. It takes a bit of skill to setup the right field, with the right cards in hand and grave, without sacrificing too much and giving your opponent ample time to set up what they have to do as well.

Hope you have fun messing around with my deck! Please leave your questions and comments below, and until next time duelist, play hard or go home!




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