Lord of the Tachyon Galaxy – It’s a Trap!

Billy-Brake-480x360Hello Yugioh Community! This weekend is going to be quite an important one for this game that we all love to play; it is the sneak preview for Lord of the Tachyon Galaxy! This set is definitely a game changer thanks to all of the powerful cards that are about to be released. Today, I want to take a look at some of my favorite cards, which may not be the best, but certainly have a decent amount of potential to be viable. Keep in mind, just because a card won’t see play immediately, doesn’t mean that somewhere down the line it won’t become viable. Take for instance a card like [ccProd]Mermail Abyssgunde[/ccProd], when it was released it saw little to no play at all, but as soon as Cosmo Blazer came out, it became an instant staple in all Mermail decks. Another perfect example is a card like [ccProd]Fiendish Chain[/ccProd], while it has been popular for awhile, upon its release, many duelists thought it to be an improved version of Shadow Spell, but it also saw almost no play, but over night it went from being worth a couple bucks to almost forty dollars at its peak. This is why it’s important to read over every card each time a new set is released and try and pick out what cards may show promise in the future.

Question of the Article: What is your favorite “Overlooked” card in Lord of the Tachyon Galaxy?

Don’t forget to answer the question of the article in the comments down below!

Torrential Reborn (Secret Rare)

Trap Card
When 1 or more monsters you control are destroyed, including at least 1 face-up monster whose original and current Attribute is WATER: Special Summon the destroyed monster(s), and if you do, inflict 500 damage to your opponent for each monster Special Summoned with this effect. You can only activate 1 "Torrential Reborn" per turn.

When I first read the Lord of The Tachyon spoiler after the set hit Japan, being a Water duelist myself, I was instantly intrigued by this card. I thought it might end up falling by the wayside as a decent rare, but apparently Konami shared my intrigue and gave it a rarity upgrade all the way to secret rare making it quite hard to overlook. Overall this is a great generic card to counteract any sort of removal an opponent may have for any Water duelist. The damage that this card inflicts may seem pretty unimportant at first, but if you are able to use this after a [ccProd]Torrential Tribute[/ccProd] that cleared at least 3 monsters that’s a whopping 1500 life points, and when you are facing a Water deck, anything below 8000 you are probably in the danger zone. This card is basically an [ccProd]Anti-Raigeki[/ccProd], [ccProd]Call from the Grave[/ccProd], [ccProd]White Hole[/ccProd], but for [ccProd]Torrential Tribute[/ccProd] (along with any other removal card).Even if your opponent doesn’t have removal, this card can be activated in the damage step. If they decide to run over your [ccProd]Mermail Abysspike[/ccProd] you summoned last turn, you can use Torrential Reborn to bring him back, but keep in mind you will miss timing to activate his effect since the last thing to happen is the damage being inflicted to your opponent, but history will repeat itself! The only real downsides to this card are that it can only really be used in Water and it is semi-reactionary. Should this card be used over [ccProd]Forbidden Lance[/ccProd] in Mermails? Absolutely, but it is kind of slow for a deck that is trying to destroy their opponent about as fast as they can. I cannot say for sure whether I will include it in my deck or not, but at the very least it has quite a solid effect. If the format were to slow down and have a little more of a control pace to it, you can bet this card will begin to see play. As I said in the intro, it may not see a lot of play at first, but depending on which direction the formats go I can easily see this card seeing play somewhere down the line.

Pinpoint Guard (Secret Rare)
Trap Card
When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot be destroyed by battle or by card effects this turn.

This is yet another card that caught my eye when I first read over the Lord of The Tachyon Galaxy spoiler and it also got the rarity upgrade to secret rare. Back in the day this card would be considered broken beyond belief and easily a three of in everybody’s decks. Thankfully, the game is quite developed now, and while this card is still good, and great for sealed or draft play, I don’t think it will see much play due to the format. There really is nothing wrong with this card unless you consider the format it is being released in. The most popular decks after Lord of the Tachyon Galaxy all have the ability to special summon Rank 7’s fairly easily and while this card’s effect will insure that you stay alive for the turn if activated, Main Phase 2 shenanigans will more than likely ensue, and [ccProd]Number 11: Big Eye[/ccProd] will probably end up stealing whatever monster you decide to bring back. While he is protected from being destroyed for the turn, he won’t be safe from other card effects like Big Eye. As a card in general though, I really like the idea behind this card. It is weak to back row removal (3 [ccProd]Mystical Space Typhoon[/ccProd], [ccProd]Heavy Storm[/ccProd], [ccProd]Atlantean Marksman[/ccProd], [ccProd]Dust Tornado[/ccProd], etc.) and its lack of chain-ability will ultimately be this card’s downfall. As I said with Torrential Reborn though, if the format ever shifts and becomes more control based I can easily see this card getting much more play in the future.

Forget It (Common)
Trap Card
When the effect of a face-up Attack Position monster your opponent controls is activated: Negate that effect of that monster, and if you do, change that monster to face-up Defense Position.

Many duelists know how popular [ccProd]Fiendish Chain[/ccProd] is at the moment and this common in the new set is sort of like a miniature version. I am not going to go as far as to say it has potential to be better than [ccProd]Fiendish Chain[/ccProd], but it has alternative uses. First off let us take a look at the two reasons I think this card should at least deserve consideration and what advantages it has to [ccProd]Fiendish Chain[/ccProd]. Many duelists now a days will hold their [ccProd]Mystical Space Typhoon[/ccProd] when facing down a number of back row and rightfully so. When [ccProd]Fiendish Chain[/ccProd] is activated a timely [ccProd]Mystical Space Typhoon[/ccProd] can be chained in order to stop their opponent’s attempt to negate their monsters effect, but with Forget it this can’t happen. Once they activate their monsters effect, you can chain Forget It, and there is very little your opponent can do. The other advantage this card has over [ccProd]Fiendish Chain[/ccProd] comes down to dealing with the monster, whose effect you are negating. Even if you [ccProd]Fiendish Chain[/ccProd] a [ccProd]Mermail Abyssmegalo[/ccProd], [ccProd]Evolsaur Laggia[/ccProd], or [ccProd]Evolsaur Dolkka[/ccProd], they all still have pretty significant attack points, but all of them have a lower defense than attack, giving you more options no matter what deck you are using to deal with the issue. In almost any Mirror Match, putting their boss monster in defense mode means that your own copy of the same card will now be able to attack over it on the following turn. This card isn’t without it’s downsides though, if the monster has a continuously applied effect, you must be ready to deal with it on the following turn or it will go right back to attack position ready to go again, while [ccProd]Fiendish Chain[/ccProd] will have it permanently negated as long as it is face-up on the field. I am not saying that this card should replace [ccProd]Fiendish Chain[/ccProd], but as you can see it has its advantages and out of all the generic cards in this set, I can easily see this one being splashed into almost any deck.

Conclusion: There are a lot of good cards in Lord of the Tachyon Galaxy, but today I went over some of my favorite trap cards that some duelists may overlook. Cards aren’t always the best upon their release, but it isn’t hard to see when they have potential to do well if the format were to change up.

Thanks for reading, if you have any questions, suggestions, concerns, or simply want to just answer the question of the article, you can do so in the comments down below!

-Billy Brake
-YCS Toronto and YCS Columbus Champion