
So one thing I'm known for is being able to make the price of cards sky rocket, even if its for a short time. I've always been able to look at cards and instantly see that they have potential, and because of that I go and get as many as possible while everyone is oblivious and prices are low, and then IF they go up, profit, and if not, well I got a bunch of cards for cheap.
One of my favorite cards from LVAL is Skill Prisoner, and here's what it does if you haven't gotten a chance to see it yet
Skill Prisoner
Normal Trap
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
Now before I get into why I like this card, I want to talk about some cards in the past.
Cards like Forbidden Lance, Safe Zone, Breakthrough Skill. All of these cards when released were no more than 10 dollars, and dropped even lower. But one day, we all woke up and WOOSH, all of them at some point have been 20+ dollars. Skill Prisoner could very well be one of those cards.
On ebay currently, Skill Prisoner is around 4-5 dollars. I've already picked up quite a few because I would always rather be safe than sorry. Why risk not having a card that could become good, and have it be 20ish dollars have to spend the money on it? Most people can afford to put out that few bucks just again, to be safe.
Moving on to why I really like this card! First off something to take note of is that unlike its brother Trap Cards Skill Successor and Breakthrough Skill, this card can be banished from your Graveyard during your OPPONENT'S turn to use its effect. Right now, Mystical Space Typhoon is a 3 of in almost every deck, and some people are even going as far as playing multiple copies of Dust Tornado as well. This means the power of the trendy card Fiendish Chain drops tremendously as you can simply chain MST to it, or even outright just destroy it period. However, this is not a problem for Skill Prisoner. If destroyed, you can simply use its effect from the Graveyard to protect any card you control from a Monster effect that targets. To name a few popular cards, we have Fire Fist Bear, Gorilla, and Cardinal, Dracossack, Big Eye, Hieratic Su and Nebthet, Lightning Chidori, Constellar Pleiades and more.
Of course like most cards, there are pros and cons when comparing it to Fiendish Chain. Fiendish Chain can stop effects that do not target cards, like Fire Fist Rooster, Hieratic Atum, or Harpie Channeler, so many time Fiendish Chain is still more useful, but that does not mean at some point in time Skill Prisoner could not become one of the best Trap cards in a given format (especially if something were to happen to Fiendish Chain, like getting Limited).
Finally, the last few things I love about Skill Prisoner is that it's one of the few cards in the game that can stop Effect Veiler. If your opponent Effect Veilers your monster, you can simply chain your Skill Prisoner, and Skill Prisoner will go and negate Veiler from stopping your monsters effect. I found this extremely useful in my Harpie deck as Veiler can cripple important Chidori or Zerofyne plays. You can as well grab this card along with an Hysteric Sign for Magical Hats in Harpies, allowing you not only to search out 3 Harpie cards at the end of the turn, but also protecting your next turns plays from a possible Effect Veiler. Pretty nifty if you ask me!
The 2nd card I wanted to talk about... apparently jumped to 20 dollars overnight? So I kind of have to edit my article while talking about this card. So give me moment. Alright. K. There.
So Rainbow Kuriboh. Secret Rare.
Rainbow Kuriboh
Light/Fiend/1/100/100
You can only activate each effect of "Rainbow Kuriboh" once per turn.
● When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack.
● When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
So literally 24 hours ago this card was like 6-8 dollars. I actually had people GIVE me theirs (I've been trying to collect them not only because I thought they were good, but because...well.. its a "Rainbow" Kuriboh #jokes) so I kind of feel bad that they just basically gave me 20 dollars.
In Japan, many decks have been maining up to 2 copies of this card, but the thing about Japan is they are still in a Dragon Ruler format, so OTK's are abundant, making this card a lot more useful.
But nonetheless, this card could very easily be a new Swift Scarecrow but actually worth money do to its Secret Rare status. As of right now, I could see it be useful against the Hieratic Ruler deck, halting 2500+ damage giving you another turn. The great thing about Rainbow Kuriboh is that it blocks two attacks in the long run; Once on activation, and once more after Rainbow goes to grave, it can Special Summon itself to defend you from an opponents monster. Also its kind of adorable (and shiny!) which is also a plus. Who wants to run ugly cards afterall?
A cool application I thought of with Rainbow Kurboh was in Noble Knights. As we all know, Noble Knights are all about equip cards, and you could use the Spell card "Release Restraint Wave", which allows you to destroy an equip card you control, to destory all Spell and Trap cards. You can equip Rainbow Kuriboh to an opponents monster, stopping its attack, and next turn destroy your Kuriboh along with all your opponents pesky backrows. And because you already play a lot of equip cards, you have much greater chance of actually using Restraint Wave.
Well, that pretty much sums up this week! Thanks for reading guys, and for those of you going to Atlanta this weekend, good luck and be safe! I will see all of you at our next ARG event, Charlotte February 8th and 9th! And as always, play hard or go home!
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