The Prophecy archetype has gotten tons of support in the past 4 sets. Some good, some bad, but all in all their support cards are very good, it's just that everything else is better. So with the release of Cosmo Blazer Prophecy gets 2 new cards to add to their arsenal
Spellbook of the Master
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand to target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
Reaper of Prophecy
When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn.
• 3 or more: This card gains 600 ATK.
• 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.
• 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
And my current deck list using these cards is as follows
2 Apprentice Magician
1 Black Luster Soldier Envoy of the Beginning
3 Effect Veiler
2 High Priestess of Prophecy
2 Justice of Prophecy
2 Lyla Lightsworn Sorceress
3 Reaper of Prophecy
3 Spellbook Magician of Prophecy
1 Stoic of Prophecy
1 Old Vindictive Magician
1 Charge of the Light Brigade
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
2 Spellbook of Eternity
1 Spellbook of Fate
2 Spellbook of Life
2 Spellbook of Power
3 Spellbook of Secrets
2 Spellbook of the Master
1 Spellbook of Wisdom
2 The Grand Spellbook Tower
1 Abyss Dweller
1 Gachi Gachi Gantetsu
1 Inzektor Exa Beetle
1 Maestroke the Symphony Djinn
1 Big Eye
1 Leviathan Dragon
1 Giga Brilliant
1 Focus Force
1 Photon Strike Bounzer
1 Slacker Magician
1 Sword Breaker
1 Ally of Justice Catastor
1 Arcanite Magician
Like most Prophecy decks, you really want to open up with a Spellbook of Secrets or a Spellbook Magician of Prophecy. After Summoning your Spellbook Magician, you want to end with grabbing the new Spellbook of the Master. Since you control a Spellcaster, you activate Spellbook of the Master copying your Spellbook of Secrets, fetching Spellbook Tower and playing it. This gives you multiple Spellbooks in grave and a Spellcaster to make sure your Spellbook Tower's effect can trigger next turn.
At first, I thought Reaper of Prophecy was going to be difficult to set up to pull ofF all five of its effects, but it's much easier then I thought. Simply because at any given time you can search most of your deck for any different Spellbook card. In order to make summoning Reaper of Prophecy easier, I utilize the Apprentice Magician engine to keep monsters on the field to Tribute Summon Reaper, as well as grabbing Spellbook Magician when needed as well to search for another valuable Spellbook card. Once you summon Reaper and pull off his effects, it lets you push for over 4000 damage, so if you have a High Priestess its very likely you can also OTK your opponent. If not, main phase 2 just Xyz both your Reaper's into a Photon Strike Bounzer to negate your opponents Monster effects and deal them 1000 damage.
Now to shed some light on some of my card choices. First off I run 3 Effect Veiler and 2 Tragoedia. Prophecy has a HUGE problem with taking too much damage and getting rushed early on, and not being able to come back from a field full of monsters, or just being too low on life. Because of this I felt it needed to max out on Effect Veiler to prevent this from happening, and Tragoedia in order to block attacks as normal.
Instead of Temperance of Prophecy, I use Justice of Prophecy. This is because Temperance doesnt allow Reaper to trigger his third effect, and Justice allows you to either add Preistess or Reaper to hand, along with any Spellbook, which is more important in this version of the deck as you need as many different Spellbook cards in your Graveyard as possible.
Two Lyla Lightsworn Sorceress along with the single Charge of the Light Brigade gives you multiple things, 1) Lyla is a Light Spellcaster. This allows you to more easily play Black Luster Soldier. 2) She mills cards, this can setup your graveyard faster for Reaper, as well as fill your grave to use The Grand Spellbook Tower. 3) Her effect is great to help clear the way for bigger plays, and when backed with Spellbook of Wisdom Lyla can easily bait out something like Bottomless Trap Hole or Torrential Tribute, then destroy another card.
The single Old Vindictive Magician was a late addition. Thunder King Raioh is a very popular card and is the bane of EVERY single Prophecy deck, so I wanted a way to deal with it, and being able to search it off Apprentice Magician to deal with annoying things like Thunder King gave me enough of a reason to feel like the deck warranted running at least one.
Personally I love the Reaper version of this deck compared to the old "Protect the High Priestess" way. It gives the deck a much more intricate feel, and certainly gives it a lot more utility giving the deck access to Rank 6 Xyz. It just takes a lot more thinking and planning in order to setup your graveyard accordingly and making sure you can actually tribute for your Reaper (unless you're bringing it back with Spellbook of Life).
The deck is almost competitive, unfortunately it lacks the speed and power of other decks like Wind ups and Mermails, but still can catch the opponent off guard. Something the deck really has going for it is its ability so side deck many versatile cards, like Dimensional Fissure, Soul Drain, Secret Village of the Spellcasters, and Royal Decree, and because of this can give Prophecy a very strong game 2 against a lot of decks. It's truly only a matter of time until Prophecy start ripping through the competitive tournament scene (Divine Judgment of the Spellbooks COUGH COUGH COUGH).
Until next time fellow duelist, play had or go home!