In just 2 weeks time, the new set Extreme Victory (EXVC) will debut, bringing new archetypes to the table, and reinforcing old ones. Meklords, Psychics, Tech Genus, and Karakuri are just some of many that can be found inside this set. Today I’m going to talk about a few of these cards which might influence the current game, and what decks that will be played at YCS Orlando
To start things off I’m going to talk about a card, that doesn’t really belong to single archetype, and that card is Unknown Synchron.
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
Its effect may seem familiar, as it’s the same as the popular Cyber Dragon, but that’s where the similarities end (outside of both being Machine-type). Unknown Synchron is a Tuner which can be searched with the Spell Card, Tuning, which conveniently enough also gets cards like Junk Synchron and Quickdraw Synchron, so this card fits in perfectly with the Junk/Dopple deck. It allows you to easily make Formula Synchron with tokens from Dopple Warrior, or can be used alongside something like Chaos Sorcerer (a popular choice in Dopple decks) to make the destructive Arcanite Magician.
Its uses don’t end there though, as just like the popular Glow up Bulb, it can be splashed into many deck types. One popular deck choice choice to add Unknown Synchron in would be Karakuri. Special Summoning this card from your hand prior to summoning Machine Fortress or a Burei, would allow you to make Karakuri’s Boss Monster, Karakuri Steel Shogun Bureido, effectively starting or adding to all your swarming shenanigans. Its certainly a card I'm going to test in my updated Karakuri deck.
While we are on the topic of Karakuri, this leads us to our next card, Karakuri Komachi mdl 224 “Ninishi” or aka “Karakuri Beauty”.
This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set during each of your turns.
Karakuri were already a force to be reckoned with, pulling out big monsters really fast. Beauty helps do that even more now, allowing you to make amazing first turn plays which can shut down the opponent.
My personal favorite play is opening with Beauty, and either Karakuri Merchant, or Karakuri Cash Cache. This allows you to make a turn 1 Naturia Beast without taking a -1. To do this you simply summon Beauty, and since her ability allows you to Normal Summon again, you either Summon Merchant or search it via Cash Cache. This then gets you any Karakuri card in your deck, and lets you Synchro both monsters into Naturia Beast. Doing this on your first turn can be devastating, especially backed up with cards like Royal Oppression, Solemn Warning, and Effect Veiler.
Karakuri Beauty can also used with Machine Duplication, fetching you 2 more from your deck. That means you can Normal Summon up to 3 more times! So simply summon a Level 4 Karakuri Monster or play an Instant Fusion and proceed to make 3 Synchro monsters with Burei and Bureido!
Moving on! Counter Traps recently have been played in abundance. Solemn Warning, Solemn Judgment, Seven Tools of the Bandit, take up most of players Trap lineups in the current metagame. In EXVC, a new Counter Trap which will probably see play comes into the action. This card can do some of the things Solemn Warning does, but where Solemn Warning negates only Summons, this card stops much more.
Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play.
So just in case you’re wondering what this card exactly stops, here is a few; Honest, Effect Veiler, Blackwing Kalut the Moonshadow, Gorz the Emissary of Darkness, Tragoedia, Battle Fader, Glow Up Bulb, Spore, Dandylion, Plaguespreader Zombie, XX-Saber Darksoul, XX-Saber Emmersblade, D.D. Crow, Treeborn Frog, Scrap Tuner Monsters, Nordic Gods, Grandmaster of the Six Samurai (as long as it was sent to the Graveyard), Reborn Tengu (again as long as it was sent to the Graveyard) Elemental Hero Absolute Zero and The Shining, and Stardust Dragon (trying to return in the End Phase).
Well then, that’s quite a lot of popular cards now isn’t it? In my opinion this card speaks for itself.
Now our final card which we are going to talk about, is probably my personal favorite; Worm Nebula Meteor!
W Nebula Meteor
Flip all face-down monsters on the field to face-up Defense Position. During this turn's End Phase, flip all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, and draw 1 card for each card flipped face-down by this card's effect. Then, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
Well if Worms weren’t feared before, they certainly should be now. This card is just absolutely insane, giving you easily a +2 on your first turn. The easiest way to accomplish this is Summoning Worm Xex, and sending Worm Yagan to grave, then Special Summoning Yagan face down. After setting this card and passing to your opponent, you can do one of a couple things. If your opponent Summons a larger monster and tries to destroy your Xex or Yagan, you can activate Nebula. This will Flip Yagan face up, triggering its effect and bouncing a threatening monster to the opponent’s hand, protecting yours from being destroyed in battle. During your End Phase, both your monsters will flip face down, you will draw 2 cards, and Special Summon a Worm King from your deck. Worm King has a whopping 2600 attack, and by tributing a Worm monster allows you to destroy ANY card on the field. Since you have 2 other Worm monsters, you will be able to destroy 2 cards easily, and if you feel like tributing your Worm King, a third. So not only did you draw 2 cards, but you probably just completely annihilated your opponent’s field. Heck, you can even throw in Offerings to the Snake Deity and wreck even more havoc.
Meteor not only allows you to net a bunch of card advantage, but also allows you to reuse your Worms Flip Effects. Worm Cartaros and Worm Apocalypse are excellent monsters to use with this, one allowing you to search your deck for a Worm monster, while the other destroys your opponent’s Spell/Trap cards, making sure your plays and attacks will go through. Man I’m getting excited just writing about it!
There are loads of other treasures in Extreme Victory, but I think it would be best if I let you figure out some for yourself. So don’t forget to go to your local Sneak Peak on April 30th/May 1st, our I promise you’ll regret missing out on this extreme set.