The Dragons Return to Chaos

530553_10200816240038388_1225770451_nHey there Alter Reality Gamers! Your friendly neighborhood Head of Press Staff here with an article completely unrelated to our Circuit Series events! Today I am going to talk about one of the new decks I have started playing and have attained surprising success with at a local level. I have recently started playing Chaos Dragons, and before you hit the back button let me also add that I don't play a LightSworn or Milling engine at all. It takes powerful, yet underused cards like Dragon Shrine and the new White Dragon Wyverburster and Black Dragon Collapserpent to create a consistent and controlled mill engine that lets the deck take off on turn 1! Let's just show the deck before I explain anything really quick:


3 Lightpulsar Dragon

3 White Dragon Wyverburster

3 Black Dragon Collapserpent

2 Battle Fader

2 Hieratic Dragon of Tefnuit

2 Blue-Eyes White Dragon

1 Tri-Horned Dragon

1 Darkstorm Dragon

1 Galaxy Serpent

1 Darkflare Dragon

1 Red-Eyes Darkness Metal Dragon

1 White Stone of Legend

1 Black Luster Soldier - Envoy of the Beginning

1 Chaos Sorcerer

1 Honest

1 Eclipse Wyvern

[/ccDeck] [ccDeck="Spells"]

3 Dragon Shrine

3 Dragon Ravine

2 Mystical Space Typhoon

2 Wingbeat of Giant Dragon

2 Trade-In

1 Foolish Burial

[/ccDeck] [ccDeck="Traps"]

3 Reckless Greed

1 Return from the Different Dimension

[/ccDeck] [ccDeck="Side Deck"]

1 Jinzo

2 Effect Veiler

2 D.D. Crow

2 Maxx "C"

3 Forbidden Lance

1 Mystical Space Typhoon

2 Dust Tornado

2 Kycoo the Ghost Destroyer

[/ccDeck] [ccDeck="Extra Deck"]

1 Stardust Dragon

1 Scrap Dragon

1 Colossal Fighter

1 Crimson Blader

1 Armades, Keeper of Boundaries

1 Ancient Fairy Dragon

1 Black Rose Dragon

1 HTS Psyhemuth

1 Star Eater

1 Lavalval Chain

1 Queen Dragun Djinn

1 Photon Strike Bounzer

1 Constellar Ptolemys M7

1 Gauntlet Launcher

1 Azure-Eyes Silver Dragon


And with that out of the way let's actually talk about what appears to be a Frankendeck here.

The Controlled Milling Engine

DragonShrine-SDBE-EN-SR-1EOne of the things that I love about this deck is the reliability of my graveyard. Unlike the sometimes inconsistent LightSworn/Trooper engine, with Dragon Shrine, Trade-In, Dragon Ravine and Darkflare Dragon I can set up my graveyard to be pretty much exactly the way I want it whenever I want to. Both Dragon Ravine and Dragon Shrine have the ability to setup some seriously explosive plays with the deck. In the case of Dragon Shrine, this serves as a double Foolish Burial that can send both a Light and a Dark at the same time to the graveyard. Dragon Ravine achieves the same goal except you can ditch a useless spell card OR a dead vanilla from your hand to send another Dragon from your deck to the graveyard. Both of these cards can set up an immediate Eclipse Wyvern into Dr. Red play (Red-Eyes Darkness Metal Dragon) or even send a White Stone of Legend to make use of an otherwise dead Trade-In. Between these Engine spells, Reckless Greed and the White and Black dragons replacing themselves the deck can dig deep for the cards that it needs to make big plays. You also don't have to worry about milling your spells and traps this way!

Of course to run Dragon Shrine effectively you need to run an array of Normal monsters to make sure you actually have fodder in the deck to send to the graveyard and get the most out of your Double Foolish Burial. The set I chose to run was 2x Blue-Eyes, 1x Tri-Horned Dragon, 1x Darkstorm Dragon and 1x Galaxy Serpent. With 5 monsters there is a very low chance I will run out of Dragon Shrine targets, but enough options that I can leave a Blue-Eyes in the deck to use with White Stone of Legend and have targets to draw and use with Trade-In reliably. Galaxy Serpent opens up syncro plays when tributing Tefnuit for Lightpulsar/Darkflare, which is incredibly important because this allows you to go into Black Rose, Crimson Blader, Scrap Dragon, etc. Tri-Horned and Darkstorm dragon give some Dark targets to send with Dragon Shrine, which means you can set up instant Chaos fodder on turn 1. Darkstorm also has the occasional ability to send Dragon Ravine to the grave to destroy all Spells and Traps on the field! While I have only actually used this effect once, it was enough for me to quickly win the duel that turn.

White and Black

300px-BlackDragonCollapserpent-SHSP-EN-C-1ETwo of the greatest cards added to the ever growing list of Chaos cards are Collapserpent and Wyverburster. These two new cards that were just released in Shadow Specters are vital to the success of this new strategy. The reason these cards are so vital is that they replace themselves with a copy of their twin when sent from the field to the graveyard. Also, being able to banish only 1 card to summon themselves gives them great synergy with Eclipse Wyvern. One of my favorite opening plays in this deck is to dump Eclipse Wyvern to the grave along with some other dragon (through Dragon Ravine or Shrine), banish Eclipse to summon Collapserpent and add Dr. Red to my hand and then tribute Collapserpent to summon Lightpulsar or Darkflare Dragon. Collapserpent then lets me add Wyverburster to my hand who I can summon and banish for the newly added Dr. Red. I usually end up still having 3-4 cards in my hand after this play and have Lightpulsar, Dr. Red and a 3rd big dragon on the field that my opponent has to eat through in order to get at my life points. Black and White can also be impromptu defense against slower decks that only summon 1 monster at a time like Bujins since they replace themselves so easily.

And just to clarify, Wyverburster and Collapserpent have "If... You can" effects and not "When... You can" effects, which means they get their abilities even when used as Tributes, Syncro Material or are sent during the resolution of a chain. They cannot miss timing like Lightpulsar can and therefor are all the more integral to the new strategy I have been using.

Wingbeat of Giant Dragon

So, we all know and love/hate Heavy Storm. Well it's banned and this isn't. Wingbeat is an incredibly annoying card that your opponent will most likely NOT be prepared for. There are so many lvl 5 or higher dragons in the deck that the card is rarely dead, and it has amazing synergy with Tefnuit. I have outright stole games I should have lost because this card destroyed 4-5 of my opponent's back row because they didn't respond to my Tefnuit summon with any traps. Other uses for this card are using Dr. Red to bring back a Blue-Eyes, activate Wingbeat to return Blue-Eyes to your hand and destroy all s/t on the field and then use the Blue-Eyes with a previously dead Trade-In in your hand. This deck has all kinds of little niche combos that adapt to the player and situation fairly well.

This is still just a rough draft for this deck and it has already changed a lot since I first made it about a month ago, but it is quickly becoming one of my favorite decks to play at locals and can easily become a competitor at a higher level event with a little more tweaking and testing. I'm not particularly sold on the value of this deck for higher level play, but it has been able to contend with Spellbooks, Dragons, Bujins and Dragunity fairly consistently while I have piloted it. Regardless, hope you all enjoy the deck and can have some fun with it! I hope to see as many of you as possible at the upcoming ARGCS in Worcester, Massachusetts this next weekend. Always feel free to come up and say hello if you'd like!

As always my friends,
Play Hard or Go Home!


Source for Awesome Image:

Kalen Nelson
Head of Press Staff for ARG Circuit events. I enjoy long walks on the beach, Party Hard by Andrew W.K and making awesome live commentary for the ARG LiveStream. Always feel free to come hit me up at events and say hi!