The Golden Touch

There is an ongoing joke I hear quite often; "Everything Jeff Jones touches turns to gold". This can be seen from the many times I take innovative decks to large tournaments, and do decent (and even sometimes not even Top, as the case with Nordics) and prices skyrocket on cards like Drill Warrior and Grandsoil the Elemental Lord.

Every so often there are cards that are released that just have so much potential it can be scary. Two such cards which are great examples are Superancient Deepsea King Coelicanth, and Red Eyes Darkness Metal Dragon. These 2 behemoths have high attack points and ridiculously powerful effects to back them up. The thing is, when these cards were released, there really were not good enough support cards to make them playable, but they did set up a slight precedent, which is Konami has to really watch what they print because with just the addition of some decent cards, Red Eyes and Coelicanth become broken. This just so happens to be the case with Red Eyes, and at one point was almost the case with Coelicanth.

So in todays article, I would like to touch on some cards which I've been collecting myself just in case these prices rise in the near future to do becoming actually playable, so you can go out yourself and pick them up if you so desire.

Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then, you can add 1 card with that name from your Graveyard to your hand.

This new secret rare from Abyss Rising may have at first been pretty depressing to pull; however, the card may become valuable and useful in the near future. At first glance the most obvious application of this card would be to negate a powerful spell or trap and reuse it yourself, essentially winning you the duel by reusing monster reborn or dark hole; however, the problem with this card in the current meta is that it is probably going to be dead a lot of the games you play, but in a format like Tele-Dad, where one deck is dominant, flipping this card in the mirror match on a card like Destiny Draw would essentially win you the game. It would not only gain a plus two, but you would also get one of the most powerful spell cards in the deck back to your hand. Although Tele-dad probably will never come back, other mirror matches where Spell or Trap cards play a huge roll in the game may enter the Meta, and there is one mirror which could be popular in the future, and that would be Prophecy. This is because the deck relies on activating a ton of Spellbook cards every turn in order to gain advantage and eventually draw into their powerful High Priestess. Activating this card on a Spellbook like Secrets would allow you to stop their most powerful searching card while allowing you to use yours again the next turn. While Prophecy may not be a deck to worry about currently it may make an impact on the meta after the next set because they are getting a few more Spellcaster Monsters and Spellbooks to add to their arsenal.

Thunder Sea Horse:
4 Star Light Thunder 1600/1200

You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.

This is a Secret Rare out of Abyss Rising and has potential written all over it, and falls into that "Red Eyes/Coelicanth" area, in which future cards have to be made carefully or this card can become MUCH too powerful. Thunder Sea Horse essentially allows you to add two of any Light Thunder monsters from your deck to your hand, including itself, for free! Currently the coolest application of this card is in Watts or Chain Burn, because it allows you to add two Watt Hoppers or any Watt monster from your deck to your hand. This is extremely scary when paired with Double Summon because Thunder Sea Horse and Double summon allows you to lock down your opponent with two Watt Hoppers creating a near unstoppable lock down. The only way to beat that loop would be to use a field clearing card like Torrential Tribute or Dark Hole, however, most watt decks play multiple Starlight Road in order to counter these weak points. Outside of the combos with Watt Hopper if good Thunder Light monsters ever get released this card could become broken.

Bubble Bringer

Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.

This is a Super Rare from Abyss Rising and has gone severely overlooked. First of all, it has a pseudo Gravity Bind like effect, preventing Level 4 and higher Monsters from attacking directly, but where the card really comes in handy is it second effect to bring back 2 Level 3 or lower monsters. Recently I build a Nimble Frog deck using the newest Nimble Monster Nimble Angler, and threw in 3 copies of Bubble Bringer and haven't looked back. Since Swap Frog and Angler send numerous Water Monsters to grave  of the same name, Bubble Bringer is almost always live, and allows you to manipulate your graveyard further for Moulinglacia, as well as spam more Gachi Gachi Gantetsu, Daigusto Phoenix, and my favorite Rank 2 Xyz, Dark Mist. Dark Mist is extremely easy to make in the deck and can take down the strongest of monsters and get beefy really fast. I certainly think there is a lot of potential here in the future, and if more Water monsters get released, the potential goes up even more for Bubble Bringer.

Rekindling, Laval Monsters & Molten Conduction Field:

I’m going to talk about these cards as a whole. With the release of Cosmo Blazer lurking around the corner so is Pyrorex the Elemental Lord who’s effect allows him destroy any monster your opponent controls and inflict damage equal to half its attack to both players once per turn. To summon this 2800 attack Dinosaur you need to have exactly five Fire monsters in your graveyard like every other Elemental Lord; however, fulfilling this requirement has never been easier. Molten Conduction field allows you to send two Laval Monsters from your deck to your graveyard, and if you send Laval Volcano Handmaiden to the graveyard along with one other Laval Monster you can use its effect to send another two handmaidens and one other Laval monster to instantly get five Fire monsters in the graveyard FIRST TURN. This allows you to special summon Pyrorex and if you have a Rekindling to pair with it your opponent is going to be in deep trouble, as you can easily OTK your opponent.

In conclusion, there are still tons of cards which have potential and could easily become great and worth money one day (like Shard of Greed),  but hopefully this small list will give you some perspective on some cards which could easily become amazing in the future and could be the new "must haves". Until next time Duelist, play hard or go home!


Please leave in the comments somethings you would like to hear about from me in a future article!




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