Hey there Kaijudo Duelists, Aiden Thorne here, and I’m bringing you the results of the KMC this weekend! There was only one KMC this time around, and it was in the wonderful city of Las Vegas! So far I've had to change the direction I wanted to go with this article twice; I really hope I don't step on any toes with my 'filler' content!
The KMC happened in Las Vegas, NV; what happens in Vegas stays in Vegas—unless you win a free trip to Seattle!
Total Players: 26
1. Stephen Liberto - Dominus Control aka Keeper of Dragons
2. Tony ? - Keeper Control
3. Nima H - FNL Megabugs
4. George Ashi - Blurple
5. Albert ? - Mono Fire Rush
6. Anh Do - Keeper Control
7. Noah Koessel - WNL Aggro
8. Arnold ? - WDFL Bottle
Congratulations to all the players who topped! Look at that Top 8! Plenty of interesting decks made it this time around, and a special note on the Megabugs deck! Make sure to check out Bobby Brake's article that goes into the full details on that if you're interested! We also have a blurple deck that topped; that personally makes me happy as I've been running blurple lately at my locals—[ccProd]General Finbarr[/ccProd] is just too good. Let’s take a look at the winning list, Stephen Liberto's Dominus Control!
Stephen Liberto's Dominus Control
3x [ccProd]Logos Scan[/ccProd] 3x [ccProd]Crystal Memory[/ccProd]*
2x [ccProd]Spy Mission[/ccProd]*
2x [ccProd]Cyber Lord Corile[/ccProd] 1x [ccProd]King Tritonus[/ccProd]
3x [ccProd]Terror Pit[/ccProd]*
3x [ccProd]Bone Blades[/ccProd]*
1x [ccProd]Skull Shatter[/ccProd] 1x [ccProd]Dark Return[/ccProd]*
3x [ccProd]Scaradorable of Gloom Hollow[/ccProd] 1x [ccProd]Dreadclaw, Dark Herald[/ccProd] 3x [ccProd]Mesmerize[/ccProd] 2x [ccProd]Grudge Weaver[/ccProd]
1x [ccProd]Infernus the Immolator[/ccProd] 2x [ccProd]Infernus the Awakened[/ccProd] 1x [ccProd]Billion-Degree Dragon[/ccProd] 2x [ccProd]Herald of Infernus[/ccProd] 2x [ccProd]General Skycrusher[/ccProd] 1x [ccProd]Barrage[/ccProd]*
2x [ccProd]Andromeda of the Citadel[/ccProd] 3x [ccProd]Lyra, the Blazing Sun[/ccProd] 3x [ccProd]Stormspark Blast[/ccProd]*
3x [ccProd]Keeper of Dawn[/ccProd] 3x [ccProd]Keeper of Laws[/ccProd]
3x [ccProd]Piercing Judgement[/ccProd]*
3x [ccProd]Aqua Strider[/ccProd]
2x [ccProd]Grip of Despair[/ccProd]*
1x [ccProd]Shadeblaze the Corruptor[/ccProd]
All cards marked with an asterisk are Shield Blasts.
Mana Curve: 1/0, 2/6, 3/11, 4/14, 5/7, 6/7, 7/6, 8/3, 9/4, 10/1, 11/1
Shield Blasts: 21
Check this deck out! It has been awhile since we saw a four civilization deck that actually runs four civilizations instead of just splashing Nature win! It's becoming more and more common to see decks that are 60 cards, or at least near it—cards like [ccProd]Andromeda of the Citadel[/ccProd] and [ccProd]King Tritonus[/ccProd] make it necessary to run more. The Water portion of this deck is rather generic; lots of draw and search! The same can be said of the Light, but there is an interesting point: Only 2x A[ccProd]ndromeda of the Citadel[/ccProd]! This isn't all that surprising though, I just wanted to make it dramatic for everyone who claims [ccProd]Andromeda of the Citadel[/ccProd] is broken; in this deck space was a large issue, and she isn't as needed as one would think—it's very unlikely that an early aggressive deck will pose such a threat that [ccProd]Andromeda of the Citadel[/ccProd] is the only out, and when it comes to bombs [ccProd]Infernus the Awakened[/ccProd] is a much more powerful choice. [ccProd]Keeper of Laws[/ccProd] gets special mention, this card has been dominating the meta single handed lately; drawing cards from opponent's spells and when attacking for game there is often only one possible shield blast that can save them. Next up, let's take a look at Fire! Fire is packed full of goodies, but the civilization count is rather low; at a measly ten it's very possible you won't be seeing any early in the game. Luckily, you don't need it early game! The Fire is the core field presence of this deck and can easily overwhelm opposing control decks while generating advantage from all the come into play effects. Cards like [ccProd]General Skycrusher[/ccProd] can be game winning when comboed with something like [ccProd]Stormspark Blast[/ccProd]—your [ccProd]Andromeda of the Citadel[/ccProd] can swing over your opponent's! [ccProd]Billion-Degree Dragon[/ccProd] was an interesting choice, it fills the role of the fast attacker, but it also can attack untapped creatures the turn it comes into play; it has slightly lower power than Bolt-Tail, but it definitely wins in versatility—that's exactly what control wants. Not to mention that [ccProd]Billion-Degree Dragon[/ccProd] comes out right after [ccProd]General Skycrusher[/ccProd], and this makes a brilliant curve for banishing any of your opponent's creatures that are 8000 or less; or he can even be a solid finisher! Let's finish off looking at Fire with the battle of Infernus! [ccProd]Infernus the Awakened[/ccProd] is still arguably one of the most powerful cards in the game; the ability to stop 4000 or less from entering the battle zone can be enough to just automatically beat some decks, and it can even cripple the control match up by locking out cards such as [ccProd]Keeper of Dawn[/ccProd]! I find [ccProd]Infernus the Awakened[/ccProd] to be a better choice over [ccProd]Infernus the Immolator[/ccProd] in most lists, but let's talk about why [ccProd]Infernus the Immolator[/ccProd] is still a good card! He has two really strong points, the first is that he is a potential board wipe; he will kill up to 8000 power when he enters play and that can be enough to win some games. Next, when he's targeted he gets to break 3 shields! This is actually a double edged sword at times, and I'll be the first to admit that I often use [ccProd]Infernus the Immolator[/ccProd] as a "Draw three shields." Couple that with the towering 11 mana cost and you might see why he's only at one in this deck! There is nothing too mind boggling about the Darkness section, but a couple card definitely stick out. [ccProd]Dreadclaw, Dark Herald[/ccProd] has once again been seeing play; dragons seem to be making a come back! This double breaking body and recursion all in one was quite obnoxious last format; will he start jumping into lists all over again? He's not as crazy as this next card though, let's take a look at [ccProd]Grudge Weaver[/ccProd]! Two KMC winners have used this card along with Fire back to back now. It really helps stop those turn 1 [ccProd]Blaze Belcher[/ccProd]s and even if it dies it still does something. Card advantage is important, and anytime you 1 for 1 while ahead is still an advantage! Last but not least, I want to look at one of my personal favorite cards: [ccProd]Shadeblaze the Corruptor[/ccProd]! I love the art, I love the flavor, I love the abilities, and frankly I just love everything about this card! [ccProd]Shadeblaze the Corruptor[/ccProd] is one of the most field position dominant finishers in the game, summoning him when making the final push means that any triggers that banish your creatures allows him to step in and take that creatures place as an attacker. Not only that, he has a powerful come into play effect that is often shrugged off—never doubt what -2000 power can do to a game state, Keeper Control players understand the power of [ccProd]Suffocate[/ccProd], but [ccProd]Shadeblaze the Corruptor[/ccProd] does it to single target with a body...a big body!
Congratulations again, Stephen Liberto! You won one of the seventh KMCs!
Phew that was a lot of typing; I managed to make the single review take up the article! It's nice to see different things winning, people really should get out there and keep innovating! We’re up to 42 people with invites now, will you be the next to get on the list? I’ll be back next week with another KMC coverage article—this will be the last group of KMCs before the Kaijudo Championship!
Also, do you guys know what today is? Today is Kaijudo's birthday! Kaijudo is officially a year old! Make sure to stop by the Kaijudo page on facebook and wish them a happy birthday!